HearthStone

Top 1000 Legend with Outcast demon hunter.

Hi guys.

I was trying out my own decks in around 10k legend and safe to say most of them were horrible. But I think I stumbled upon something that is pretty promising. I climbed from just above 10k to rank 951 which I am sitting at now. I've attached the stats to this post. Do I think this deck is better than the aggro rogue variants running around? Most probably not. But it's a really fun deck to play imo.

Proof


Card choices

I'll explain the more unusual choices since I don't think people need to know the wisdom of including Battlefiend and Twin slice.

Redeemed Pariah is a 2 mana 2/3 that gains +1/+1 for every outcast card you play. Note that the cards don't need to be in the outcast position to gain this effect. You opponent has to respect this card, because it can really snowball if left unchecked. This into Line Hopper + Sigil runner is amazing tempo.

Line Hopper is a 3/4 body that discounts every outcast card by 1. In my experience the opponent has to respect this too, because letting you get Skull off a turn early is huge, as well as allowing free Sigil runners/ consume magics etc.

Illidari studies is a very flexible card, since it always gives you the card in the outcast position. Outside of the obvious extra skull or Dreadlord's bite, getting Star student or the 5/3 immune guy can be really strong in slower matchups. Unless I can't afford to, I usually wait until I have at least 4 mana to play this card so that I can hedge against getting terrible options.

Mana Burn is really good in this meta imo, and due to the heavy amounts of cycle and card draw, you can often afford it's -1 card advantage. This card is key to beating druids

Every 2 drop in this list except for pariah can be considered a flex slot. I eventually ended up putting in 2 Oozes since my matchup vs Rogue felt almost unwinnable without it at the beginning, and Rogue forms a large percentage of my matchups. Due to the heavy draw of this deck, you can pretty reliably get it on turn 3/4 as well. Manafeeder and neophyte are just solid 2 drops. Feel free to adjust these as you see fit.


Playstyle

It plays quite a bit differently from normal Aggro DH. It has insane amounts of cycle.

I often end up with around 3 cards left in the deck, I've even hit fatigue a couple of times. Due to this insane amount of cycle in this deck. At the end of the day though, the goal is to hit the opponent in the face until he dies. You can't afford to lose the board super early though, since you won't have enough damage to lethal your opponent if you do. Basically: stick minons as long as possible, and finish the opponent off with direct damage + Altruis.

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Altruis is definitely one of the harder cards to play correctly, since a lot of the time you need to play him for just 2 procs to gain back the board, but in other matchups you need to keep him for a very big burst turn.

All in all this deck is flexible and I am definitely still not playing it optimally myself.


Matchups

In general you always mulligan for 1 drops in every matchup. However i don't keep Sigil runner unless it's outcasted or can quickly be outcasted.

Rogue:

Mulligan for Dreadlord's bite ( in outcast position or with cheap cards to it's left) and 2 drops. I honestly don't hard mulligan for Ooze, but I do keep it in my hand if I have a decent hand. Consider throwing it away if you don't have a 1 drop

This matchup feels a bit favoured due to Dreadlords bite and double ooze. Keep up the pressure and make sure you are the beatdown. Don't greed with Dreadlord's bite, killing one stealth guy is often enough. Also don't overtrade. Keep ooze for a weapon unless you are about to float mana. It is better to play an empty ooze than to float mana. Mana burn can also be clutch to disrupt Greyheart sage turns.

Also never greed Altruis in this matchup. You often just need one proc to kill stealthed minons.

This matchup is slightly favoured imo.

Paladin

Oh boy there are so many variants running around. In general you can and need to stick a board early and push lots of damage before their swing turns (Duel, tip the scales, Libram of Hope). Mana burn and Neophyte are really key in this matchup to delay their swing turns. So is consume Magic.

Mulligan for cult neophyte (it stops Hand of Adal, which you can't afford to proc early), Redeemed Pariah. If you have a 1 drop and 2 drop, I would keep Line hopper as well, because it's not easy for Paladin to deal with and it's a good way to significantly speed up the deck.

Again, slightly favoured.

