Content of the article: "Random Fighter Concepts #1: Papyrus makes a puzzling appearance!"
Welcome to Random Fighter Concepts, where I essentially take moveset concepts I made in my mind and write them down to see what people think about them. There's no real schedule I'm adhering to for these, I'll just upload them when I feel like it.
It's no secret that Undertale's a very popular game, which is also why it's no secret that Undertale characters are often requested for Smash. Cheif among them being a certain skeleton with immense popularity. He may be a Mii Costume already, but that doesn't mean he couldn't get in eventually. That's why I'm doing what everyone's always wanted: a moveset for Sa- huh? What's this note doing here?
"GREETINGS, HUMANS! I, THE GREAT PAPYRUS, HAVE PROVIDED THE GREATEST, MOST AWESOMEST MOVESET FOR A SUPER SMASHING FIGHTERS CHARACTER YOU'VE EVER SEEN. THAT OF COURSE, BEING ME!!! AH, HOW I'VE ALWAYS DREAMED OF JOINING THE BATTLEFIELD, PERHAPS EVEN WITH MY BONEHEAD BROTHER. THOUGH I'M STILL NOT QUITE SURE HOW HE'S HERE IN SNOWDIN AND OUT THERE AT THE SAME TIME. ANYHOO, TO WHATEVER HUMAN WHO FINDS THIS NOTE, PLEASE SHARE IT WITH YOUR KIN AND TELL THEM HOW COOL I AM! YOU'D MAKE A JOLLY LITTLE SKELETON EVEN JOLLIER. NYEH HEH HEH!"
…Alright then. I guess I'll read off of his notes in that case. Looks like we're doing a Papyrus moveset concept now!
Jab: Two punches, followed by a palm strike.
Forward Tilt: An elbow strike. Can be angled.
Up Tilt: Waves a somewhat long bone over a wide radius above your head.
Down Tilt: Papyrus does the Russian Prisyadka Kick (or Kazotsky Kick for you TF2 players). It's a rather spammable move, able to be done in a rapid one-two motion. Papyrus also switches which leg extends forward for each use of the move, though it's purely aesthetic.
Dash Attack: Papyrus rides a skateboard a short distance, like that one cool-looking bone from his Really Cool Standard Attack. The move is more powerful at the start.
Side Smash: Papyrus points forward, causing three diagonal bones to erupt from the ground one-by-one. Each bone is slightly longer and stronger then the last.
Up Smash: Papyrus does an uppercut, which causes a particularly large bone to quickly rise from the ground in front of him. Not quite the range of Palutena's up smash, but it's still quite long.
Down Smash: Papyrus angrily stomps the ground, causing two short diagonal bones to extend at the sides of his feet. The stomp is much more powerful.
Neutral Air: Papyrus pulls his head off and swings it around himself before putting it back where it was. Rather slow compared to other nairs of it's type.
Forward Air: A strong forwards kick. Imagine Pac-Man's fair, but with extra startup and actual kill power.
Back Air: Papyrus wields a long bone like a staff and juts it behind him. Not particularly strong, but it's got good range.
Up Air: Papyrus stabs an average length bone upwards.
Down Air: A rapid series of four stomps. Imagine Pac-Man's dair, but… no, it's just Pac-Man's dair.
Neutral Special (Blue Bone): Papyrus unleashes a blue bone that travels across the ground. The bone rises until it reaches the middle if it's trip, at which point it goes back into the ground. It can travel further if you charge it up, and it can be reversed if you hold backwards during the charge. Opponents who stand still cannot be hit by this bone, but moving opponents can. Once hit by the bone, the opponent turns blue, which means their jump height is reduced for a couple seconds.
Side Special (Electric Orb): Papyrus throws an electric orb at an arc in front of him. This arc is able to be steepened if you hold the button. When the orb hits an opponent, it sticks to them like a Gooey Bomb. You can then activate the orb by using side-b again, causing it to create a multi-hitting electric burst. If it's not detonated for long enough, it'll burst on it's own. Remember that Papyrus can be hurt by this attack. Also like a Gooey Bomb, the orb can be passed to other opponents by simply running into them. If the thrown orb doesn't hit an opponent, it can be picked up and thrown like an item.
