Content of the article: "The rake (fee) on the Brawliseum is 40.2% (calculation inside)"
|Wins||Packs||Gold||Dust||Golden Legendary||Value||Profit||Distribution||EV in gold|
The -402.05 means that that is the value a %50 win rate player would lose on average per run.
- You have all common and rare cards in the set but are still lacking legendaries and epics.
- If assumption 1 is true for you then for you: 1 gold = 3.1 Dust (If people want I can post that calculation as well) If you are an F2P player needing resources for future sets, then for you the ratio is even higher. If you have all cards in the set then the ratio is about 1 to 1 but that means you are filthy rich and don't care about all of this anyway. 😉
- You only care about completing your collection so the legenraries are counted as 1600 dust each. If you do care about them being golden and want to count them as 3200, then the rake is %38.3 instead of %40.2
- The average player has a %50 win rate
- You are always matched against someone with the same amount of wins and all players are average players and therefore win rate remains stable thru out the run. This is in fact a WRONG assumption that I used for simplification. In reality as you move up in games your win rate will probably drop as you face tougher opponents. So it could be that the rake is in fact even higher in real life. This is especially true if you are not always facing an opponent with the same amount of wins, as this makes it that there is no guarantee anyone will hit 12 though it will probably still happen.
If someone wants me to calculate under a different assumption or win rate, then please let me know. (assumption 5 is tough to avoid though)
- Tavern Brawl this week is… “Heroic Brawliseum” (Sept. 23, 2020)
- Hearthstone economics for casual players
- Can we talk about how terrible this games economy is and how it has literally destroyed the game?
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