Content of the article: "It would be great to have a development manifesto and transparency about new league development and if anything is going to be changing with regards to QA, bringing in more people to help, etc."
Heist has been a bit heartbreaking. I felt very positively about it at first and I still feel like if it were released without game-breaking bugs and a tiny bit more tuning it would've been among my all-time favorites, but as is I am currently waiting to even play it outside of leveling. I admit the negativity on reddit can be overbearing, but this is quite simply the most broken league ever on release. Even many seemingly unrelated things came out busted and the core content still isn't functional.
I've been playing this game since 1.0, I put up with desync, even played around it, have put thousands of dollars and hours into the game but the technical debt, design debt, and being too pressed for polishing time in the face of more ambitious releases is just leading to leagues being more broken every time, and honestly it's starting to give me major pause. Many times I've sung praises about your dedication and genuine love and inspiration for what you've done over the years – yknow the "small indie dev" yadda yadda, your attitude about community, transparency, even if I didn't agree with everything. It really was inspiring seeing how much this game changed, largely for the better. I still love the Heist characters, the writing, doing heists in concept – the pressure to escape with your loot and manage your alert, but this has all become such a bummer I am hesitant to hype myself and to support the game financially.
Please re-examine your structure for the weird testing vs live server disparities, QA process, league design timeline, manpower, if nothing else bring the scope back a little please. I know there's a lot to consider with the game now but some transparency on how you're going to handle league releases going forward would be appreciated more than any game balance specifics right now. At least for me, the future of the game and whether or not this trend is going to continue kind of overshadows everything else, and I feel like compounds with potential distortion to handling things like rapid design or balance changes like we've seen the past few days.
tl;dr manifesto on development problems and future changes? Give people some confidence back?
- I posted this in synthesis but I’ll post it again. I got down voted last time but clearly GGG we still need to talk about testing.
- Apart from all the bugs, Heist is mechanically the best addition ever for us non-hardcore mappers
- Discussion Heist’s biggest problem is design, not bugs.
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