Content of the article: "Stonks Hunter (Inspired by Dane)"
Contents
- 1 Class: Hunter
- 2 Format: Wild
- 3 2x (1) Animated Broomstick
- 4 2x (1) Play Dead
- 5 2x (1) Tracking
- 6 2x (1) Trueaim Crescent
- 7 2x (2) Fireworks Tech
- 8 2x (2) Freezing Trap
- 9 2x (2) Mad Scientist
- 10 2x (2) Pack Tactics
- 11 2x (2) Wandering Monster
- 12 2x (3) Nine Lives
- 13 2x (3) Spider Bomb
- 14 2x (3) Ursatron
- 15 2x (4) Necromechanic
- 16 1x (5) Zilliax
- 17 1x (6) Oblivitron
- 18 2x (7) Darkmoon Tonk
- 19 To use this deck, copy it to your clipboard and create a new deck in Hearthstone
- 20 Similar Guides
If you haven’t seen Dane’s YouTube video, I recommend you start there.
For reference, here is his deck code:
AAEBAR8EuQ3RFKCAA/GWAw21A4cEyQSXCPcNnM0C39IC8PUC8pYDtpwD+68D4c4Dg+IDAA==
I liked his idea and decided to refine it. I climbed easily, got excited, and decided to share before I hit Legend. It’s not every day Hunter feels relevant in Wild. I not only have a positive win rate, but it’s against Reno Priest and Darkglare Warlock. More below.
First, here is my list and deck code, which I am recommending:
Stonks
Class: Hunter
Format: Wild
2x (1) Animated Broomstick
2x (1) Play Dead
2x (1) Tracking
2x (1) Trueaim Crescent
2x (2) Fireworks Tech
2x (2) Freezing Trap
2x (2) Mad Scientist
2x (2) Pack Tactics
2x (2) Wandering Monster
2x (3) Nine Lives
2x (3) Spider Bomb
2x (3) Ursatron
2x (4) Necromechanic
1x (5) Zilliax
1x (6) Oblivitron
2x (7) Darkmoon Tonk
AAEBAYoWAqCAA/GWAw6HBJcI9w2czQLf0gLv9QLw9QK5+ALylgO2nAOkuQOVzQPhzgOD4gMA
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
The point of the deck is an OTK. <
The rest of the package is there to either stall or get in chip damage, depending on the matchup. Here are the key takeaways…
-
The secret package is updated from what Dane shared. The package is still meant to be defensive, but it is more efficient and has synergy with your cards. <
> often lets you keep your board, which is critical, and it also helps protect face when < > triggers. I cut < > since it didn’t contribute to the overall plan. -
<
> and < > are clutch inclusions. When you layer your Spider Bomb triggers – < >, < >, < >, < > – it is enough to get through < > boards, sometimes even Big Priest boards (but Big Priest is an unfavorable matchup). The key reason? < > and < > don’t really counter you. Broomstick is also an activator for Oblivitron and Darkmoon Tonk, Spider Bomb is another target for < >, etc. -
<
> is your tutor that completes the Mech package and is what makes the deck viable, pulling your combo, which is: spam the deathrattle of Darkmoon Tonk with all your activators. Nine Lives is key for re-using Tonk’s damage, with Oblivitron and Necromechanic it is usually lights out.
I wish I had more time to curate the list, but real life, etc. Just explore and have fun, the deck is a blast!!
Source: reddit.com
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