People often say that Starcraft nukes are weak compared to IRL, (of course it's a game) but Imma nerd out.
In fact, I think starcraft nukes are full-sized strategic warheads with several hundred kiloton or Megaton+ yield, and not punny tactical nukes.
It's just that everything in starcraft is just so DURABLE. so that only the Center of the detonation is effective in doing damage, thus it has a MUCH smaller radius.
-Actual steel armor defeats nuclear blasts pretty easily.
During the '50s, and in the modern Day, Centurion tanks were actually placed INSIDE the FIREBALL radius of nuclear weapons, with multi-hundred kiloton yields or megaton+, and of course, the radiation and bbattering would kill everyone inside, but the tank itself was UNHARMED, a myth is that nukes annihalte things. It's a high-explosive bomb, a nuke won't crack a '50s era tank's armor, while an Armor pericing shell would.
But the thinks nukes seen "annihlate" are mainly residential buildings, WOOD housses in hiroshima, brick, and wood homes, apartment complexes and high-rises, they aren't exactly structurally stable.
Terran Structures are made out of feet of SOLID METAL, all of them designed for hostile enviroments, every barracks, commander center, and supply depot is a heavily-fortiifed BUNKER by today's standards, All of them have curved, dome-like structures that are low to the ground.
If we take a minutman 1 warhead, 1 megaton yield. 10km radius against NORMAL cities.
-the 1-PSI blastwave at the edge will barely phase a marine
-3rd degree burns from thermal radiation against human skin won't do anything to power armor
-5 PSI-blast: Marines might have to go prone and be compelely unharmed, but what collapses a residential building will simply buffet a supply depot
-Ionizing radiation: People who colonize the middle of space eat that from breakfast.
-20 PSI-blast: conrete structures collapse. This is the threshold of actual damage for UNITS, but Terran structures would be fine, literally STEEL BUNKERS, not pussy-ass concrete.
-Fireball: Actual damage, but cold-war Era tanks survive this.
So in short, the radius of the nuke reticule only includes the 20+ PSI blast wave and the fireball itself, as those are the only things that actually DO DAMAGE, reducing an effective radius of 10+km to less than 1km.
- Co-Op Mutation #262: Explosive Results
- Ideas to Make Nuke Launches More Interesting
- Co-Op Mutation #253: World on Fire
More about StarCraftPost: "Why nukes in starcraft aren’t that powerful: It’s because everything is so durable and strong that only the center radius of the nuke (the fireball and 20+ PSI overpressure) actually does any damage." specifically for the game StarCraft. Other useful information about this game:
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