Corvus – Champion of the Week (6th September 2020)

Content of the article: "Corvus – Champion of the Week (6th September 2020)"

Stop dying, you fools!

Welcome to Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating

Flair Corvus

The Magistrate's Blade

Affiliation: Flair Neutral


The most difficult decisions test even the strongest of wills, but his will has never wavered, even in the face of seemingly insurmountable odds. He is Corvus, The Magistrate's Blade. He is the son of Karne, the powerful leader of the Magistrate, but it is by his own merit that he has earned the absolute loyalty of his men and instilled fear in his enemies. A charismatic leader and brilliant tactician, Corvus will stop at nothing to see his goals realized: a peace to surpass that of the Golden Age, under the Magistrate's rule. With the near-limitless energy of the Abyss, bent to his iron will, and those soldiers still loyal to his vision of peace, he is doing what no other is capable of. By his own strength, the Resistance will fall, and peace will be forged for the Realm's citizens, with or without their cooperation.

Class: Flair Support

Health: 2200


Name Skill Type Description Cooldown
Officer's Pistol Direct Damage An automatic Machine Pistol that sprays bullets at its enemies. Deals 70 damage every 0.07s, has a maximum Ammo count of 50, and is fully effective up to 110 units.
Abyssal Reconstruction Healing Target an ally to infuse them with the power of the Abyss. Heals for 350 over 0.5s and then a burst of 800 Health. Has a range of 120 units. 4s
Mark of Fate Healing Target an ally to be Marked by fate. Marked allies will receive 55% of the Healing done to other allies with Abyssal Reconstruction. Directly Healing a marked ally will Heal that ally for an additional 10% and will reduce the Cooldown of Abyssal Reconstruction by 1s. Can be used through walls and can only Mark one ally at a time. This Mark will bounce to the nearest ally if the Marked falls. 2s
Projection Crowd Control / Direct Damage / Mobility Project a manifestation of your will forward, Piercing enemies and stopping on walls or after traveling 120 units. Deals 400 damage and Slows enemies hit by 35% for 1.5s. Can reactivate to teleport during flight and for 3s after stopping. If you choose not to Teleport, the Cooldown of Projection is reduced by 1s. 8s
Entropic Breach Area Damage / Buff / Defuff Channel the secrets of the Abyss. Rise up into the air, decreasing the damage you take by 60% and becoming Immune to Crowd Control. While hovering, you have limited movement and can target an area on the ground, dealing 15% of enemy targets' maximum Health as damage and creating a charged area that persists for 6s, dealing 6.25% maximum Health as damage every 0.5s and Slowing enemies caught in it by 45%. This Slow persists for 0.5s after leaving the area. Can be reactivated to cancel.
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Talents and Cards:

Name Ability Description Cooldown
Dark Gifts Abyssal Reconstruction Your Marked ally gains 15% Crowd Control reduction, 10% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 50 every 1s.
Stunning Visage Projection Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 600 damage.
Spreading Influence Mark of Fate Decrease the percentage of Healing given to Marked targets by 15%, but you can have two Marks out at a time.
Abyssal Effluxion Abyssal Reconstruction Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 5% for {0.3/0.3}s after being Healed.
Ominous Relic Abyssal Reconstruction Generate {2/2} Ammo after Healing an ally with Abyssal Reconstruction.
Priority Targets Abyssal Reconstruction Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by {0.5/0.5}s. This effect can only occur once every 5s. 5s
The Price of Salvation Abyssal Reconstruction Heal for {60/60} over 2s after Healing an ally with Abyssal Reconstruction.
Crushing Expectations Mark of Fate Increase the Movement Speed of any ally Marked by Mark of Fate by {3/3}%.
Grand Design Mark of Fate Grants Marked ally {5/5}% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
New Resolve Mark of Fate Grant a {50/50}-Health Shield to an ally for 2s when you Mark them.
Shadow Tribunal Mark of Fate Mark of Fate now provides to its target an additional {2/2}% of the Healing done to other allies with Abyssal Reconstruction.
Abyssal Shift Projection Reduce your damage taken by {3/3}% while Projection is out.
Extraplanar Power Projection Increase your Movement Speed by {6/6}% for 3s after activating Projection.
Unexpected Complications Projection Regenerate 8 Ammo every 0.5s for {0.5/0.5}s after using Projection.
Unyielding Discipline Projection Reduce the Cooldown of Projection by {0.2/0.2}s for each enemy hit by it.
Battle-Ready Armor Increase your maximum Health by {50/50}.
Condemnation Armor Increase the Healing you do by {2/2}% while at or below 60% Health.
Magistrate's Might Armor Gain a {130/130}-Health Shield for 3s after dropping to or below 35% Health. 30s
By My Will Weapon Increase your maximum Ammo by {3/3}.

You can find an archive of every Champion of the Week here.

Join us next week when we talk about Flair Dredge!


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