Content of the article: "Please make factions choose their leaders more intelligently."
Because honestly I'm sick of militarist factions being founded by random scientists or pro-democracy factions being founded by my emperor.
Imperialist Militarist Factions should always choose an Admiral first, a Govenor second and a General third.
Progressive Egalitarian Factions should never be founded by authoritan rulers or govenors in an authoritan empire.
Prosperity Pacifist Factions should be founded by Governors above all else.
Technologist Materialist Factions should always be founded by Scientists.
Totalitarian Authoritarian Factions should be founded either by the Authoritarian Ruler or an Authoritarian Govenor.
Traditionalist Spiritualist Factions need no real change.
Xenoist Xenophilic Factions don't either.
Supremacist Xenophobic Factions should be founded by Generals first, then Rulers and then Govenors. They should also NEVER choose a xeno as their leader.
Isolationist Xenophobic Factions should be weighted against an active Admiral or General, and against Scientists. Same here. no Xenos.
I don't even know why factions even have a leader. Probably so they have an impact on election… but then, that could just be "Is sponsored by x faction" instead of being their leader. Honestly, the leaders should be randomly generated like Envoys instead of choosing a random leader.
I also wouldn't be against some more diverse factions, such as:
Seperatist Factions – For recently conquered empires demanding secession from the empire and the reestablishment of a sovereign state or of a vassalized state
Unions – the Enforcers, the Workers, Scientists, Artisans, Metallurgists, etc. Would generally improve Happiness and productivity, but if one becomes too powerful, like the Enforcers, they begin to cause the opposite effect
Transhumanist factions – remove the ascension paths from the ethos factions and put them in here. three factions that evolve as you take their perks – Transhumanist, Psion and Genetic Freedom factions (So the Psion faction for example would progress like this: "Psionic Research Initiative" – wants more research into psionics and the first ascension perk. -> "Institute for the Transmundane" – wants the second ascension perk and as many psionic leaders as possible -> "Conclave of Telepaths" – wants to explore the Shroud and have its boons, will be very happy with a Covenant and a Chosen One, who is always its leader)
Monster Hunter Factions – remove the Leviathan effects from the ethos factions and stick them in here, as well as temporary boni for killing spaceborne lifeforms, and permanent boni for totally wiping them out
Green Factions – Advocate for allowing natural blockers to remain, the conservation of spaceborne life, the restoration of Tomb Worlds and hate Ecumenopolises and Megastructures such as the Dyson Sphere
Rebel Factions – have a materialist empire but a Chosen One? They might just start a religion. Recently conquered a fanatic purifier? They might start a terrorist organisation. Conquered a Machine Empire? Maybe some of the drones managed to cobble together a rudimentary gestalt that doesn't know what the hell is going on,
I was honestly a bit disappointed with factions when they were introduced.
- If leaders had ethics
- Finally realized what loyalty and “loyalty too low” for spies means
- Comment on my system for large scale combat during two NPC factions battling it out
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