The Elder Scrolls

Lighting bug

I'm getting this weird bug in oblivion where the environement will just light up for no reason. I will be walking around in the widlerness and in some places, the whole world will just light up like there's a spotlight somewhere or something. This is mostly visible at night although it seems to happen in daylight too.

Here's an exemple of what I'm talking about, after I load a save in the arboretum, which seems to light up on it's own whenever it feels like it. This is before it lights up : (it's supposed to be darker than this I don't know what happened here)

And a few seconds after the save is loaded:

Not sure what the issue is as I removed most mods that change the lighting to see which one screwed with this before putting them back, there was no change. I do not have any obse graphics mods and the only mod that seemed to change something, at least at the arboretum, is Maskar's oblivion overhaul, but I had to start a new game, run to the arboretum and wait a bit to test this.

Anyone had a similar issue or knows how to fix this?

Here's my load order:

00 Oblivion.esm
01 Better Cities Resources.esm
02 All Natural Base.esm
03 Oscuro's_Oblivion_Overhaul.esm
04 Mart's Monster Mod.esm
05 BetterMusicSystem.esm
06 Cobl Main.esm
07 CustomSpellIcons.esm
08 Enhanced Daedric Invasion.esm
09 Jog_X_Mod.esm

0A Mart's Monster Mod for OOO.esm
0B Oblivifall Master File.esm
0C TamrielTravellers.esm
0D A_Bloody_Mess.esm
0E Cobl Glue.esp
0F Unofficial Oblivion Patch.esp
10 Unofficial Shivering Isles Patch.esp
++ HrmnsOblivionScriptOptimizationv1.0.esp
11 DLCHorseArmor.esp
12 DLCOrrery.esp
** DLCOrrery – Unofficial Patch.esp
13 DLCVileLair.esp
** DLCVileLair – Unofficial Patch.esp
14 DLCMehrunesRazor.esp
** DLCMehrunesRazor – Unofficial Patch.esp
15 DLCSpellTomes.esp
++ DLCSpellTomes – Unofficial Patch.esp
16 DLCThievesDen.esp
** DLCThievesDen – Unofficial Patch.esp
17 DLCBattlehornCastle.esp
18 DLCFrostcrag.esp
19 Knights.esp
1A Knights – Unofficial Patch.esp
1B LetThePeopleDrink.esp
1C ClocksOfCyrodiil.esp
** All Natural – Real Lights.esp
** Oscuro's_Oblivion_Overhaul.esp
1D SnusDungeons.esp
1E Better Dungeons.esp
1F Mart's Monster Mod for OOO.esp
20 OOOShiveringIsles.esp
** SnusDungeons – BD patch.esp
21 Thieves Arsenal.esp
22 Oblivifall – Losing My Religion.esp
23 Sounds of Cyrodiil.esp
** All Natural.esp
24 GOSH.esp
++ GOSH – All Natural Patch.esp
25 Mart's Monster Mod – City Defences.esp
26 AliveWaters.esp
27 SupremeMagicka.esp
28 Crowded Roads Advanced less crowded.esp
29 Oblivifall – Losing My Religion KOTN.esp
2A Travelers of Cyrodiil.esp
++ Generic Name Overhaul.esp
++ Cobl Tweaks – OOO Mergeable.esp
++ Mart's Monster Mod for OOO – Knights .esp
2B BRG Food And Ingredients.esp
++ Mart's Monster Mod – Spawn Rates – Reduced.esp
++ kuertee MMM OnLoadCS disabled hmf effects.esp
++ All Natural – MMM Patch.esp
** All Natural – SI.esp
2C Basic Primary Needs.esp
++ Cobl Patch – Hunger Tongue.esp
2D Duke Patricks – Basic Alchemic Immersion.esp
2E Duke Patricks – Fresh Kills Now Alert The NPCs.esp
