HearthStone

The Secret to Ramp Druid Success

I usually try to make Ramp Druid work in every meta, and the previous meta was simply impossible. Between Pure Paladin, Cascading Winness Warlock, and Pretty Much Any Rogue, Ramp Druid has been very sad to play.

Then the Darkmoon Races arrived, and with it, power beyond imagination! And it comes from a very surprising source:

Dreaming Drake. That's really it.

Legend Proof: https://imgur.com/ulbyOvX

Why is Dreaming Drake so important to this deck? Several reasons:

It's a good dragon, allowing you to get rid of Circus Amalgam, which is not good outside of being a dragon.

You can discover it with Emerald Defender.

It's corrupt, meaning you can bring it back with Y'shaarj, and have some combo of Dreaming Drake, Strongman, Carnival Clown and Moontouched Amulet when you play it.

It is easy to corrupt just by playing Ramp Druid normally:

  • Breath of Dreams into Overgrowth into Corrupted Dreaming Drake + Overgrowth. Then your opponent gets to take turn 4 and deal with a 5/6 taunt Dragon and a rowdy Druid at 10 mana.
  • You didn't get ramp but have a couple Dreaming Drakes in hand. You just play a Anubisath Defender and pray to survive. You do and the next turn slam down 2 5/6 taunts.
  • You play Groundskeeper and the face hunter spends resources to deal with it. The next turn they get to deal with a 5/6 dragon and you get to Breath or hero power, too.
  • You didn't get ramp, but you did get a Lightning Blossom + Groundskeeper. You coin out Groundskeeper and your opponent thinks you are an idiot. You skip your turn two and slam down a 5/6 taunt on turn 3.
Read more:  Let's talk about Jade Rogue.

5/6 is much, much harder to deal with than 4/5, especially in the early game. There are lots of ways to cobble together 5 damage, while 6 damage is significantly more expensive. If you get to play this on turn 3 or 4, your opponent is going to actually have to stop what they are doing to deal with it.

I also used Moonfang in this deck, and it was good, and game winning in some cases. However, it's not that good in this meta, because Warlocks and Warriors have very easy ways to do 1 damage at a time, and they are everywhere right now. That said, it can be a win condition against Rogue and Paladin, especially if it gets buffed by Survival of the Fittest.

Stats this time:

23 Wins – 11 Losses (68%)

Priest: 2-0

Warlock: 4-4

Mage: 2-2

Warrior: 3-1

Paladin: 2-2

Demon Hunter: 0-1

Hunter: 4-0

Druid: 3-0

Rogue: 3-1

I didn't see any Shaman. 🙁

Nothing felt particularly hard, unlike the previous meta. I felt I always had a chance to win; knowing you have a beefy Y'Shaarj in your back pocket is a good feeling. Not to mention Yogg, and of course the Clown and Ysera. We're gonna really miss Ysera and Emerald Explorer next expansion..

Read more:  From $ 0 to $ 400! The cost of the full collection of Hearthstone cards from the Year of the Dragon was less than you might think.

One note: There's a bug I ran into a few times where Dreaming Drake doesn't get buffed if it gets corrupted by playing Survival of the Fittest. It has to remain its awesome 5/6. It's still awesome, nonetheless.

Decklist:

### Ainmer

# Class: Druid

# Format: Standard

# Year of the Phoenix

#

# 2x (0) Lightning Bloom

# 2x (1) Nature Studies

# 2x (2) Breath of Dreams

# 2x (3) Dreaming Drake

# 2x (3) Moontouched Amulet

# 1x (3) Speaker Gidra

# 2x (4) Groundskeeper

# 2x (4) Overgrowth

# 2x (5) Anubisath Defender

# 1x (5) Moonfang

# 2x (6) Emerald Explorer

# 2x (7) Overflow

# 2x (7) Strongman

# 1x (9) Carnival Clown

# 1x (9) Ysera, Unleashed

# 2x (10) Survival of the Fittest

# 1x (10) Yogg-Saron, Master of Fate

# 1x (10) Y'Shaarj, the Defiler

#

AAECAbr5Awb2rQP1zgOd2AP+2wP83gOV5AMM76ID26UD/a0DjK4D6LoDm84DutADodED8NQDouED5uEDi+QDAA==

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Source: reddit.com

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