Path of Exile

GGG destroyed the identity of each contract and continuously punish people that don’t reach end game or have technical problems in the first week.

Content of the article: "GGG destroyed the identity of each contract and continuously punish people that don’t reach end game or have technical problems in the first week."

Lockpick now gives rings.

Demolition now gives miscellaneous.

Engineering now gives rare armors.

Sum that to the fact that chests cost more to open. That's a nerf to rewards.

I have done more than 300 contracts and i started doing them from the first day. I notice some of the nerfs. They nerfed the content as follows:

In day 1 engineering got nerf on low levels because it gave to many uniques. You didn't got your tabula in the first 4 hours of the league? To sad because i did.

The following days before the "removed alert from enemies patch" i was farming exalts by doing lvl70 white lockpick contracts and managing to get all rewards with no gear just the perk from karst. The drop was almost 1contract:1shard and contracts were dirty cheap. It got nerfed after that patch. The good drop was moved to higher contract levels.

Before this last patch i was farming any contracts i had. I made in the last two days around 13ex excluding big drops. Some people were farming demolition contracts because it drop an insane amount of delirium orbs. Now after the patch they messed up the reward types and decreased the difficulty. Before the "removed alert from enemies patch" i could take every reward from a contract. Now the content is much more easier but i need to be more picky about about what i take from the nerfed reward pool.

Probably there will be more ways to get good loot by min maxing the gear on npc and trinkets but the easy way to get an insane amount of loot is done. I noticed this also in legion and delirium, even if those leagues end up being the most profitable the first days they still got nerfed as usual.

Read:  macOS Official Release Delayed, Experimental Client Available

This kind of nerfs are not punishing the "exploiters" they are punishing a good chunk of the playerbase that don't get to maps in the first day, that are still learning the game, have technical problems or maybe need more practice.

In harvest even if you remove the drops you still have the amazing crafting. In heist if you remove the drops i am not sure what you are left with, new bases to spam chaos orbs in them?

Source: reddit.com

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