Content of the article: "Consistent CTD in the Forgotten Vale"
Good evening r/skyrimmods,
I've been playing through the Dawnguard questline on SSE recently. Made it to the Forgotten vale, entered this passage with frostbite spiders. After this, it leads you down a hill with a cliff and waterfall, and a chest with a skeleton draped over it.
Upon approaching this chest, my game crashes to desktop. It seems like an alternate mesh for the cliff pops in right before my game crashes.
I've tried disabling mods, I've tried fixing plugins with SSEEdit, Wrye Bash didn't help, I've tried updating Realistic Water Two.
Here is my load order:
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
254 FE 0 RealisticWaterTwo – Resources.esm
6 6 SkyUI_SE.esp
7 7 FNIS.esp
8 8 Immersive Patrols II.esp
9 9 flaho_shi_eagles_nest_ENG.esp
10 a The Paarthurnax Dilemma.esp
11 b Apocalypse – Magic of Skyrim.esp
12 c dD – Enhanced Blood Main.esp
13 d BarenziahQuestMarkers.esp
14 e Werewolf Loot- Dawnguard version.esp
15 f dD-Medium Script Range.esp
16 10 Werewolf Revert Form.esp
17 11 Immersive Citizens – AI Overhaul.esp
18 12 Relationship Dialogue Overhaul.esp
19 13 RealisticWaterTwo.esp
254 FE 1 Bashed Patch, 0.esp
I've also installed .NET Script Framework so that it would produce a crash log, which is pasted below:
Unhandled native exception occurred at 0x7FF6D4C4384D (SkyrimSE.exe+29384D) on thread 13612!
VersionInfo: Successfully loaded
Time: 01 Jan 2021 18:43:26.851
Possible relevant objects (7)
< 0> BSFadeNode(Name: `FXWaterfallBodyTall02`)
< 1> TESObjectSTAT(FormId: 020153F8, File: `Dawnguard.esm`)
< 1> TESObjectREFR(FormId: 020153FC, File: `Dawnguard.esm`, BaseForm: TESObjectSTAT(FormId: 020153F8, File: `Dawnguard.esm`))
< 13> NiNode(Name: `CurrentPlane`)
< 53> TESObjectCELL(Name: DLC1FalmerValleyPOI06, FormId: 02000D0E, File: `Dawnguard.esm`)
< 66> BSTriShape(Name: `jet11:0`)
< 126> BSMultiBoundNode(Name: null)
I'm honestly stumped, I'm hoping someone who knows more than I do can decipher this and suggest a course of action. Thanks,
- How do I interpret NetScriptFramework crash logs to find culprit?
- .Net Script Framework Crash Log Help
- CTD from new game
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