Stellaris

The Inheritors of Man Campaign Idea

I’ve been thinking about starting up a new campaign with the release of the new DLC. I haven’t done a lot of Human playthroughs so I was thinking of going in that direction.

Question: Do we know how to force a pre-scripted empire into a game? Best way I know of is to copy it and force the copy to spawn.

Anyways before I fire this up I thought I would welcome some feedback on this campaign

The Inheritors of Man Campaign
(Note assumes all DLC, no gamplay mods)

Lore:

At one point in the distant past humanity rose, conquered the stars, and fell. Now the rementents of the Human race are scattered across the Galaxy. Retake the stars and forge a new destiny.
Ruined Mega-structures are remnants of the old empire.
Fallen empires “may” have helped the downfall of the old empire.
Precursor: Work that into the canon. Maybe they were more recent. Maybe the First League was a rival of the Human Empire. Maybe the Human empire fought with the other fallen empires against the Cybrex, but that's why the humans fell. etc.

Mechanics:

Most of us know this, but if you use the same base Portrait and Species Names (Name/Plural/Adjective), they will be considered the same race by the game. Leveraging that when creating empires.

Player Empire: Humans
Species: Human
Origin: Remnants
Starting Solar System: Sol/Earth
Lore: The collapsed homeward of the former human empire.

NPC 1: The Slavers
Origin: Syncretic Evolution
Syncretic Species: Human
Government: Fanatic Authoritarian with Slaver Guilds
Lore: These either were former slaves and have enslaved the humans OR the humans were enslaved after the fall of their empire.

NPC 2: Holy Paradise Found
Origin: Life-Seeded
Species: Human
Government: Spiritualist/Xenophobe/Pacifist – Recommend Dictatorial/Imperial for the space pope. With Inward Perfection/Exalted Priesthood
Lore: Found Paradise, got religious after the fall of the Human Empire. Don’t trust anybody, more interested in internal religious politics than anything else.

NPC 3: New Imperium of Man
Copy pre-scripted Commonwealth of Man
Update Name of Empire
Authority to Imperial
Origin to Tomb World
Bonus fun: change one of the civics to Reanimators
Lore: Fallen colony survivors that exist on a war blasted planet.

NPC 4: Ringworld Servitors
Origin: Shattered Ring
Species: Machine
Bio-Trophy: Humans
Civics: Rogue Servitor
Lore: At some point during the fall of the empire, the robot servants took over after the ring was partially destroyed.

NPC 5: Resistance is Futile
Origin: Galactic Doorstep? Or another tombworld?
Species: Machine
Cyborg Species: Humans
Civic: Driven Assimilator
Lore: Fallen colony assimilated by machines

NPC 6: Habitat Traders
Origin: Void Dwellers
Government: Megacorporation
Species Human
Lore: This cluster of habitats executed the Disaster Recovery steps of their corporation to survive events of the fall of the empire.

NPC 7: Adopted Ones
Origin: Scions
Species: Human
Lore: After the fall of the empire, one of the now fallen Empires took this colony under their wing for some reason.

NPC 8: The Doomed
Origin: Doomsday
Species: Human
Lore: Another fallen colony fighting to rise again, sadly, their homeworld is destined to be destroyed.

NPC 9: The Consumed
Origin: Necrophage
Prepatent Species: Human
Lore: This race uses humans to assemble new members of their species.

NPC 10: Human Cloning
Origin: Clone Army
Species: Human
Lore: A fallen colony that turned to cloning to survive.

NPC 11: Children of the Dragon
Origin: Here be Dragons!
Species: Human
Lore: This fallen Colony is guarded by a dragon

NPC 12: Mermen
Origin: Ocean Paradise
Species: Human
Trait: Aquatic
Civic Anglers
Bonus: Make them Fanatic Purifiers who hate the air breathers
Lore: This fallen colony on an Ocean world biologically adapted themselves to the environment before losing the technology to adapt.

NPC 13: MechaPirates
Origin: Mechanist
Species: Human
Civics: Barbaric Despoilers + Warrior Culture
Lore: This fallen colony fell heavily into barbarism and has not shed that upon its return to the stars.

Source

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