Paladins

Vora – New Champion Megathread

ARMAGEDDON APPROACHES!

Today marks the release of Vora's Pact, and the addition of a new Champion. Join us in welcoming them to The Realm! Do you have questions about what it is that Vora does, or want to share a loadout you like? This is the place for all that and more! Let's talk about Vora!

Flair



Her entire life was once devoted to Io, the Moon Goddess. She was a member of a martial order tasked with protecting ancient seals, but even they did not know the extent of the chaos beneath. Betrayed by her Goddess and alone in an uncaring world, she has chosen to embrace that chaos. The Realm is on the path of self-destruction, and if that is what it desires, she is more than happy to oblige. Those who dread her coming are those who have any knowledge of the workings of the world beyond their own lives, for she is Vora, Harbinger of the End of the Realm, and they are not prepared.

Flair Flank
Health: 2000
Abilities

Name Skill Type Description Cooldown
Darkness Buff / Healing Hits with your scythe provide a Darkness stack to you. Using Dark Siphon or Obliteration will consume all Stacks, Healing you for 100 over 1s and augmenting the ability if at maximum Stacks. You can have a maximum of 5 Stacks.
Deadly Scythe Buff / Direct Damage A Scythe that sends out projectiles that deal damage over a short duration. Hits with your scythe provide a Darkness stack to you. Using Dark Siphon or Obliteration will consume all Stacks, Healing you for 100 over 1s and augmenting the ability if at maximum Stacks. You can have a maximum of 5 Stacks. Its attack chain is: Medium, Light, Light, Heavy. Light: 300 damage every 0.35s Medium: 470 damage every 1s. Heavy: 680 every 1.2s
Obliteration Area Damage / Crowd Control Jump up and slash down around you, dealing 500 damage and applying a small Knockback to enemies hit. While using this ability, you are Immune to Damage and Crowd Control. Using Obliteration with 5 stacks of your passive deals an additional 300 damage and Slows enemies hit by 30% for 2s. 12s
Dark Siphon Crowd Control / Direct Damage / Healing Launch a vicious projectile from your Scythe, dealing 200 damage on hit and an additional 400 damage over 1.5s. Hitting an enemy causes you to Regenerate 300 Health over 2s. Using this ability with maximum Darkness Stacks will Cripple the enemy hit for 1.5s. 6s
Tendril Direct Damage / Mobility Manifest your will, propelling yourself towards your target with a tendril. Can hit players to pull you to them. 12s
Harbinger's Wrath Buff / Crowd Control / Direct Damage / Execution Channel your wrath to hunt your enemies, increasing your Movement Speed by 80% and decreasing the damage you take by 30%. Select a target in range to hit them, Stunning, Crippling, and Silencing them. Enemies above 66% maximum Health take 1100 damage, while enemies at or below 66% maximum Health are Executed. This ability lasts 5s or until you select a target. Can be refired to cancel.

Cards

Name Ability Description Cooldown
Unyielding Pressure Dark Siphon Your Dark Siphon now deals an additional 10% of the target’s maximum Health as damage over 1.5s..
Relentless Presence Tendril Tendril gains a second charge..
Deafening Silence Obliteration Obliteration now Silences enemies hit for 1.5s.
A Dance with Fate Tendril Reduce the cooldown of Tendril by {0.6/0.6}s.
Elegant Paring Tendril Reduce the Cooldown of Dark Siphon and Obliteration by {0.4/0.4}s after activating Tendril.
Otherworldly Tether Tendril Gain a {75/75} Shield for 5s after activating Tendril.
What May Come Tendril Reduce the damage you take by {4/4}% for 3s after activating Tendril.
A Broken Path Dark Siphon Increase the Healing received from Dark Siphon by {50/50} health.
A Change of Faith Dark Siphon Reduce the Cooldown of Tendril by {0.6/0.6}s after hitting an enemy with Dark Siphon.
Crimson Ascent Dark Siphon Reduce the Cooldown of Dark Siphon by {1/1}s if it fails to hit a target.
Unified in Purpose Dark Siphon Reduce the damage you take by 10% for {1/1}s after hitting an enemy with Dark Siphon.
Broken Promises Obliteration Heal for {60/60} for each enemy hit with Obliteration.
Deadly Dance Obliteration Generate {1/1}% Ultimate charge for each enemy hit by Obliteration.
Inevitability Obliteration Reduce the Cooldown of Dark Siphon by {0.4/0.4}s after hitting at least one enemy with Obliteration.
Ruthless Elegance Obliteration Increase the effect of the Knockback applied by Obliteration by {8/8}% of its base value.
False Idol Weapon/Armour Increase your Movement Speed by {5/5}% and gain {5/5}% Lifesteal for 2s after falling to or below 40% Health.
New Purpose Weapon/Armour Increase your maximum Health by {50/50}.
Sharpened Resolve Weapon/Armour Consuming Darkness stacks Heals you for an additional {10/10} per stack.
The Maw's Embrace Weapon/Armour Increase your Movement Speed by {6/4}% for 1s after hitting anything with Deadly Scythe.

Source: reddit.com

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