2F Dungeon Actors Have Torches 1.6 CT.esp
30 Dynamic DLT.esp
31 Dynamic Map.esp
32 Exterior Actors Have Torches 1.32 CT.esp
++ FasterHorses.esp
33 Harvest .esp
++ Harvest – DLCVileLair.esp
++ Harvest – Shivering Isles.esp
34 HUD Status Bars.esp
35 Idle Dialogue.esp
36 kuerteeGoldIsAnInventoryItem.esp
37 kuerteeInventoryIsABackpack.esp
++ Mart's Monster Mod – Less Bone Loot.esp
++ Mart's Monster Mod – Less Rats.esp
++ Mart's Monster Mod – Looting NPCs & Creatures.esp
++ Mart's Monster Mod – No Pests.esp
++ Mart's Monster Mod – RadiantAITweaks.esp
++ Mart's Monster Mod – Safer Roads.esp
++ Mart's Monster Mod – Shivering Isles.esp
38 Natural_Habitat_by_Max_Tael.esp
39 Reading Takes Time.esp
3A Real Time Lockpicking Minigames.esp
** ScriptEffectSubduer.esp
3B See You Sleep DLL.esp
3C SM Combat Hide.esp
++ SM_COBL.esp
++ SM_DLCSpellTome.esp
++ SM_MMM.esp
++ SM_NoSpellLights.esp
++ SM_OOO.esp
++ _No_ persistant enchantment glow fix-1843.esp
++ SM_Scrolls.esp
3D SM_ShiveringIsles.esp
++ SM_SigilStone.esp
3E Syc_AtHomeAlchemy.esp
3F Syc_AtHomeAlchemy_No_Bounty_v2.esp
++ Thieves_Arsenal_Patch_033010.esp
++ Weapon Improvement Project.esp
++ Hear-Me-Not.esp
++ Symphony of Violence.esp
40 LegionInteractAnims.esp
41 TamrielTravellersItemsCobl.esp
++ Travellers4MMMHostileFactions.esp
++ TamrielTravellerAdvScript.esp
42 Basic Personal Hygiene.esp
43 A Bloody Mess – Bloody Fights.esp
** Cava Obscura – Cyrodiil.esp
44 Mages Guild Quests.esp
45 Extinguish the Lights.esp
46 Steve – Thieves Guils HQ.esp
47 ImpeREAL Empire – Unique Forts.esp
48 VaultsofCyrodiil.esp
49 ImpeREAL Empire – Unique Forts – OOO FCOM patch by Xtudo.esp
** Cava Obscura – SI.esp
4A Fighters Guild Quests.esp
4B Roads of Cyrodiil.esp
4C TamrielTravellers4OOO.esp
4D GuildAdvancement.esp
4E Shop Visitors.esp
4F Alternative Beginnings.esp
50 Immersive Interiors.esp
51 thievery.esp
52 CyrodiilTransportationNetwork2.esp
53 LTDVampireOverhaul.esp
54 Crowded Cities Cyrodiil.esp
55 Axebane_Hunters20.esp
56 Mart's Monster Mod – Gems & Gem Dust.esp
57 Imperial Bounty Hunter Quest EV.esp
58 Bandit Hideouts.esp
59 ND's Heartland Hovel.esp
5A Oblivifall – Let's Talk!.esp
5B Map Marker Overhaul.esp
5C Binoculars.esp
5D za_bankmod.esp
++ Cobl Patch – MMM Gems and Gem Dust.esp
5E Portable Campsite.esp
5F Cover yourself when you sleep.esp
60 Duke Patricks – Basic Hypothermia.esp
61 Duke Patricks – Combat Archery.esp
++ Duke Patricks – Combat Archery Patch.esp
62 Enhanced Economy.esp
63 pmRealTimeInteractions.esp
64 pmCrimeHandler.esp
65 Enhanced Grabbing.esp
66 Palace Improvement.esp
67 __thermae.esp
** 00 Realistic Player Speech.esp
++ Item interchange – Extraction.esp
++ Item interchange – Placement.esp
++ Item interchange – Option, Ingredients in Bulk, reduced.esp
** All Natural – Indoor Weather Filter For Mods.esp
** Cava Obscura – Filter Patch For Mods.esp
++ Cobl Filter Late MERGE ONLY.esp
++ TamrielTravellersItemsNPC.esp
bashed patch

Read more:  Measurable Quantum and Relativistic Effects of the Enantiomorph, Shadow Magic, and Dragon Breaks.

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