Content of the article: "Stellaris might do well with a slow-FTL period"
(If you don't want to read the fluff, look for the ____ below)
Out of a growing frustration with the complete lack of games that even depict slower than light (STL) travel, the idea of its depiction in Stellaris has slowly stewed within me, I suppose culminating in this post.
Sure, STL isn't completely ignored, but it's never really much of a focus either; in Rimworld it acts as a central point of the lore while in Distant Worlds Universe it features a pre-warp stage where players can send a STL craft to another star (although this is more a happy consequence of game mechanics than an intended feature.) The only game I've found that explicitly focuses on STL at this point is Seedship, a text-based adventure that requires the player to guide 1000 cryogenically frozen humans to their new home. In addition to this, Kerbal Space Program could also be considered a STL focused game with the use of heavy modding.
Back on the topic of Stellaris, I am aware there were STL and pre-warp mods in the past; In fact I've played with them. However, 1) these mods are long since been abandoned and 2) these mods I feel don't grasp the full potential of the concept.
Now, stl travel that takes numerous decades doesn't work all too well with the time frame of a stellaris game, so allow me to propose a compromise of slow FTL.
With this in mind, imagine, a large-ish period of slow FTL exploration and colonization, where craft can take up to a year to travel interstellar distances (not that long considering fleet movement from one side of your empire to another can take a year in a normal game). Now, as a result of these immense travel times, colonies might decide on a more… autonomous approach to government. The stage is now set for the early game, your empire and the numerous breakaways all contend for a small section of space, some 30 or 40 stars, waging war with periodic waves of early and cheap corvettes mixed in with transport fleets. Perhaps the homeworld overcomes its dissident children, or perhaps the breakaway bombs their homeworld back to the stone age, their own ideals reiging supreme.
I hope this instills in you, reader, the same fascination with a slower paced and more turbulent setting that STL and slow FTL provide. Maybe its a cool thought, or maybe I'm just a wierdo, be sure to let me know either way!
- Stellaris and why its great
- Should paradox bring back the other FLT methods and maybe add some more?.
- Defeated my First Fallen Empire!
More about StellarisPost: "Stellaris might do well with a slow-FTL period" specifically for the game Stellaris. Other useful information about this game:
- A rework/buff to the Ecological Protection Resolution path
- (PC) frustrated noob got crushed again in 2nd srs attempt at a game
- Get Rid of Pops?
- The Ultimate Mod
- I feel like this game has so many choices offered to players simply to deter them with pointlessly tedious micros.
- What are the everyday life like in your empires?
- Horizon Signal cheese tips [2.8+]
- Hunters Crisis
- Struggling as Necrophage Fanatic Purifier
Top 10 NEW Games of November 2020
November 2020 is filled with tons of games to pay attention to thanks to the upcoming launch of PS5 /Xbox Series X and beyond. Here's a roundup of the big ones.
Top 10 Best Video Games of 2020 (So Far)
In times of uncertainty, video games allow us to escape from the stress of the real world. For this list, we’ll be looking at some of the best games released in the first half of 2020.