Content of the article: "Are the any mods that let you actually RUN the guilds once you become their leader?"
I think it's weird that while you can become the leader of the Companions, the Dark Brotherhood, the Thieves Guild, and the College of Winterhold, once you do so, there's really not much more to do (except more radiant quests), and certainly nothing that really constitutes "leadership". You don't really get to make any executive decisions about the direction of these guilds or shape them in any meaningful way.
What I would love to see is a mod that adds "War Table" type operations for each guild (like in Dragon Age: Inquisition) where you get to make executive level decisions about, for example, institutional philosophy and direction, which jobs the guild should pursue, how to upgrade/improve your base, dealing with disciplinary problems, pursuing alliances/rivalries with other organizations, protecting the guild from those trying to take it down, etc. These wouldn't necessarily lead to quests that your character would have to go out and do themselves. Instead, you'd be making decisions about what kind of quests/tasks to order others in your guild to handle for you.
Imagine, for instance, a series of Thieves Guild war table operations where you can decide whether or not to get guild out from under Maven's thumb. Or whether to take it in more of a "Robin Hood," steal from the rich to help the poor, direction, or in a more vicious mobster-style "we run this town" direction.
Or imagine a series of Companions operations where you can decide whether or not to get the Companions involved in the Civil War. Or whether to actively recruit more members and fortify Jorvaskker in order to bolster numbers against an anticipated Silver Hand onslaught.
Or… well, the possibilities are endless. I would just like the opportunity to actually run these guilds in actuality, not just in name only.
Does anyone know if a mod like that already exists? (Especially if it exists for XB1, since I don't have Skrim for PC.)
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