I want World Event NPCs to spawn as Wolves. So when a world event triggers, instead of, say, 2 bandits fighting a spriggan or whatever, all 3 of them spawn as wolves… This will enable me to simulate my sought-after wolf pack encounters, if it works right.
I edited just 1 field, changed (for example) the EncBandit entry to EncWolf
Apparently as a result of this, in-game the NPCs spawn as invisible-body blackfaced Male Nords, named "Wolf" when a world event is triggered.
Conversely, Vanilla predator-spawning wolves spawn normally. The 3 wolves you face after escaping Helgen also spawn normally.
reference screenshots of exactly what ive changed and left alone, if theyre of any use:
Are there additional fields in there I need to edit as well, perhaps? I don't see anything obvious.
I use a wolf-replacer mesh, and its not conflicting with anything on the left panel of MO2. I don't have any other wolf-editing mods.
Load Order, if it helps.
Unofficial Skyrim Special Edition Patch.esp
Unique Flowers & Plants.esp
YAJMM – by LeonardoTrote.esl
Cutting Room Floor.esp
Skyrim Unbound – Option – Restore the Helgen Corridor.esp
Populated Lands Roads Paths Legendary.esp
Quest Markers Restored.esp
Immersive Patrols II.esp
FlowerGirls SE – Adventures.esp
Smilodon – Combat of Skyrim.esp
NPC Magic and Constant Spells Rebalance.esp
RSChildren Patch – BS Bruma.esp
Relationship Dialogue Overhaul.esp
USSEP – No Book.esp
Serio's Cycle Hotkeys.esp
Alex's Leveling Creatures 1.0.esp
Skyrim Unbound – Addon – Bruma.esp
RSC CRF Patch.esp
Smilodon – Combat of Skyrim MCM.esp
RDO – CRF + USSEP Patch.esp
Origins Of Forest – 3D Forest Grass.esp
Skyrim Flora Overhaul.esp
Complete Alchemy & Cooking Overhaul.esp
CACO_Beyond Skyrim Bruma_Patch.esp
Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
Radiant Quest Marker SE CRF Patch.esp
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