Star Citizen

Star Citizen Alpha 3.13.0o PTU.7293148 Patch Notes

Testing Focus

  • Cave Entrances
  • FPS Cave Missions
  • Ship to Ship Docking
  • Signed Distance Fields (SDF) Shield Tech
  • Reputation UI
  • New Quantum Sensitive and Timed Delivery Missions
  • Pushables T0
  • Mounted Guns
  • Force Reactions – Staggers
  • Cyclone MT
  • Ship Naming

Known Issues

  • Players may get a random Crime Stat when Killing a Bounty
  • Placing a trolley under a large elevator and calling it can damage the ship with colliding
  • The customizable nameplates do not appear to be visible anywhere on the Carrack Expedition
  • ASOP displays as "unable to spawn at this time" and could fine the player for spawning a ship with one already on the pad
  • On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps
  • Docking with a moving ship lags behind, causing a large snap into the docked position
  • Leaving a trolley in a door way will clip through the floor erratically and can kill players
  • Bright / Opaque fog volume encompassing cockpit of ships at Lagrange point / Near gas clouds

Feature Updates


  • Polish pass on Reputation app UI
  • Shortened the duration of the bounty hunter location mark

Major Bug Fixes

  • Fixed an issue that could cause damage to penetrate SDF shields while the ship is moving
  • Fixed an issue causing missions to not start for a long time when arriving at the destination
  • Space stations at Lagrange points should no longer take several minutes to stream in
  • Ship names should now persist correctly after an insurance claim
  • Fixed an issue causing ships to get impounded shortly after spawning
  • Weapon icon, Ammo count, and Grenade count should no longer be missing from the user HUD
  • Fixed an issue that could sometimes cause large, moving polygon spikes around Hurston
  • A section of the transit route geometry in the tunnel should no longer be missing when taking tram to and from the Commons in New Babbage
  • After (un)docking the merlin from the Connie, other players should now be able to undock it
  • Players should no longer gain a crime stat when colliding with their own ship using their secondary docked ship
  • Fixed an issue causing ground vehicles to clip through/fall out of cargo bays of ships
  • Mining Modules UI should now align correctly when Toggling from one Consumable to another
  • Players should no longer be able to launch someone into the air by jumping while heavy melee attacking them
  • Criminal variant of the Valkyrie should now stream in correctly at distances further than 1000m
  • Audio over VOIP should no longer be significantly quiet and hard to discern in the mix, for both proximity chat and party channels
  • Fixed an issue causing players not to get a prompt to call ATC when approaching a station
  • Doors on the docking arms at stations should no longer open by being shot at
  • The bench in the New Babbage Commons Metro Station should now have proper interaction
Read more:  Ship max speed testing in heavy atmosphere [3.12.1]


  • Fixed 1 Client crash
  • Fixed 2 Server crashes


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