Sea of Thieves

Two ideas I believe would be great for Sea of Thieves

I've been playing Sea of Thieves since it came out and I can honestly say it's one of my favorite games ever. It's amazing to see how far the game has come over the past 2+ years, and I love that the devs value the stories that their game enables players to create above all else. Below are a couple of ideas I have that I think would further enhance SoT's potential for fun, spontaneous adventures on the seas.

Sorry in advance for the length!

  1. High Population Servers

One of SoT's great strengths is potential for serendipitous encounters with other players. I would imagine that the vast majority of favorite memories made in this game involve interacting with other players, be it by forging alliances, engaging in sea battles, striving for dominance over forts, leaving surprises for the next players to log on, et cetera. Seeing other sails on the horizon is always exciting because you never know what you're going to get.

Occasionally, though, you sail for hours and don't see anyone. While this can be preferable in a few situations, in my experience it's mostly a drag. With four areas on the map (Shores of Plenty, Ancient Isles, The Wilds, Devil's Roar) and only six ships maximum, odds are there will only be 0-1 other ships in the same area as you at any given time.

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That's why I think high population servers would be a huge boon for Sea of Thieves. Players who value interaction with other players above all else could opt-in to high population gameplay at the start of their game, and then load into an adventure session with many more ships than normal.

Personally, I think the sweet spot would be to double the amount of ships on these servers, from 6 to 12 (which would put an average of 3 ships in each area of the map), but I think the benefits would start to be felt with even just two more ships (which would average out to 2 per area).

There's one problem: it's my understanding that adding more ships to a server would decrease server stability, which is why Rare has to continually optimize the game as they add more world events and features. This, then, would have to be the tradeoff of High Pop servers: fewer spontaneous events and roaming enemies. The most likely cuts would probably be roaming and spawning enemies like the meg and kraken, which aren't usually events at which ships gather; the ones to prioritize keeping at all costs would be things like skull forts and fort of the damned, which tend to draw players in from across the map and are part of attraction of having more players in the first place.

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  1. An Island/Area with Friendly Fire Enabled

My number one wish for the game used to be the ability to duel my crewmates anywhere at any time, but as time has passed I can see why that's not the best option for Sea of Thieves. While there's a real benefit to being able to engage in friendly swordplay with your crew (practice, roleplay, player-held events, settling disputes) it shouldn't be done in a way that allows crews to isolate themselves.

Instead, I think it would be awesome if there was a smallish, flattish island near the center of the map that had friendly-fire enabled. Small and flat so that your ship can't hide behind it, which would encourage other crews looking for a scrap to head on over (if you're already there, you're already fighting, after all). This would make it a natural gathering point for PvP-minded players and a great way to start inter-crew interaction on the server. It could even have events tied to it, like king of the hill, for instance. Bonus points if the island is within view of the Reaper's Hideout(!?)

And there you have it, two ideas that I think would be amazing for Sea of Thieves. Even if nothing like these ever makes it in, I hope that you are entertained and inspired by the possibilities that the future of the seas may hold.

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