HearthStone

Stonks Hunter (Inspired by Dane)

Content of the article: "Stonks Hunter (Inspired by Dane)"

If you haven’t seen Dane’s YouTube video, I recommend you start there.

For reference, here is his deck code:



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I liked his idea and decided to refine it. I climbed easily, got excited, and decided to share before I hit Legend. It’s not every day Hunter feels relevant in Wild. I not only have a positive win rate, but it’s against Reno Priest and Darkglare Warlock. More below.

First, here is my list and deck code, which I am recommending:

Stonks


Class: Hunter


Format: Wild


2x (1) Animated Broomstick


2x (1) Play Dead


2x (1) Tracking


2x (1) Trueaim Crescent


2x (2) Fireworks Tech


2x (2) Freezing Trap


2x (2) Mad Scientist


2x (2) Pack Tactics


2x (2) Wandering Monster


2x (3) Nine Lives


2x (3) Spider Bomb


2x (3) Ursatron


2x (4) Necromechanic


1x (5) Zilliax


1x (6) Oblivitron


2x (7) Darkmoon Tonk

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Read more:  Can we talk about how terrible this games economy is and how it has literally destroyed the game?

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

The point of the deck is an OTK. <>, <>, <>, and another activator outputs 32 damage. (Coin required if none of the pieces are on board.) BUT, the OTK is not necessary to win. Damage can be divided over multiple turns.

The rest of the package is there to either stall or get in chip damage, depending on the matchup. Here are the key takeaways…



  • The secret package is updated from what Dane shared. The package is still meant to be defensive, but it is more efficient and has synergy with your cards. <> often lets you keep your board, which is critical, and it also helps protect face when <> triggers. I cut <> since it didn’t contribute to the overall plan.

  • <> and <> are clutch inclusions. When you layer your Spider Bomb triggers – <>, <>, <>, <> – it is enough to get through <> boards, sometimes even Big Priest boards (but Big Priest is an unfavorable matchup). The key reason? <> and <> don’t really counter you. Broomstick is also an activator for Oblivitron and Darkmoon Tonk, Spider Bomb is another target for <>, etc.

  • <> is your tutor that completes the Mech package and is what makes the deck viable, pulling your combo, which is: spam the deathrattle of Darkmoon Tonk with all your activators. Nine Lives is key for re-using Tonk’s damage, with Oblivitron and Necromechanic it is usually lights out.

I wish I had more time to curate the list, but real life, etc. Just explore and have fun, the deck is a blast!!

Source: reddit.com

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