Warrior:

This matchup is pretty unfavoured, and very unfavoured if they are playing the tempo oriented version with the 1/10.

Mulligan for early game minions, and also keep Line hopper if your hand is good. Don't greed Ooze and hope they don't draw their Skipper + armorsmitch early

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Pretty unfavoured overall.

Druid:

This matchup feels favoured soley because of your ability to disrupt their key turns. Mulligan aggressively for 1s and 2s and always keep Cult Neophyte. Also keep mana burn if your hand is decent. Play for early tempo, hit them in the face, then Mana burn / neophyte to disrupt their turn 4 or 5 to stop Overgrowth and Glowfly swarm. At this point you should be threatening lethal with your board, making it very difficult for them to build a board.

If they highroll and make a board though, you most likely lose. Trade as little as you can to prevent obvious Savage roar lethals and send the rest face to try and end the game quickly. You can also get a lucky Altruis. This matchup is generally too slow for Skull.

Overall it feels decently favoued.

Mage:

Mage has very little healing so this matchup feels pretty favoured. Mulligan for neophyte + early minons, and keep mana burn if your hand is good.

You can get highrolled of course but on average, you should be favoured.

Warlock:

Zoo seems pretty unfavoured. You instantly lose to Ebonlocke highrolls and you have no way of dealing with giants. If you get a good start though, you can quickly threaten their life total, and you need to because you will lose the board at some point to broom. Mulligan for early game minons and hope for the best.

Slower warlock decks feel much more favoured. Play for early game tempo but don't overextend into dark skies. Altruis often pushes the last bit of damage you need in this matchup.

Hunter

This is a typical tempo matchup where the guy who sticks the board early usually wins. In my experience, you should be slightly favoured due to a better hero power for the matchup + dreadlords bite. Watch out for petting zoo though, because that is a way for them to swing the board back in a way that's very difficult to recover.

Mulligan for early minions.

Demon hunter

Soul demon hunter feels favoured to to early game pressure + double ooze. Mulligan for early minions and keep ooze for his weapons, but don't greed it too much. Don't play into 3 damage aoe guy.

Combo demon hunter is unfavoured to the immense amount of lifesteal. Go for early game pressure and hope for the best.

I've not faced many aggro DH's

Priest

Priest actually feels favoured because they often struggle to deal with Redeemed pariah and especially Line hoppers since they don't run pain. Stick your board, clear their minions efficiently and mana burn them on key turns if possible. Trade when it is reasonable to do so due to Apotheosis.

Read more:  Can we come up with a codeword to tell each other that we just want to do the achievement? For example, emote thank you at the beginning of match, and our minions never hit their face. In return, we will them a win by the end after (partly/fully) finish the achievement for their support.

Shaman

Ive faced almost exclusively control shaman which is not a good matchup due to the immense amount of healing. You need lots of pressure early and you need to delay their hagathas scheme as much as possible. Mulligan for early game minions + mana burn if your hand is good.

Conclusion + decklist

Overall I think this deck is really fun to play and it feels pretty viable. I don't think this list if optimized so please feel free to tweak it as you see fit.

### Outcast

# Class: Demonhunter

# Format: Standard

# Year of the Phoenix

#

# 2x (1) Battlefiend

# 1x (1) Blazing Battlemage

# 2x (1) Consume Magic

# 2x (1) Crimson Sigil Runner

# 2x (1) Illidari Studies

# 2x (1) Mana Burn

# 2x (1) Twin Slice

# 2x (2) Acidic Swamp Ooze

# 2x (2) Chaos Strike

# 1x (2) Cult Neophyte

# 1x (2) Felfire Deadeye

# 1x (2) Manafeeder Panthara

# 2x (2) Redeemed Pariah

# 2x (3) Dreadlord's Bite

# 2x (3) Line Hopper

# 1x (3) Stiltstepper

# 1x (4) Altruis the Outcast

# 2x (6) Skull of Gul'dan

#

AAECAea5Awb5rgPMugP7zgOL1QPP3QOQ5AMMigfXuwPgvAO6xgPZxgPUyAP3yAPyyQPD3QPI3QPN3QPz4wMA

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Source: reddit.com

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