Super Smash Bros

[Character Concept] The long-awaited Merchant is finally invited to Smash!

The setting – an Animal Crossing village. A tiny pair of brown feet skitter across the ground, moving towards a mailbox. A tiny brown hand reaches out and opens the mailbox, then reaches inside…

The camera zooms out, and the critter turns out to be Tom Nook. He holds the letter in his hand, and then the camera turns, revealing the Smash logo on the seal!

"Hm? What's this? Could it be…?" Tom Nook says. He reaches to open the letter, but suddenly, a voice calls out from behind him.

"Excuse me! Could I please have a look at that letter?" the unknown female voice calls.

"Oh? Who might you be?" he asks.

"Just a traveling merchant. But that letter you have there… It really caught my eye! I don't suppose you'd be willing to part with it…?" the female voice asks, and we get a glimpse of a brown hat with a feather sticking out of it.

"Well… I don't know… I feel like a lot of people have been hoping I'd receive one of these letters…" Nook replies.

Suddenly, a pale-skinned hand stretches out, holding a gigantic bag of Bells, shoving it into Nook's face.

Nook looks at the bag of money with excitement.

Nook takes the bag from the girl, and hands her the invitation.

"Pleasure doing business with you!" the girl shouts, as she yanks the invitation from him, and in a dynamic camera spin, reveals that the girl is actually…

TRESSA BUYS IN!


Tressa, the traveling Merchant from Octopath Traveler joins the battle! Now, Octopath Traveler is a game with eight protagonists, each with their own story, so any of them could have been the representative for the game, but I chose Tressa because I feel her moveset would be the most interesting, without needing to involve sub-jobs in her character concept.

Armed with her spear, bow, wind magic, and bags full of money and items, Tressa is ready to take on the heroes and villains of the Super Smash Bros. universe!

Before I get into her moveset, I need to explain Tressa's unique gimmick, Battle Points (BP). While every character in Smash has chargable attacks, Tressa's will be a bit more unique, as not only will the strength of her moves increase, but in many cases, their properties will change as well!

Next to Tressa's portrait on the HUD, there will be five little round notches. These are her Battle Points, and she starts each stock with 1 BP. Her BP will increase by 1 every so many seconds, making it time-based rather than based on something like taking or dealing damage (there's another way to get BP, but I'll get to that later). If you use BP, regardless of how many BP you spend, you will miss the next tick of BP regeneration, but it will resume on the following tick.

To use BP, you simply hold down the attack you wish to power up, and release the button to stop consuming BP and perform the move. It's effectively the same as charging any Smash attack – and in fact, BP does power up her Smash attacks, but it can also do so much more than that!

However, it must be noted that Tressa actually requires BP to charge Smash attacks, so if she has none, she will only perform a basic uncharge Smash attack. However, consuming BP for her Smash attacks will make them incredibly powerful, especially if you consume a full stock of BP (though you can spend no more than 4 at a time).

Also, if Tressa uses a fully charged Smash attack against a shielding foe, it is guaranteed to break their shield and leave them stunned, as a nod to Octopath Traveler's Break mechanic.

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NORMAL MOVES

Neutral Attack – Thrusts her spear forwards. This attack cannot be mashed, but it's quick and has good reach for a basic neutral attack. Cannot be boosted with BP.

Side Tilt – Tressa fires a single shot of her bow forwards. Cannot be boosted with BP.

Down Tilt – Aims her bow at a diagonal downwards angle and fires it. Cannot be boosted with BP.

Up Tilt – Thrusts her spear straight upwards. Cannot be boosted with BP.

Forward Smash – Thrusts her spear forwards, knocking the enemy back at a forward angle. Consuming BP will cause her to strike more times, though the enemy will not fly back until the last strike hits them.

Down Smash – Performs Trade Tempest, a wind spell, hitting enemies on both sides. Consuming BP will increase damage, knockback and range.

