Hey fellow agents!
I understand that in the latest patch notes
Greedmarble Netmarble did not touch upon the CTP system at all!With our continuous efforts to boycott this system, I am sure they will have to act upon this.They did tweak the Card system (which was still day and night, from what we expected); I believe they will also attempt the same.They won't completely remove the system, because you know Netmarble.. but they will bring us a system that comes in the middle grounds for both parties (the player base and NM).
My alliance mate u/garyketchup and I came up with two ideas/mock-ups of what we could expect from the development team.
This system will require the player to'reforge' the CTPs using regular obelisks.
The requirements for reforging would be as seen in the image, three Extreme Obelisks with the following criteria:
- -Extreme Obelisk with Invincibility
- -Extreme Obelisk with Guard Break Immunity
- -Extreme Obelisk with Increase Damage by x% .
The remaining slots would not require any criteria for the Extreme Obelisks.
Netmarble could make it a 15% chance for each obelisk to give a ' Super Success '.
What they can also do is that if we use CTPs, the chance up would increase to 25% for each CTP and up to 33.33% for each CTP of the same type as the one we are trying to Reforge.
Note: This system means that if we use 6 Extreme Obelisks, we have a 6 x 15% = 90% chance of'Super Success 'and upon using any 4 CTPs we have a chance of 4 x 25% = 100% chance of' Super Success '.
Here the various colors represent different stats.
- – the Red = Fire Damage Extreme Obelisk of
- –Green = Recovery rate Extreme Obelisk
- – Blue = Cold Damage Extreme Obelisk of
- –Yellow = Max HP Extreme Obelisk
- –Pink = Mind Damage Extreme Obelisk
- –White = Lightning Damage Extreme Obelisk
- –Gray = Critical Damage Extreme Obelisk
- *-*Black = Critical Rate Extreme Obelisk etc.(other colors can be assigned for guard break immunity , web immunity etc)
So similar to System 1, the reforging would require any four of the above Extreme Obelisks ( will be random , so every CTP will not have same requirements ) and other slots can utilize any random Extreme Obelisk.
Every Extra Obelisk used (besides the initial four) would have a 20% chance for'Super Success' so it would require 4 + 5 Obelisks for a'Super Success'.
For CTPs, each extra CTP will have a 35% chance and if the CTP used is of the same kind, the chance up increases to 45% each.
|Type||Super success rate (each)||Number required(excluding 4 type Obelisk)|
|Not same type CTP||35%||Around 3|
|Same type CTP||45%||Around 2|
Note : Both systems require quite a decent amount of Custom Gears and it comes without mentioning that Netmarble can implement this but should as well increase the methods and quantity of these Custom Gears by a significant amount!
Healthy discussions are welcome! 🙂
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More about Marvel Future FightPost: "CTP Reforging Expectations" specifically for the game Marvel Future Fight. Other useful information about this game:
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