Up Special (Bone Lift): Creates a wide bone under Papyrus, which travels upward for a short distance. This bone acts like an ordinary platform, able to be stood on and passed through by anyone. You can also attack on it like usual. Once the bone disappears, you cannot use it again until you make it back to the stage.
Down Special (Colored Tiles): Papyrus places a randomly colored tile behind him, which floats in the air for a while. Up to three tiles can be placed at once, though you cannot place one directly on another. Each color has different effects on opponents when they move over them:
• Pink tiles do nothing.
• Green tiles cause a damaging bone to appear and quickly swipe towards the opponent in the opposite direction they're facing.
• Red tiles stun opponents for a bit.
• Yellow tiles weakly launch opponents upward.
• Orange tiles make opponents smell like oranges, indicated by a small icon above the opponent's head. You take slightly more overall damage in this state. The effect lasts for 15 seconds, unless you remove it by moving over a blue tile.
• Purple tiles make opponents smell like lemons, which is also indicated by an icon. In this state, you have less friction and take more knockback. It also lasts for 15 seconds. If you move over a purple tile while smelling like oranges, the lemon smell overrides the orange smell (and vice versa).
• Blue tiles normally do nothing, but they greatly damage opponents if they smell like oranges. It acts like a yellow tile if it's next to one.
Grab/Pummel: Reaches forward with his hand. His pummel involves him doing a quick headbutt.
Forward Throw: Papyrus chucks the opponent forward with both hands.
Back Throw: Papyrus attempts to suplex the opponent, but hurts his back doing it. Incidentally, he throws the opponent backwards in the process.
Up Throw: A bone quickly erupts under the opponent, much to Papy's surprise.
Down Throw: Papyrus quickly slams the opponent on the ground with one hand.
Final Smash (Really Cool Normal Attack): Papyrus erupts a HUGE bone out of the ground, which can catch one opponent (all others are just launched a bit). If it connects, a cutscene plays where the damaged opponent turns into a SOUL and is barraged by a bunch of different bone formations. Papy himself finishes it off by slamming his… interesting art piece on the SOUL.
Entrance: A white SOUL blinks onto the field, which turns into Papyrus.
Idle: His idle stance is his standard pose he takes in battle. Idle animations include:
• Papyrus takes on his unused confused pose for a moment.
• Papyrus searches back and forth, his hand on his head and his stinted eyes shifting left and right.
• Papyrus cackles "NYEH HEH HEH!".
• Papyrus faces the background and pulls out a small brown bone with a ribbon around it. It's a gift he's given to Undyne many times.
• Papyrus proudly puts his hand on his chest while sparkes fly and his scarf floats in the wind. Papy does this many times in Undertale.
Completely black-and-white, like all characters in Undertale during battles.
A blue color scheme inspired by his brother, Sans.
A green and yellow coloration inspired by his "good" friend Flowey.
A color scheme with a black outfit, blue colored bones, and yellow eyes and teeth, all inspired by Undyne.
A pink and black color scheme inspired by Mettaton EX.
Papyrus's "Cool Dude" outfit he wears during the date with him.
A black-and-white variation of his Cool Dude outfit.
Victory Theme: A rendition of a small excerpt from the end of Bonetrousle (Papyrus's theme).
• Papyrus puts the finishing touches on his Snow Papyrus and proudly displays it with starry eyes.
• Papyrus holds a small bone high in the air, which is then snatched by the Annoying Dog. Papy attempts to catch it, but ends up falling on his caboose. He disgruntledly sits with his arms crossed as the dog sits upon his head with the bone in it's mouth.
• Papyrus cackles "NYEH HEH HEH" and strikes his standard battle pose.
And that's all for Papyrus! I'm putting in some more effort in these compared to the Unlikely Fighter Concepts I used to do (and yes, that series is dead), and it'll be easier for you all to read through it when it's a standard post instead of a Doc. I hope you enjoyed this one, it'll be far from the last.
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