Content of the article: "Bannerlord Early Access – Mainline 1.5.1 & Beta Branch 1.5.2 Patch Notes"
- 1 Greetings, Peasants.
- 2 CURRENT MAINLINE PATCH: e1.5.1
- 3 CURRENT BETA BRANCH: 1.5.2
- 4 Taleworlds forum bug reporting thread
- 5 Mount and Blade Discord
- 6 Link to wiki – Previous patches and threads inside
- 7 Main
- 8 Versions
- 9 04/09/20
- 10 02/09/20
- 11 Initial Beta Changelog
- 12 Beta
- 13 Versions
- 14 Singleplayer
- 14.1 Crashes
- 14.2 Save & Load
- 14.3 Localisation
- 14.4 Art
- 14.5 UI
- 14.6 Battles and Sieges
- 14.7 Character Development System
- 14.8 Clan and Party
- 14.9 Armies
- 14.10 Kingdoms and Diplomacy
- 14.11 Settlement Actions (Town, Village, Castle and Hideout)
- 14.12 Quests & Issues
- 14.13 Conversations & Encounters
- 14.14 Other
- 15 Multiplayer
- 16 Both
- 17 Known Issues
Welcome to the patch thread, we make these threads to save us another pin space for other things.
Link to wiki – Previous patches and threads inside
Previous Beta Hotfixes:
Fixed a crash that happens after clearing Radagos' hideout.
Fixed a crash that occurred when leaving a kingdom using the Kingdom tab during a siege.
Fixed a rare crash that occurred when introducing self to a lord/notable.
Fixed an issue with companions or the spouse teleporting to other cities.
Fixed a crash that occurred on the clan screen.
Adjusted healing for heroes:
Base healing rate was increased from 5 to 8
Settlement healing bonus was decreased from 10 to 8
Bonus from medicine skill for heroes was increased from 0.1% to 0.5% of base healing per skill level.
Fixed a crash that happened when the meet with Arzagos/Istiana quest timed out.
Fixed a crash that could occur during battles.
Chinese localisation fixes.
War & Peace declarations were adjusted so that there are fewer short wars.
Tribute amounts were reduced by 33%.
Fixed an issue that caused dead clan members to be considered for marriage.
Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
Fixed a crash that occurred after a rival gang quest battle mission.
Fixed a crash that occurred when creating a kingdom during a siege.
Fixed a crash that happened when the Company of Trouble issue quest completed.
Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
Fixed a crash that occurred after character creation.
Save & Load
Fixed a crash that happened during saving.
Chinese localisation updates.
Turkish translation updates.
Minor text and punctuation fixes.
Removed old sheep model. Added new sheep model and animations.
Fixed lighting issues on one of the Empire Towns (empire_town_h).
Fixed gate problem on one of the Aserai Castles (aserai_town_b).
Tree size corrections were made (flora_tree_high_004).
Minor texture improvement on harness Saddle of Aeneas.
Added new Battanian chainmail armour (battanian_chainmail_armor_03).
Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
Fixed some localisation issues.
Added new crafting material icons to inventory.
Battles and Sieges
Fixed an issue on siege tower connection to Khuzait castle walls.
Improvement on some of the Battania villages.
Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.
Character Development System
Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
Fixed missing perk description parts in Non-English languages.
Clan and Party
Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
Fixed a bug that caused a governor companion to disappear from the governed city.
Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.
Kingdoms and Diplomacy
Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
Fixed a bug with clearing old diplomatic states when joining a kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.
Quests & Issues
Notable Wants Daughter Found quest:
Companions will get more scouting experience when completing this quest.
Quest rewards (relation changes, Renown changes) won't scale with issue difficulty.
Quest effects (quest giver power, town security) won't scale with issue difficulty.
While searching for the daughter, the player's scouting skill amount will affect the quest.
If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.
Conversations & Encounters
Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.
Training field ranged agents were not shooting to entity targets. This was fixed.
A mounted trainee was added to the training field.
An option to disable map notifications was added
Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
Not being able to talk to prisoners between cell bars is fixed.
Modding tool fixes in preparation of the eventual release.
Automatic nav mesh generation improvements for the modding tools.
Added a new asset to breach the wall. Small bug fixes.
Other – Miscellaneous
One-handed throwing axes can now be used as melee weapons. (Default button: "X")
Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.
Ranged weapon calculation could cause an application crash. This was fixed.
Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.
The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.
Mount and dismount animations and timings updated.
Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.
- Bannerlord Early Access – Mainline 1.5.0 Update Patch Notes
- Bannerlord Early Access – Mainline 1.5.0 & Beta Branch 1.5.1 Patch Notes
- Bannerlord Early Access – Mainline 1.4.1 & Beta Branch 1.4.2 Patch Notes
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