So, 200+ hours in and I really feel like internal kingdom politics (while coming on a lot), could be so much more. There is a lot of ideas here, some of which have been floated before so I have bulleted them for ease. I love playing this game and I see so much potential in it. I would love to hear your thoughts!
As King you have the ability to assign lords to three set positions. Chancellor, Marshall and Spy Master. These titles would differ between culture groups. After marking one town under your control as your capital, you then have the option to oblige your appointed ministers to stay there.
- You can also leave them wander the map as usual, but then you will only receive 50% of the bonuses which I will suggest further below
- When the minister is in the city, his men will wander the streets. Should your minister REALLY hate another, their troops may even have little brawls in the streets
Basically your minister for the economy
- The Chancellor will provide a weekly report of city growth, how many caravans have been robbed, spikes in trade good values
- He/she will also provide bonuses based on their stewardship skill. These bonuses could include
- Boosts to construction speed
- Increased food production
Your minister for war and armies
- The Marshall would only suffer a 25% bonus penalty for not physically being at court.
- The Marshall could give the following bonuses
- Increased quality/quantity for militia across the kingdom
- Lower influence cost for raising/maintaining armies for all kingdom nobles
- Lower garrison costs
- The Spy Master would suffer a 75% penalty for not being present at court
- For a Spy Master to work there would need to be a "plot" mechanic implemented. For example, plots such as "overthrow the King" or "kill a noble" or "disgrace a noble" (where a noble's influence is drastically reduced and their relationships impacted)
- A loyal Spy Master with a high roguery skill would be always alert and could snuff out such nefarious plots, and maybe even help you launch some of your own! A disloyal Spy Master however… well…
- Your Spy Master would provide you reports on the strength of enemy kingdom's forces as well as active plots in foreign lands
- Your court would obviously become the centre of your Kingdom and so influence in this city would matter before all others. High influence with the criminal gangs in the city would be very valuable should the need to kidnap or even assassinate a noble arise. A criminal gang may even be asked to help disgrace a noble by exposing his/her proclivities at the local brothel. None of this would come cheap however and a gang leader close to court could become very wealthy
- The presence of a royal court would provide a significant boost to the prosperity of the city
- The court would also be a hotbed of intrigue. Nobles might get knocked off in mysterious circumstances (CK2 style) and affairs of the heart may also lead to bad feeling. A badly run court would be a real headache!
I touched on this above but I just wanted to outline how I would envisage this.
- Imagine one day your army is riding back from campaign and you visit on your court
- As soon as your enter the city an event triggers. You and a selection of your men are suddenly confronted by the coup leader and all the coup members currently in the city accompanied a selection of their troops
- You will also be reinforced by loyal forces in the city also but the fight will never be more than 50 on each side within the city walls
- A successful coup needs some support from the council AND good timing to catch the King when he is weak
- If you win, the coup is defeated and the plotters are imprisoned. If you lose you will be thrown into the dungeon and you may have your lands seized or even killed
- If you have nobles outside the city with enough loyalty, they will continue to fight, causing a kingdom civil war which will last until either all the loyal clan leaders or the plotters are imprisoned or dead or surrendered
Anyway, that's all from me for now. Again, can't wait to hear your thoughts!
- Proposed Law and Order Mechanics
- Proposed Mechanics: Declaring War, Peace Treaties, Diplomacy and “Legates”
- Crimelord: Proposed mechanics
More about Mount & Blade 2Post: "“Royal Court” – proposed mechanic" specifically for the game Mount & Blade 2. Other useful information about this game:
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