Heroes of the Storm

Loose Rehgar talent rework

Content of the article: "Loose Rehgar talent rework"



The why:

Rehgar is great, his base kit is great, meta builds are great but rest? Not so much.

The goals:



Barely touch popular stuff. Add a little sustain outside of W build because it sucks to drain heals out from your carries or play backline Rehgar. Add full totem and trait builds with some cross synergy. Don't make him broken maybe.

The build:

level 1

Colossal Totem renamed to Colossal Totems

Increases the area and range of all totems by 50%.

Rehgar gains 10 armor while in the area of effect of any totem. Effect stays for 2 seconds after exiting the area.

Feral Heart

Moved from level 4.

Ghost Wolf attacks against a hero increase Rehgar's Health Regeneration by 150% for 5 seconds and reduce cooldown of Ghost Wolf by 1 second.

Electric Charge

Unchanged.

Level 4

Healing Totem

Activate to place a Totem that heals allies in an area for 2% of their maximum Health every second for 10 seconds.

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Reduced area and range to compensate for Collosal Totems.

Passive: Rehgar regenerates 2 mana per second while in the area of effect of any totem.

The Ghost

New talent.

Upon transforming into Ghost Wolf Rehgar gains stealth for 1 second and restores 15 mana.

Stormcaller

Unchanged.

Level 7

Armor Totem

New Talent.

Activate to place a Totem that grants 10 armor to nearby allied heroes. Effect stacks with Colossal Totems.

Passive: All totems increase healing received by nearby allies by 20%.

Wolf Run

Moved from level 1.

Entering Wolf form increases Rehgar’s movement speed by additional 20% for 2 seconds.

Using Ghost Wolf attack against a hero increases movement speed of nearby allied heroes by 10% for 2 second.

Cleanse



Unchanged.

Level 13

Earthliving Enchant

When Chain Heal heals a Hero in the area of effect of any totem, they are healed an additional 100 Health over 5 seconds.

Passive: Allied heroes gain 10% spellpower while in the area of effect of any totem.

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Blood and Thunder

Moved from level 4.

Ghost Wolf attacks reduce Ability cooldowns by 1.5 second. Effect is doubled when used on enemy heroes.

Earth Shield

Unchanged.

Level 16

All unchanged.

Level 20

Farseer's Blessing

Unchanged.

Gladiator's War Shout

Unchanged.

Rewind

Unchanged.

Shield Totem

New Talent.

Activate to place a Totem that grants shields to nearby allies equal to 10% of their maximum Health every 4 seconds.

Passive: Allied heroes gain shields equal to 3% of their maximum Health every 4 seconds while in area of effect of any totem. Effect doesn’t stack with Shield totem.

Both shields last for 4 seconds.

Alpha Wolf

New Talent

Increase damage and magnitude of all effect triggered by Ghost Wolf attacks by 50%.

Source: reddit.com

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