Heroes of the Storm

CCL Season 1 Week 2 Advanced Statistics

Content of the article: "CCL Season 1 Week 2 Advanced Statistics"



30k VS Oxygen Esports Game 1 Dragon Shire

30k VS Oxygen Esports Game 2 Infernal Shrines

30k VS Oxygen Esports Game 3 Battlefield of Eternity



30k VS Oxygen Esports Game 4 Volskaya Foundry


Chilly Mountain VS Simplicity Game 1 Battlefield of Eternity

Chilly Mountain VS Simplicity Game 2 Infernal Shrines

Chilly Mountain VS Simplicity Game 3 Sky Temple


Sidestep Kings VS Granit Gaming Game 1 Volskaya Foundry

Sidestep Kings VS Granit Gaming Game 2 Cursed Hollow

Sidestep Kings VS Granit Gaming Game 3 Infernal Shrines


WildHeart Esports VS CrowdControl Game 1 Volskaya Foundry

WildHeart Esports VS CrowdControl Game 2 Tomb Of The Spider Queen – Missing due to incompatibility with replay tool

WildHeart Esports VS CrowdControl Game 3 Infernal Shrines



WildHeart Esports VS CrowdControl Game 4 Battlefield of Eternity

WildHeart Esports VS CrowdControl Game 5 Garden of Terror


Game 2 of WildHeart Esports and CrowdControl is on Tomb of the Spider Queen, which is one of the 3 known cases where a Battleground is not compatible with my replay statistics expander. The replay desyncs from the expected state approximately 6 minutes and 30 seconds into the match.

Read more:  Solo-Lane/Bruiser Stitches

For those who don't want to click through, some of the statistics shown here are things like the amount of Hero Damage dealt by each player to each player on the enemy team, like in Game 2 on Infernal Shrines between Chilly Mountain and Simplicity, Lutano's Maiev dealt 8,203 damage to Player 3's Hero(that being Mysticleez's D.Va) over the course of the game. Another example of statistics is in Game 4 on Battlefield of Eternity between WildHeart Esports and Granit Gaming, Zergling(D.Va) used funz's(Medivh) Portals 3 times, Unaverted(Hanzo) used them 21 times, piTkiD(Diablo) used them 19 times, Buds(Deckard) used them 7 times, and funz himself used them 19 times.

Presently, some of these statistic are a bit more difficult to read because they share their slot with other talents on the tier and the tooltips aren't dynamically updated, an example of this is <>, where I track Final Cut and Steady Blade, so the tooltip displays as "Final Cut Damage, Steady Blade Bonus Damage to Heroes", rather than displaying one or the other. Reflect isn't tracked because it's a bit more complicated to reliably track.

Read more:  Discussion about why the current balance ethos is what it is.

I hope to make future posts like this quicker in the future, but while making this I encountered a few bugs with the system that had to be decided upon(looking at you, <>, you silly talent)

Source: reddit.com

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