I haven't had much time yet to spend with the demo so I'd be happy if other people could add to this, but I think it'd be great to compile a list of changes to the moveset.
What I have noticed so far:
pressing A after an evade will now do a shelling attack instead of a full reload
you can still do the full reload by pressing ZR+A however
press back on the left stick+A after a charged shell for a fast wyrmstake
pressing X+A after the rising slash does a normal wyrmstake
you can do a charged shell right away instead of needing to combo into it
you can chain shells in the air and move upwards while doing so, and combo into an overhead slam by pressing X
WSB seems to be gone
aerial draw attacks after using wirebugs are either the forward stab or a shell
shelling types are in, there's a mention in the Hunter's Notes about Wide getting an added stun effect for the Wyrmstake Cannon
Aerial full burst can be done by pressing ZR+A after a mid-air shell
Lunging Upthrust (left analog stick+X) is much slower than before, F
not a change, but I still feel like it's worth mentioning, backhops still cover a greater distance than forward hops, so learn
if you haven't already!
you can release charged shells early at full damage
Shelling damage decay starts at orange. yellow sharpness gives full shelling damage.
You can charge shells mid air and use a fast WS once landing
Aerial slam no longer recharges all shells
the shield strafe movement from World is gone
combo shell into poke seems slower. poke into shell seems the same or even faster
you can free aim WF without having to use the aim button
if you attack after doing an aerial burst you do a sweep instead of a wyrmstake like in World
you can still tilt the gunlance up and down while charging, but it doesn't reset the charge like in World
Guard Edge combos into slam, Wyrmstake and Wyvernfire
single shelling can be used more quickly after other actions like thrusts
Guard Thrust lets you guard more quickly than before
Thanks to /u/etzelA27M, /u/TheWrathOfGog, /u/Peanutchoc, /u/CaoSlayer and /u/KPNK for their contributions.
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