HearthStone

Top 100 Reno Warlock Guide!

Hi everyone, my name is Sicklad and I only use Warlock decks. This month I used Reno Warlock to breeze to legend and then to top 100. I will explain it's key cards and matchups. I'll also try and explain the key cards in each matchup, as every card has it's purpose. I would link my twitch but I have no idea if that's allowed lol.

Deck List/Code

### geist

# Class: Warlock

# Format: Wild

#

# 1x (0) Raise Dead

# 1x (1) Armor Vendor

# 1x (1) Glacial Shard

# 1x (1) Mistress of Mixtures

# 1x (1) Mortal Coil

# 1x (2) Defile

# 1x (2) Dirty Rat

# 1x (2) Drain Soul

# 1x (2) Gnomeferatu

# 1x (2) Zephrys the Great

# 1x (3) Brann Bronzebeard

# 1x (3) Dark Skies

# 1x (3) Zola the Gorgon

# 1x (4) Cascading Disaster

# 1x (4) Hysteria

# 1x (4) Kazakus

# 1x (4) Voidcaller

# 1x (5) Antique Healbot

# 1x (5) Loatheb

# 1x (5) Zilliax

# 1x (6) Keli'dan the Breaker

# 1x (6) Reno Jackson

# 1x (6) Skulking Geist

# 1x (6) Tickatus

# 1x (7) Lord Godfrey

# 1x (8) Archwitch Willow

# 1x (8) Enhanced Dreadlord

# 1x (9) Mal'Ganis

# 1x (9) Voidlord

# 1x (10) Bloodreaver Gul'dan

#

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#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


Key Cards

Zephyrs- I use Zephrys really only for Wild Growth. The extra mana crystal gives you so many more options, and is really only not viable for Secret Mage and maybe Pirate Warrior. Otherwise, try and manipulate it to Hex a Big Priest or Lightning Storm for the aggro matchups.

Kazakus- Which Kazakus potion to take is a very interesting question. My default has always been 5, and to try and get the 5/5 Demon along with deal 5 damage. The reason behind this is you will often find your hand filled with cards that cost 6 or up, and developing board presence is often the best use for Kazakus. My theme with Reno Decks is that you will almost always win the late game, so don't be greedy with these cards. Against Big Priest, try to find a Poly if it's before they've used Shadow Essence. The matchup dictates what potion you should go for- Pirate Warrior would require a 1 cost AOE a lot of the time, while a 10 cost potion that adds 3 demons to your hand is fairly useful in mirror or heavy control matchups- I once got 2 Envoy Rustwix, which won me the game.

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Reno- The main man of the deck, I tend to be fairly greedy with him, but you shouldn't be. In an ideal situation against aggro you want the opponents to be low on cards in hand so you can stabilise, while in control matchups you want to save Zola for him and win via Fatigue. If the opponent doesn't deal with him on board, Zola him.

Raise Dead- Raise Dead is a key reason why you are chilling dropping down Zeph on 2. I often manipulate it to give me Kazakus and Zeph back, while in the late game it can give you back a Reno, Tickatus or something else valuable. Try and use it before you Guldan, and with Malganis if you can. The deck synergies too well together.

Tickatus- Tickatus is a strange one. He actually isn't that good, and gets in the way of your Archwitch Willow. But we all know why he's in the deck. In slow matchups, do not play your Archwitch Willow unless you absolutely need to, and Brann Tickatus the opponent. Be careful in the mirror, because while it seems great to get the initiative on the milling, you can often be countered with high damage facing you that makes it irrelevant. Don't forget that you are playing an 8/8 do nothing on the board.

Voidcaller/Dreadlord/Malganis/Voidlord- The demon package you will be getting back with Guldan. Voidcaller is nuts verses Secret Mage, and against aggro, you want to play it regardless if you have a Tickatus in your hand. I often play it on 4 without a demon in my hand, it's just scary. The rest of your demons is perfect Tickatus corruption material or Archwitch Willow game winning board swingers, so enjoy the late game.

Geist- While Geist would normally be a flex card, it's just too good right now. It can destroy a Paladin that is waiting to Convict you, and will soften the burn from Mozaki Mage. It also beats the very rare Jade Druid lying around, as well as irritating a lot of decks. Just use it, especially if you can Wild Growth early into some good Tempo.

Dorty Rat- The card that lets you beat Mokazi Mage, Raza Priest, and screw over a lot of other decks. Very good, just play with it a lot, take losses and learn when the best timing is. Sometimes Brann Rat is the play, make sure you have the removal.


The Matchups

I'm sure this is the more interesting part, so here you go. I only have stats from Legend 600-90, so let's get into it. Diamond 5 to Legend was a breeze regardless, I lost 3 games. I'm not going to include gimmick decks that I only saw once or twice in the entire month, such as Benedictus Preist or Jade Druid. If you have any questions about a specific matchup, please ask!