Up Smash – Fires her bow straight upwards, striking the enemy with arrows. Consuming BP will cause her to fire more shots, and as with her forward Smash, enemies will be caught by the attack until the last hit launches them.

Dash Attack – Steps forward and lunges with her spear. Cannot be boosted with BP.

Neutral Air – Performs Trade Tempest, as with her Down Smash, and hits enemies on all sides of her with waves of wind. As with her down Smash, this can be charged with BP, and it will increase damage, knockback and range.

Up Air – Thrusts her spear upwards. Cannot be boosted with BP.

Forward Air – Fires an arrow forwards. Cannot be boosted with BP.

Down Air – Fires an arrow dowards. Cannot be boosted with BP.

Back Air – Spins around and hits the enemy with her spear. Cannot be boosted with BP.

Grab – A basic grab, nothing to really note. Cannot be boosted with BP.

Grab Attack – Smacks the enemy with a bag of Leaves (Octopath's currency). Cannot be boosted with BP.

Forward Throw – Tosses the enemy forwards and then shoots them with an arrow. Cannot be boosted with BP.

Back Throw – Throws the enemy back and then blows them away with a blast of wind. Cannot be boosted with BP.

Up Throw – Throws the enemy up and strikes them with her spear. Cannot be boosted with BP.

Down Throw – Throws the enemy down, then jumps up and drives her spear down into them. Cannot be boosted with BP.


SPECIAL MOVES

Neutral Special – Hired Help: Holds out a bag of Leaves, while consuming stocks of BP. Depending on how much BP you spend, the help that arrives to take the bag and perform an attack will increase in power and effectiveness.

  • 0 BP: Mercenary – A mercenary appears and performs a dashing slash attack. It's effectively a quick, but fairly weak projectile.

  • 1 BP: Bandit – A bandit appears and, much like the mercenary, performs a dashing attack with their axe. It's essentially just a slightly better version of the mercenary.

  • 2 BP: Dancer – A dancer appears and flies forward, slashing enemies repeatedly with daggers. Has a moderate chance of inflicting the Flower ailment.

  • 3 BP: Cleric – A cleric appears and calls a giant ball of light from the sky down upon the stage, causing a large explosion. It can be avoided, but it cannot be blocked, and does a large amount of damage.

  • 4 BP: Veteran Soldier – A veteran soldier appears and slashes his sword around in a circle, causing a huge shockwave to fly out horizontally forwards and backwards. Has immense range and power.

Side Special – Purchase: Tressa dashes forward and grabs onto an enemy. If that enemy is carrying an item (including personal items like Peach/Daisy's turnips), she will take that item from them and hand them a bag of Leaves. Even if the enemy is holding nothing, connecting the attack will result in the enemy holding the bag of Leaves. After the transaction is complete, the enemy is knocked down. The bag of Leaves occupies that character's item hand, and it cannot be discarded until a set amount of time elapses. Performing a neutral normal attack while holding the bag of Leaves will result in you swinging it, causing very low damage. The more BP you consume, the farther Tressa moves during the start of the attack (so it can be used as a recovery option), and increases the duration of time that the enemy must hold the bag.

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Up Special – Tradewinds: Tressa charges up a wind spell, and then blasts herself up into the sky. Very similar to Hero's up special. Consuming BP increases the height of recovery, and the damage and range of the wind attack.

Down Special – Set Up Shop: Tressa lays a blanket down on the floor, and it will be occupied by 1-3 items (these items are considered her own unique character items and thus will appear even if items are disabled). The number of items, and the type of items she produces are effectively random, but the more BP you spend, the better chance of getting better items. Certain charges of BP will prevent less desirable results – for example, by spending at least 2 BP, you're guaranteed to get no fewer than two items. It is also of note that enemies can also pick up and use these items, so Tressa must be careful about when she uses Set Up Shop. Note that if a character other than Tressa uses an item that restores BP, they will recover health instead.

  • Healing Grape: Restores a very small amount of health. High chance of appearance.

