Hey Folks! Been seeing plenty of new players running around, looking for advice on classes and character building. As such, I'm going to start laying out a few builds for new players to try out. I'll start simple, but later build into advanced variations, roleplaying, and efficient leveling. I hope these posts are informative and spark a bit of discussion. Feedback is always appreciated!
For my first class, I'm going to lay out the most basic of basic classes: the Warrior. This build is all bulk and brawn, designed to outlast and out-bash your enemies. First, the basics:
Race: Nord (starts with 50 in Strength and Endurance, and those elemental resistances are ridiculous)
Specialization: Combat (bonus to combat skills and faster skill increases)
Favored Attributes: Endurance & Strength (essential to melee playstyles and maximizes starting HP)
Birthsign: The Lady (+25 Endurance, +25 Personality)
Heavy Armor (Defense)
Spear (Offense I, see leveling)
Long Blade, Axe, or Blunt Weapons (Offense II, see leveling)
Security (opening locks)
Block (Extra DEFENSE!)
Armorer (To repair your gear)
Marksman (Because let's be real, you need range and cliff racers are evil)
Alchemy (Potions, potions, and more potions)
Restoration (Or why else do you have magicka at all? Also, higher Willpower adds to your max Fatigue)
Speechcraft, Short Blade, or Hand-to-Hand (see leveling)
Leveling: This character setup guarantees the highest HP possible without exploits or cheesing the game. You'll start out with a whopping 72.5 HP (whereas many characters start with a little over half of that). Starting out with 85 Endurance also means you only need a few levels to achieve 100 Endurance, at which point you'll get the highest HP gain per level possible (without cheesing it). To make that happen as quickly as possible, start out your game using heavy armor and spear. If you increase one of your other class skills, buy Medium Armor training in Balmora to get 10 Endurance skill increases and that sweet, sweet x5 multiplier when you level up. During these levels, jump everywhere. This will increase your Strength gains on level up. Your 3rd attribute increase should go to luck because it affects nearly everything in the game. Do it right, and you'll end up with 100 Endurance at level 4.
When you reach 100 Endurance you could keep using Spear, but there is a better approach. Switch to a 1-handed weapon and shield. The most important attributes for a Warrior are Endurance, Strength, and Agility. Endurance is important for your HP gain. Strength increases your weapon damage and max encumbrance, which is especially important when lugging around heavy armor. Agility increases your melee evasiveness, attack accuracy, and reduces your chances of being staggered or knocked down. Once you reach 100 Endurance, continuing to use a spear will be detrimental in the long run because you're missing out on increasing skills that would raise strength and agility. Use your bow to shoot enemies from afar and switch to 1H weapon + shield when they get close. Keep jumping everywhere. Carry around some repair equipment and repair your gear as often as possible to maximize Armorer skill increases. Invest your attribute bonuses into Strength and Agility. Invest that 3rd attribute increase into luck unless you get a x3 or higher attribute bonus upon leveling up.
In later levels, especially when your Strength and Agility are high, you can power-level skills or pay for training to increase other attributes. Power-leveling Alchemy (both easy and lucrative) can be a major money-maker. Power-leveling your Restoration is tedious, but Willpower is a component of your maximum fatigue. Speechcraft and Hand-to-Hand can easily be leveled to increase your Personality or Speed as needed. (I recommend taking Hand-to-Hand and running around the wilderness punching things. And yes, your fists can damage undead, ghosts, and daedra.) It's a simple build that, with a little discipline in early levels, can be a powerhouse later in the game.
Gameplay Start out using Spear and Heavy Armor. Switch to a 1-handed weapon and shield in early levels. Snipe enemies with your bow and demolish them when they get close. If you enchant any of your weapons or use any cast-on-use enchanted items use Frost Damage (or Shock damage as a backup). Your Nord resistances to frost and shock will respectively negate and minimize any reflected magickal damage. Make sure to purchase or hold on to amulets with Mark, Recall, Almsivi Intervention, and Divine Intervention enchantments for teleportation/fast travel. Use Restoration to heal yourself as needed. Use alchemy-crafted potions to heal yourself and restore fatigue. For potions, Nix Hound Meat + Scuttle make a potion of Fortify and Restore Fatigue. Marshmerrow and Whickweat make for the cheapest Restore Health potions. Infinite supplies of all these ingredients are available through vendors in Balmora. Other than those ingredients, craft what you can into potions and sell the rest. Since you won't be relying on magical items, scrolls, or random ingredients, you can quickly amass a large stash of gold.
For weapons, long blades are generally the most varied and versatile. Axes have the highest base damage and will be great for knocking down enemies. Blunt weapons have high base damage too, but also include the Ebony Staff, which can be enchanted for 200 Frost Damage per attack (you'll be immune to reflected frost damage). Short Blades can effectively stunlock your enemies because you can attack very quickly. Short Blade also includes the Daedric Wakizashi, which has a massive enchant value for its size, placing it in the top 3 weapons for damage per second.
General Notes: You'll notice I included some skills in the class that are not strictly in keeping with the Warrior aesthetic. There are reasons for that. The number one rule for building a class in Morrowind, unless you have a very specific reason for doing so, is to never never include acrobatics or athletics in your class skills. You will level these skills quickly and find your combat skills lacking. This is called over-levleing. In other words, your level will be higher than it should be, given your combat and survivability skills. However, you should always incorporate a method for opening locks into your build. Hence, the reason why I included Security in the major skills. Putting Security in the minor skills will result in slower leveling and alotta frustration trying to open even mid-level locks when you start encountering them. And finally, range – you always want a ranged attack in Morrowind, hence I recommend using a bow as it best suits the Warrior aesthetic.
Hope this helps the new players out there, and I hope you learned a little more about Morrowind's mechanics. I'll be here to answer any questions you may come up with. And don't forget to have fun on your travels!
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