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Raza Priest- 2-2 Record


Key cards- Dirty Rat, Gnomeferatu, Tickatus

This matchup is very interesting. The better the players are, the higher chance for Raza Priest to win. The reason behind this is that worse players often play Lorekeeper without accounting for Gnomeferatu, leaving themselves open to a Anduin mill. Even if Anduin is in hand, Brann Gnome results in a 50% chance to mill Raza, so priest players that play around this, generally win. Dirty Rat is your other main win condition, especially on turn 4 or to take out Spawn of Shadows, but otherwise you need to hope and pray that they drew bad enough to let you Tickatus them. Don't forget how good Loatheb is here.


Secret Mage- 12-2 (!) Record


Key Cards- Reno, Voidcaller, Zeph, Rat, low cost cards.

I had way too much success farming secret mages. Mulligan for low cost cards and Reno, such as Mistress of Mixtures, Armour Vendor and Dorty Rat, and play aggressive. Rat is very good at sniping a Occult Conjourer or Cloud Prince, and deal with the board as you can. Don't freak out about Rigged Faire Game, it's not too bad. Most matchups I can get Reno and Zola out together, but the great thing about this deck is a Reno on 6 (provided they've used some burn) will get you to turn 8 or 9, where you can Malganis or Archwitch Willow. Malganis eats up a Fireball or Cloud Prince, and then Guldan finishes them off. You're heavily favoured in my opinion. Godfrey is also insane at clearing the board after a Reno turn.


Celestial Druid- 2-1-3 (I managed a draw) Record


Key Cards- Loatheb and Zola

I honestly have no idea how to win this matchup except for playing extremely aggressive, getting a Loatheb on 5 down then Zola and Brann shenanigans. Loatheb is the way out, followed by maybe a Archwitch Willow. You have to get quite lucky to win this, just play for your outs rather then to survive.


Handbuff Paladin- 4-1 Record


Key Cards- Zeph, Geist, Reno, Zilliax. Half your deck pretty much.

This matchup isn't as hard as it seems, as long as you can navigate the slow early turns pretty well. Get board control, Zeph for a Wild Growth, and play your cards that disrupt their board or turns such as Geist, Loatheb or Rat. Get tempo early on, clear the board with a Godfrey or top decked Keli'dan the Breaker, and Voidlord your way to victory. A combination of stalling, big Demons and board clear should win you the end game, along with a Reno if needed. Just beware of high amounts of burst damage from hand, and play around that as much as you can.


Darkglare- 2-3 Record


Key Cards- Rat, Zeph, Hysteria, Geist

This matchup is very hard, and again shouldn't be easy against better opposition. You want to try and Rat out a Loatheb or even Giant, as weird as that sounds, as it is one less threat they can play on their Loatheb turn. You want to Zeph or Hysteria any premature Giants they play, and hopefully they give you chances to not get burnt. You want to Geist the Power Overwhelmings, but it's hard to deal with the board pressure. My personal favourite is going all in on a Keli'dan Breaker topdeck to win this matchup, or a Godfrey if they've played bad enough. It's not favoured, play to the little percentages, and take risks. Renolock isn't a busted deck, and the only way to beat busted decks is to play confidently and with balls.

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Pirate/Galkarond Warrior- 4-1 Record


Key Cards- Defile, Dark Skies, Hysteria, Rat, Voidcaller, Reno, pretty much your whole deck

Not much to say here, just plan your mana and turns well and you should win. The one game I lost is because I couldn't deal with a Rokara, and I played terribly. Don't be like me. Don't play terribly.


Mozaki/Giants/APM mage- 3-2 Record


Key Cards- Rat, Loatheb, Geist, Kazakus, Reno

These guys hate Dirty Rat like it's the plague. Let them draw some cards, hit em with the Rat and some removal, and enjoy the win. The games I lost is where I couldn't draw Rat or they had some Time Warp combo and I couldn't draw Loatheb either. Time your Rat well and you should be good. Also Reno is very nice to keep against all mages, and helps here too.

Every other deck I versed wasn't that significant or worth mentioning, but if you have a comment about a matchup, please let me know. Other decks that you are favoured against include Tempo Rogue, Token Druid, Reno Warlock (as you've read this guide you are now a master), Odd Warrior, and any other Reno archetypes. Decks you don't wanna see are Big Priest, Cute Warlock and Demon Hunters.


Proof

https://preview.redd.it/oui5vkifzdz61.png?width=1920&format=png&auto=webp&s=dbdef4934613d2282b77dbdd01ce63bdaac36d2f

https://preview.redd.it/wdegy9lm0ez61.png?width=1785&format=png&auto=webp&s=4613e689c15e7311d2ea4084fcdcf2200e5a93b6

Hope this is any good, please leave a comment with questions or criticism!

Source

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