Because I'm a nerd, I did some calcs to determine what the "effective range" of most projectiles are in the game.

## Definition

To define a projectile "effective range", we need to look at what's important: direct hits or just splash?

In most cases, splash is only 1/2 or less of the total damage of a shot and even has a falloff gradient from impact (i.e. further away from impact point, less damage splash is). In these cases we care about direct hits. If there's no difference between splash damage vs direct, then we care about splash. Hence we need 2 formulae:

For direct:

``Dodgeable_Direct_Range = (proj_size_radius / avg_hero_speed + avg_reaction_time) * proj_speed ``

For simply just splash:

``Dodgeable_Splash_Range = ((proj_size_radius + splash_radius) / avg_hero_speed + avg_reaction_time) * proj_speed ``

i.e. the logic these formulae is: assuming the projectile is aimed perfectly directly at the target, at what range is it feasible for the target react + walk in a straight line to retroactively dodge a direct shot/splash of the project?

Because if a target can react + move to dodge a projectile no matter how well you aimed it, then evidently you're at a range where the projectile isn't being "effective". Or alternatively, if you're at a range where targets can reactively guarantee only receiving at most splash damage, then you're in a range where you're at most only achieving fall-off damage i.e. not in effective range.

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## Results

Before I show the table, these were the assumptions made:

So without further ado, here is the table.

Projectile Projectile radius (m) (Max) Projectile Speed (m/s) Dodgeable Direct Range (m) (Max) Splash Radius (m) Dodgeable Splash Range (m)
(Ana) Sleep Dart 0.2 60 17.18181818 17.18181818
(Ana) Biotic Grenade 0.2 30 8.590909091 4 30.40909091
(Ashe) Dynamite 25 6.25 5 28.97727273
(Baptiste) Biotic Launcher 60 15 3 47.72727273
(Bastion) Configuration: Tank 0.3 60 18.27272727 4 61.90909091
(Brigitte) Whip Shot 80 20 20
(D.Va) Light Gun 0.25 50 14.77272727 14.77272727
(Genji) Shuriken 0.1 60 16.09090909 16.09090909
(Hanzo) All arrows 0.1 110 29.5 29.5
(Roadhog) Chain Hook 40 10 10
(Junkrat) Frag Launcher 0.2 25 7.159090909 2 16.25
(Junkrat) Concussion Mine 0.2 25 7.159090909 3 20.79545455
(Lucio) Sonic Amplifier 0.15 50 13.86363636 13.86363636
(Mei) Icicle 0.15 115 31.88636364 31.88636364
(Mercy) Caduceus Blaster 0.25 50 14.77272727 14.77272727
(Pharah) Rocket Launcher 0.2 35 10.02272727 2.5 25.93181818
(Pharah) Concussive Blast 60 15 8 102.2727273
(Reinhardt) Fire Strike 0.85 25 10.11363636 10.11363636
(Sigma) Hyperspheres 0.2 50 14.31818182 14.31818182
(Sigma) Accretion 0.9 37.5 15.51136364 2.5 32.55681818
(Soldier) Helix Rockets 0.2 50 14.31818182 3 41.59090909
(Symmetra) Photon Projector Orbs 0.5 25 8.522727273 2 17.61363636
(Torbjörn) Rivet Gun (primary) 0.1 70 18.77272727 18.77272727
(Zarya) Particle Cannon (Secondary) 0.2 25 7.159090909 2.5 18.52272727
(Zarya) Graviton Surge 0.2 25 7.159090909 6 34.43181818
(Zenyatta) Orb of Destruction 0.15 90 24.95454545 24.95454545
(Torbjörn) Molten Core* 0.2 40 11.45454545 2.5 29.63636364
(Tracer) Pulse Bomb* 0.2 15 4.295454545 5 17.93181818
(Widowmaker) Venom Mine* 0.2 20 5.727272727 3 16.63636364
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*These abilities' dodeable splash range shouldn't be treated as the same as others due to delay in explosion/splash.

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