Path of Exile

(48) 100% Delirious Burial Chamber with 60% magic find Solo IIQ (TLDR at The Top)

Content of the article: "(48) 100% Delirious Burial Chamber with 60% magic find Solo IIQ (TLDR at The Top)"



Small Project to test Out MF in 100% delirious. Tested on 48 Burial Chambers

TLDR; 86.89 ex profit without HeadHunter and 158.89 ex with HeadHunter



https://preview.redd.it/yfxga27hpsy51.png?width=663&format=png&auto=webp&s=3da7a995932edc950701b905200a199320c499f9

How I juice my maps:



Force roll beyond – reroll reflect, no regen, avoid elemental ailments

1 Gilded Divination – Rusted Legion – Gilded Reliquary – Polished Breach

Alva Prophecies (Proc 10 times) – Tempest Prophecies (Proc 13 times)

Using Territories Unknown, Booming Populace and War Amongst the Stars Watch stones

Force roll Poison Sextant and any other sextant that gives quantity

24 Maps were run with Singular Orbs – 12 with Blight Orbs- 12 with Divination Orbs

And Nemesis Zana Mod.

Maps took Between 10-15 minutes to run (depending on how many portals I burned) – 2 Hours to buy Materials and Roll all the Maps.

Total Cost: 78 ex

Result:

Note: I got A total of 197 chaos, but Nemesis Modifier took chaos out of the Dump tab.

Exalts Were 84 When I finished the Maps

Big Drops:

1 Head Hunter – 72ex

5 Doctors – 45ex

1 Seven years Bad luck – 2.2 ex

1 Call of the Brother Hood – 4ex

16 and 1/6 Simulacrum

Note Worthy Drops:

1 Gruthkul’s Pelt – 2ex

13 Tabula's (turned into Divines)

17 The Betrayal Card – 20c each

2 Shavs – 1 ex each

2 One with Nothing Jewels – 1 ex each

8 Prism Guardian – 37 c each

Read more:  Heist's Biggest Design Flaw is Linear Layouts

1 Alluring Bounty – 1.4 ex

Other Drops:

197 chaos – 2.34 ex

571 stacked decks – 8.5 ex

24 divines (Including Tabulas) – 4 ex

2 Void batteries – 25c each – 0.6 ex

4 Cold iron point – 8c each – 0.38 ex

1 Cospri – 20c – 0.24ex

1 Energy from within – 25c – 0.29ex

5 Primordial harmony – 14c each – 0.83ex

1 Primordial eminence – 8c – 0.1ex

1 Taste of haste – 30c -0.35

6 link Briskwrap – 0.5 ex

520 Alteration – 2.5 ex

8 Tempering catalyst – 8c – 0.1 ex

33 Awakened sextants – 16c – 0.19ex

40 Simple sextants – 3c – 0.03 ex

42 Prime sextants – 10c – 0.12 ex



15 Tier14 blighted maps – 15c each – 210c – 2.5ex

25 Tier15 blighted maps – 19c each – 475c – 5.65ex

24 Tier13 blighted maps – 13c each – 312c – 3.71ex

2 Fragment of eradication – 25c each – 0.6ex

1 Fragment of the phoenix – 16c – 0.19ex

1 Fragment of the chimera – 22c – 0.26ex

1 Rusted sulphite – 20c – 0.24ex

1 Gilded breach – 14c – 0.16ex

43 Lockpick contract – 8c each – 344c – 4 ex

60 Deception contracts – 4c each – 240c – 2.85 ex

61 Perception contracts – 2c each – 122 – 1.45ex

2 Tier15 putrid cloister – 14c each – 0.33ex

Read more:  PSA Why Beast-Split is at 200c / 2.8ex and why you might want to run Einhar now.

90 Scouring orbs – 45c – 0.53ex

34 GMP – 8c – 0.1ex

24 Burial chambers – 6c each – 144c – 1.7ex

38 Tropical Islands – 9c each – 342c – 4ex

134 Other tier 14-16 maps -1c each – 134c – 1.6ex

3 Chaotic disposition – 15c – 0.17ex

8 The betrayal – 20c each -160c – 1.9ex

2 The eldritch decay – 15c each – 30c – 0.35ex

2 The saint treasure – 15c each – 30c – 0.35ex

1 The sephirot – 10c – 0.12ex

1 Alluring bounty – 118c – 1.4 ex

4 The hoarder – 6 c each – 24c – 0.28ex

2 The bargain 7c each – 0.16

3 Golden oils – 1 ex each – 3ex

3 Silver oils – 18c each – 0.64ex

5 Opalescent oils – 6c each – 0.35ex

2.25 Vaal emblem – 33c – 0.39ex

2.3 Karui emblem – 23c – 0.27ex

1.8 Eternal emblem – 18c – 0.21ex

0.5 Maraketh emblem – 63c – 0.75 ex

0.7 Templar emblem – 59c – 0.7ex

0.17 Chayula breach stone – 14c – 0.16ex

End Result:

Total -165.89ex without HeadHunter – 237.89 with HeadHunter

Profit- 87.89 ex without HeadHunter – 159.89 with Headhunter

Profit/hour : 12 Hours to run and 2 hours Prep

87.89/14 = 6.28 ex/hour (WIthout HeadHunter)

159.89/14 = 11.42 ex/hour (With HeadHunter)

Side note:

The investment cost is priced at bulk value I paid roughly 5-10c extra per delirium orbs for bulk supply.

Read more:  Harvest has proven that the issue with players dropping off during endgame is the impossibility to acquire new gear, not lack of skill

I did not have non-unique cluster jewels on my filter since I was not running +1 level watch stones

I failed 4 maps during this run and died on average of 3 portals per map in True softcore fashion.

Source: reddit.com

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