  • Healing Grape (M): Restores a small amount of health. Moderate chance of appearance.

  • Inspiriting Plum: Gain a small amount of Final Smash guage. Only appears if Final Smash guages are turned on. If Hero picks this up, he will regain a small amount of MP. Moderate chance of appearance.

  • Inspiriting Plum (M): Gain a moderate amount of Final Smash guage. Only appears if Final Smash guages are turned on. If Hero picks this up, he will regain a moderate amount of MP. Low chance of appearance.

  • Energizing Pomegranate: Recover 1 BP. Low chance of appearance.

  • Energizing Pomegranate (M): Recover 2 BP. Very low chance of appearance.

  • Revitalizing Jam: Recover a moderate amount of HP, a moderate amount of Final Smash guage (only if Final Smash guage is turned on) and 1 BP. If Hero picks this up, he will also regain a moderate amount of MP. Very low chance of appearance.

  • Bottle of Poison Dust: When thrown at an enemy, inflicts a small amount of damage and has a moderate chance of inflicting Flower. High chance of appearance.

  • Bottle of Befuddling Dust: When thrown at an enemy, inflicts a small amount of damage and has a moderate chance of inflicting Reversed Controls. Moderate chance of appearance.

  • Bottle of Sleeping Dust: When thrown at an enemy, inflicts a small amount of damage and has a moderate chance of putting an enemy to sleep. Low chance of appearance.

  • Fire Soulstone: When thrown at an enemy, causes an explosion of flames, dealing moderate damage. High chance of appearance.

  • Wind Soulstone (M): When thrown at an enemy, causes the enemy to be blown away by a blast of wind. Deals low damage, but has good knockback. Moderate chance of appearance.

  • Shadow Soulstone (L): When thrown at an enemy, causes a huge explosion of darkness, causing high damage and knockback. Low chance of appeance.

  • Red Apple: Fully restores BP. Extremely low chance of appearance.

  • Fortifying Nut: Temporarily increases attack power. Moderate chance of appearance.

  • Tough Nut: Temporarily increases defense. Moderate chance of appearance.

  • Light Nut: Temporarily increases speed. Moderate chance of appearance.

  • Skystone (Dull): Deals low damage when thrown at an enemy. High chance of appearance.

  • Skystone (Polished): Deals moderate damage when thrown at an enemy. Moderate chance of appearance.

  • Eldrite: Deals massive damage when thrown at an enemy. Extremely low chance of appearance.

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FINAL SMASH – Octopath Traveler: Tressa flies forward with her spear. If she connects with an enemy, she calls upon her allies from Octopath Traveler to attack. In no particular order: Therion slashes the enemy with his knife, Olberic slashes the enemy with his sword, H'aanit shoots the enemy with her bow, Alfyn strikes the enemy with his axe, Ophilia blasts the enemy with a pillar of light magic, Cyrus engulfs the enemy in fire magic, and Primrose blasts the enemy with dark magic. Finally, Tressa reappears and blows the enemy away with a massive tornado!


STAGE: GRANDPORT

Grandport is the final stop on Tressa's journey, and the location of the Merchant's Fair, where Tressa seeks to make a ton of money by selling her most valuable treasure.

Grandport as a Smash stage would be pretty basic. It would be fairly long, and the center of the stage would be long and flat, with shops that you can stand on top of as platforms (you only stand on the overhang, the rest of the shop is passable).

Off to the left side, there would be stairs that act as a small slope, with a lower beach platform where you can swim in the water.

Off to the right side, you would find another stair slope, and a smaller piece of land to stand on, with more water off to the right side.

In the background of the stage, there would be a number of merchants and other NPCs that would hang around. Additionally, up to three (four if Tressa isn't being used in the match) of Octopath Traveler's main characters will appear in the background as well (which ones appear are random).


And that's pretty much it! I haven't come up with taunts yet, but yeah, that's my character concept for Tressa! What do you think?

Source: reddit.com

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