The Elder Scrolls

Consistent CTD in the Forgotten Vale

Content of the article: "Consistent CTD in the Forgotten Vale"

Good evening r/skyrimmods,

I've been playing through the Dawnguard questline on SSE recently. Made it to the Forgotten vale, entered this passage with frostbite spiders. After this, it leads you down a hill with a cliff and waterfall, and a chest with a skeleton draped over it.

Upon approaching this chest, my game crashes to desktop. It seems like an alternate mesh for the cliff pops in right before my game crashes.

I've tried disabling mods, I've tried fixing plugins with SSEEdit, Wrye Bash didn't help, I've tried updating Realistic Water Two.

Here is my load order:

0 0 Skyrim.esm

1 1 Update.esm

2 2 Dawnguard.esm

3 3 HearthFires.esm

4 4 Dragonborn.esm

5 5 Unofficial Skyrim Special Edition Patch.esp

254 FE 0 RealisticWaterTwo – Resources.esm

6 6 SkyUI_SE.esp

7 7 FNIS.esp

8 8 Immersive Patrols II.esp

9 9 flaho_shi_eagles_nest_ENG.esp

10 a The Paarthurnax Dilemma.esp

11 b Apocalypse – Magic of Skyrim.esp

12 c dD – Enhanced Blood Main.esp

13 d BarenziahQuestMarkers.esp

14 e Werewolf Loot- Dawnguard version.esp

15 f dD-Medium Script Range.esp

16 10 Werewolf Revert Form.esp

17 11 Immersive Citizens – AI Overhaul.esp

18 12 Relationship Dialogue Overhaul.esp

19 13 RealisticWaterTwo.esp

254 FE 1 Bashed Patch, 0.esp

I've also installed .NET Script Framework so that it would produce a crash log, which is pasted below:

Unhandled native exception occurred at 0x7FF6D4C4384D (SkyrimSE.exe+29384D) on thread 13612!

FrameworkName: NetScriptFramework

FrameworkVersion: 10

Read more:  Please help me oh powerful experienced modders!!!!

FrameworkArchitecture: x64

GameLibrary: SkyrimSE

GameLibraryVersion: 14

ApplicationName: SkyrimSE.exe

ApplicationVersion: 1.5.97.0

VersionInfo: Successfully loaded

Time: 01 Jan 2021 18:43:26.851

Possible relevant objects (7)

{

< 0> BSFadeNode(Name: `FXWaterfallBodyTall02`)

< 1> TESObjectSTAT(FormId: 020153F8, File: `Dawnguard.esm`)

< 1> TESObjectREFR(FormId: 020153FC, File: `Dawnguard.esm`, BaseForm: TESObjectSTAT(FormId: 020153F8, File: `Dawnguard.esm`))

< 13> NiNode(Name: `CurrentPlane`)

< 53> TESObjectCELL(Name: DLC1FalmerValleyPOI06, FormId: 02000D0E, File: `Dawnguard.esm`)

< 66> BSTriShape(Name: `jet11:0`)

< 126> BSMultiBoundNode(Name: null)

}

I'm honestly stumped, I'm hoping someone who knows more than I do can decipher this and suggest a course of action. Thanks,

Source: reddit.com

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