Overwatch

LATENCY Strength of Schedule [NA/EU ONLY]

Hi. Its your resident OWL reddit statistician, u/HOMEBOUND_11

Everyone is talking about the Strength of Schedule for North America.
But, we have lacked any conversation about something that will affect the season…potentially MUCH more than that: Latency.

Every North America/Europe team will play 11 games, 1 vs every other opponent, and 1 game vs 5 other teams; to bring a total of 16 Games.

This post shows how much of a difference Latency will have on the 12 teams in NA/EU.

Step 1: Average location

This picture shows the city locations of the 12 NA/EU teams. While the players may not be specifically playing from their cities, the exact locations of their houses is not known. As such, using the city where the team is based will be used for calculations.

In the above photo, we have the 12 NA/EU teams.

The table below shows the distance between the two cities.

From this, the latency will be determined.

Latency in ms = <(X + 200) *2) / 124 > + 2
X is in Miles.

Distance, plus 200 for each metropolitan area, times 2 for round-trip, divided by 124 for speed of electrons, plus 2 for transmission time.

This formula lines up with latency over distance.

Numbers in BOLD are teams that will face each other TWICE.

ATL BOS DAL FLA GLA HOU LDN PAR SFS TOR VAN WAS
ATL === 933 715 596 1933 700 4197 4369 2137 734 2239 538
BOS 933 === 1414 1150 2476 1465 3256 3436 2586 347 2435 252
DAL 715 1414 === 1105 1237 222 4744 4930 1477 1203 1766 1183
FLA 596 1150 1105 === 2333 965 4428 4570 2586 1240 2802 930
GLA 1933 2476 1237 2333 === 1366 5437 5649 347 2172 1079 2292
HOU 700 1465 222 965 1366 === 4844 5025 1627 1294 1984 1216
LDN 4197 3256 4744 4428 5437 4844 === 220 5344 3541 4704 3662
PAR 4369 3436 4930 4570 5649 5025 220 === 5569 3729 4923 3830
SFS 2137 2586 1477 2586 347 1627 5344 5569 === 2262 798 2433
TOR 734 347 1203 1240 2172 1294 3541 3729 2262 === 2088 351
VAN 2239 2435 1766 2802 1079 1984 4704 4923 798 2088 === 2352
WAS 538 252 1183 930 2292 1216 3662 3830 2433 351 2352 ===
Read more:  Regional Overview, Discussion, and Power Rankings: APAC Megathread

Averages, on a separate table below.d

Team Average Distance (11 games) Average Latency, ranking; 1-12 Average Distance w/o Europe Average Latency w/o Europe, Ranking 1-10
ATL 1735 33.20 ms; #3 1169 24.08 ms; #2
BOS 1795 34.17 ms; #4 1450 28.61 ms; #6
DAL 1817 34.53 ms; #5 1146 23.70 ms; #1
FLA 2064 38.51 ms; #7 1523 29.79 ms; #7
GLA 2392 43.80 ms; $8 1692 32.51 ms; #8
HOU 1882 35.58 ms; #6 1204 24.64 ms; #3
LDN 4034 70.29 ms; #11
PAR 4204 73.03 ms; #12
SFS 2469 45.04 ms; #9 1805 34.33 ms; #9
TOR 1723 33.01 ms; #1 1299 26.17 ms; #5
VAN 2470 45.06 ms; #10 1949 34.66 ms; #10
WAS 1730 33.12 ms; #2 1283 25.91 ms; #4

Average Distance, removing 1-time only opponents.

ATL BOS DAL FLA GLA HOU LDN PAR SFS TOR VAN WAS
ATL === 715 596 1933 700 4197
BOS === 1150 2476 3436 2435 252
DAL 715 === 1105 222 4744 1477
FLA 596 1150 1105 === 965 930
GLA 1933 2476 === 5649 347 2292
HOU 700 222 965 === 4844 1627
LDN 4197 4744 4844 === 220 3541
PAR 3436 5649 220 === 3729 4923
SFS 1477 347 1627 === 2262 798
TOR 3541 3729 2262 === 2088 351
VAN 2435 4923 798 2088 === 2352
WAS 252 930 2292 351 2352 ===
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Average latency across ALL 16 games, with 2-time opponents added twice.

Team Average Rematch Distance Average Distance (16 games) 16-Game Average Latency, ranking; 1-12
ATL 1628 1702 32.67 ms; #2
BOS 1949 1843 34.95 ms; #6
DAL 1652 1766 33.70 ms; #4
FLA 949 1715 32.88 ms; #3
GLA 2539 2438 44.54 ms; #9
HOU 1671 1816 34.51 ms; #5
LDN 3509 3870 67.64 ms; #11
PAR 3591 4012 69.93 ms; #12
SFS 1302 2104 39.16 ms; #8
TOR 2394 1933 36.40 ms; #7
VAN 2519 2485 45.30 ms; #10
WAS 1235 1576 30.64 ms; #1

Notable points:

  • Gladiators have the highest distance between opponents, LAG vs. PAR, at 5649 miles. And they face off twice.
  • FLA, SFS, and WAS do NOT repeat rematch with either European team. Despite that, Shock is still in the bottom half of teams in terms of Latency ranking. Their rematch against Toronto is a big hurt in this aspect.
  • The average distance for an NA/EU game across every team this season will be 1598 miles, which has a latency of 31 seconds.

Now, big question:

How does this compare to Hawaii – Asia tournament games?

————–

Well….

Team Distance to Honolulu, HI Latency
PHI, NYX, SEO (presumed to be all stationed in Seoul) 4544 78.51 ms
SHD, VAL 4935 84.82 ms
HZS 5031 86.37 ms
GZC 5588 95.35 ms
CDH 5933 100.91 ms
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—————

OWL has stated that they desire to keep latency under 100 ms. This can be done. The only team that will make this difficult will be Chengdu. All other teams will be able to keep it at about the max 85-ish ms mark.

—————

Source: reddit.com

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