The Elder Scrolls

How do I interpret NetScriptFramework crash logs to find culprit?

Content of the article: "How do I interpret NetScriptFramework crash logs to find culprit?"



How do I interpret a NetScriptFramework crash log? Can it tell me where I should begin mod-deactivation and troubleshooting?

I've finally got load orders and bash patches etc. done for my ~500 mod play through, but I crash during or just as I finish loading after clicking "New" to start a new game. (Crashes while still on the loading screen, so not sure if it actually finished loading).

I found a crash log for NetScriptFramework in my MO2 overwrite folder. The first portion of the log is below and you can see the whole log here (ignore the PasteBin warning about language, haha). Note that in multiple attempts, the error code is the same, but the thread changes.



Thanks!

Unhandled native exception occurred at 0x7FF78EEAA3A6 (SkyrimSE.exe+6EA3A6) on thread 16176! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 22 Nov 2020 14:14:56.106 Possible relevant objects (7) { < 1> TESNPC(FormId: 0002C925, File: `MatSmash Final.esp <- AI EVE patch.esp <- AI Overhaul.esp <- ImmersiveIntegrationSE15.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) < 1> Character(FormId: 0002C927, File: `EconomyOverhaulandSpeechcraftImprovements.esp <- Skyrim.esm`, BaseForm: TESNPC(FormId: 0002C925, File: `MatSmash Final.esp <- AI EVE patch.esp <- AI Overhaul.esp <- ImmersiveIntegrationSE15.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) < 62> BGSIdleMarker(FormId: 000140BD, File: `Skyrim.esm`) < 62> TESObjectREFR(FormId: 00096574, File: `Open Cities Skyrim.esp <- Skyrim.esm`, BaseForm: BGSIdleMarker(FormId: 000140BD, File: `Skyrim.esm`)) < 66> TESWorldSpace(Name: Tamriel `Skyrim `, FormId: 0000003C, File: `Synthesis.esp <- MatSmash Final.esp <- Open Cities - Atlas Map Markers SE -- Patch v2.esp <- Atlas Map Markers.esp <- RealisticWaterTwo - Cutting Room Floor Patch.esp <- RealisticWaterTwo - ASLAL Patch.esp <- RealisticWaterTwo - Open Cities Patch.esp <- JKs Skyrim_RWT_Patch.esp <- RealisticWaterTwo - Open Cities.esp <- WiZkiD FireWood Piles Script Output.esp <- RealisticWaterTwo.esp <- CWIOpenCitiesSEPatch.esp <- Immersive Encounters - Open Cities Patch.esp <- Bells of Skyrim - OCS Patch.esp <- AI Overhaul - Open Cities.esp <- SoS_OpenCities_Patch.esp <- JKs Skyrim_Open Cities_Patch.esp <- Open Cities Skyrim.esp <- Landscape Fixes For Grass mods - Alternate start Locations.esp <- Alternate Start -- New Beginnings.esp <- Alternate Start - Live Another Life.esp <- Ordinator - Perks of Skyrim.esp <- Landscape and Water Fixes - Patch - CACO.esp <- LoS II - Soljund's Skinkhole patch.esp <- Settlements Expanded SE - Whistling Mine Patch.esp <- Settlements Expanded SE - No Snow Under the Roof Patch.esp <- Settlements Expanded SE - Soljunds Sinkhole Patch.esp <- Settlements Expanded SE - CFTO Patch.esp <- LoS II - Settlements Expanded patch.esp <- Settlements Expanded SE.esp <- Soljund's Sinkhole.esp <- SoundsofSkyrimComplete.esp <- Complete Alchemy & Cooking Overhaul.esp <- aMidianBorn_ContentAddon.esp <- Cloaks_CCOR_Patch.esp <- NotSoFast-MageGuild.esp <- Landscape For Grass mods - Helgen Reborn Patch.esp <- NotSoFast-MainQuest.esp <- Helgen Reborn - USSEP Patch.esp <- Winterhold Restored - NSUTR Patch.esp <- ZIA_Complete Pack.esp <- MLU - Animated Armoury Patch.esp <- IWI-MLU Patch.esp <- Helgen Reborn.esp <- Winterhold Restored - JKs Skyrim Patch.esp <- Winterhold Restored.esp <- CollegeOfWinterholdImmersive.esp <- MLU.esp <- Nyhus - USSEP.esp <- JK's Skyrim - Falkreath Corrections.esp <- Haafstad - USSEP Patch.esp <- Landscape For Grass Mods -Provincial Courier PATCH.esp <- HFE-iNeed-Patch.esp <- Forgotten City - USSEP Patch.esp <- Carved Brink - USSEP Patch.esp <- Apocalypse - Magic of Skyrim.esp <- Falskaar - Fast Travel.esp <- CFTO-CoveredCarriages.esp <- HFE-CRF-Patch.esp <- Whistling Mine - No Snow Under the Roof.esp <- HFE-BeeHives-Patch.esp <- fallenbridgesSSE-Patch.esp <- Project AHO - USSEP Patch.esp <- Folkstead - USSEP Patch.esp <- CFTO-Lanterns.esp <- LoS II - SMIM patch.esp <- WiZkiD Signs - No Snow Under the Roof patch.esp <- CrestysDistantMists.esp <- Qw_S3DLandscapes_CRF Patch.esp <- AI Overhaul - Cutting Room Floor Patch.esp <- LoS II - Whistling Mine patch.esp <- ETaC - Complete S3D Patch.esp <- MHdunSky001.esp <- The Paarthurnax Dilemma.esp <- No Snow Under The Roof - CRF Patch.esp <- Qw_S3DTrees_CRF Patch.esp <- ASLAL-Folkstead-plugin.esp <- BeyondSkyrimMerchant.esp <- Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp <- JKs Skyrim_Cutting Room Floor_Patch.esp <- ForgottenCity.esp <- Provincial Courier Service.esp <- RBB - JKs Skyrim Patch.esp <- EconomyOverhaul CV - CuttingRoomFloor Patch.esp <- Convenient Horses.esp <- ETaC - Complete_JKs Skyrim_CFTO Patch.esp <- BBD_SkyrimFishing.esp <- Falskaar - Boat Location.esp <- JKs Skyrim_3D Trees_Patch.esp <- LoS II - CRF patch.esp <- Whistling Mine.esp <- RBB - Better Docks Patch.esp <- JKs Skyrim_BOYD_Patch.esp <- Missives - JK Skyrim.esp <- Missives.esp <- RBB - Falskaar.esp <- JKs Skyrim_Better Docks_Patch.esp <- Landscape For Grass Mods JK'S Skyrim.esp <- Frostfall.esp <- ETaC - Complete Better Docks Patch.esp <- LoS II - TML - JKs Skyrim patch.esp <- NewArmoury.esp <- Immersive Patrols II.esp <- Bring Out Your Dead.esp <- LoS II - Lantern Workers.esp <- Arcanum.esp <- Inigo.esp <- JKs Skyrim - AI Overhaul Patch.esp <- wavetest.esp <- BSHeartland - Unofficial Patch.esp <- Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp <- Cloaks.esp <- Run For Your Lives.esp <- CFTO.esp <- WayshrinesIFT.esp <- BetterDynamicSnow_PATCH.esp <- ETaC - Complete_JKs Skyrim_NSUTR_Patch.esp <- TheChoiceIsYours.esp <- EmbersHD.esp <- ETaC - Complete_JKs Skyrim_Holidays_Patch.esp <- CRF - Lighting Overhaul.esp <- Holidays.esp <- JRMoonpathtoElsweyrPatch.esp <- moonpath.esp <- Point The Way.esp <- hearthfireextended.esp <- Hunterborn.esp <- skyBirds_SSE.esp <- SkyTEST-RealisticAnimals&Predators.esp <- LoS II - ETaC patch.esp <- LoS II - Tamriel Master Lights.esp <- ELFX Fixes.esp <- ETaC - Complete.esp <- BetterDocks-MP-DLC-Compatible.esp <- Realistic Boat Bobbing.esp <- iNeed - Extended.esp <- iNeed.esp <- Hothtrooper44_ArmorCompilation.esp <- Jehanna.esp <- MysticismMagic.esp <- Nyhus.esp <- Obsidian Mountain Fogs.esp <- S3DLandscapes NextGenerationForests.esp <- Skyrim Immersive Creatures Special Edition.esp <- Coins of Tamriel V2 SSE Edition.esp <- AI Overhaul.esp <- Cutting Room Floor.esp <- Immersive Encounters.esp <- JKs Skyrim.esp <- Folkstead.esp <- Landscape Fixes For Grass Mods.esp <- DepthsOfSkyrim.esp <- ImmersiveIntegrationSE15.esp <- S3DTrees NextGenerationForests.esp <- fallentreebridgesSSE.esp <- Verdant - A Skyrim Grass Plugin SSE Version.esp <- Dark_Forests.esp <- EnhancedLightsandFX.esp <- Gildergreen Regrown.esp <- NSUTR_improvements.esp <- NSUTR_groundsnow_mesh_fixes.esp <- NSUTR_bugfixes.esp <- Bee Hives.esp <- SMIM-SE-Merged-All.esp <- Prometheus_No_snow_Under_the_roof.esp <- SkyrimImprovedPuddles-DG-HF-DB.esp <- BugfixCompilation.esp <- Butterflies.esp <- Haem Projects Goblands.esp <- Falskaar.esm <- Campfire.esm <- BS_DLC_patch.esp <- Dwarfsphere.esp <- BSHeartland.esm <- RealisticWaterTwo - Resources.esm <- MajesticMountains_Moss.esp <- Forgotten DungeonsSSE.esm <- Lanterns Of Skyrim II.esm <- Landscape and Water Fixes.esp <- MajesticMountains_Landscape.esm <- Unofficial Skyrim Special Edition Patch.esp <- Dragonborn.esm <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`) < 128> TESPackage(FormId: 0003EAB9, File: `Skyrim.esm`) < 215> BGSScene(FormId: 000C19A9, File: `Skyrim.esm`) } 

Read more:  CTD on Load: Help Me Figure Out Why My Sprawling Install Hates Me This Time

Source: reddit.com



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