Content of the article: "Mods that expands and adds new areas to Major Hold Cities"
While lurking in this subreddit and the nexus from time to time, I've been compiling mods that expands and add new areas in the major cities that may also serve as complementary mods for existing City Overhaul mods (JK's Skyrim, Dawn of Skyrim, etc.). Civil War related mods wasn't included although feel free to comment it if it belongs to the list. I'm also posting this in hopes of further piquing the interest of other mod users and mod authors alike to these type of mods.
- Capital Whiterun Expansion
Adds new residential district with 14+ buildings and a player home as well as new NPCs. Also adds new quest as the you progress throughout the main quest.
- Whiterun Expansion Redone SSE
Adds new residential district with over 16+ buildings and 26 new NPCs with their own AI packages. Also adds a new alternate Whiterun Entrance.
- Whiterun Valley – Hold Expansion
Adds two new districts in Whiterun (One inside and the other in the outskirts). With 24+ new buildings and structures with over 140+ new NPCs.
- Dark's Whiterun Market
Adds 17+ new structures and houses accompanied by NPCs in the outskirts of Whiterun. Made to complement Elysium Estate. Possible slight incompatibility with Whiterun Valley – Hold Expansion (Outskirts).
- Provincial Courier Service
Adds a small shack for the courier next to the Honningbrew Meadery.
- TRUE CITY – The Great Expansion of Solitude
Adds a new residential district inside Solitude with over 20+ buildings and 50 new NPCs.
- Enhanced Solitude Docks
Combines Solitude Expansion, Solitude Docks District and Solitude Docks. Adds four new districts outside Solitude and adds 35+ new structures and buildings with 65+ NPCs as well as expansion of the docks.
- Enhanced Solitude SSE
Complementary mod to Enhanced Solitude Docks. Its a compilation of mods that serves as both an overhaul and expansion of Solitude by adding 30+ new buildings and 100+ new NPCs. Uses Solitude Reborn as its base.
- The Great City of Solitude SSE
Similar mod as Enhanced Solitude Docks. Choose between the two.
- Solitude – The Tower of the Wolf SE
Adds a new tower inside Solitude that serves as a player home. Include in Enhanced Solitude SSE.
- Harborside – Solitude Bridge Home
Adds a Player home with no load doors located at the Solitude Bridge
- Windhelm Exterior Altered
Expands and alters the docks and exterior sides of Windhelm by adding multiple buildings and structures.
- Windhelm Bridge Overhaul
Turns Windhelm's bridge into a market district by adding stalls and other structures on Windhelm's entrance bridge. Complements Windhelm Exterior Altered.
- SNOW CITY – The Great Expansion of Windhelm (LE) (Needs to be ported)
Incompatible with other Windhelm Overhaul mods. Serves as a standalone overhaul and expansion for Windhelm by adding 25 new buildings and 60+ new NPCs. Includes Windhelm Exterior Altered.
- Windhelm Lighthouse
Adds a lighthouse north of Windhelm.
- Windhelm Lighthouse SSE
Adds another lighthouse with an NPC that lights it on schedule.
- City Entrances Overhaul – Windhelm
Changes Windhelm's bridge and stables by adding more structures and NPCs. Incompatible with Windhelm Bridge Overhaul. Choose between the two.
- SKY CITY – The Great Expansion of Markarth (SE)
Adds multiple levels of houses as well as multiple structures that includes watchtowers, a refining facility, and a dwemer lift. Not all buildings are accessible.
- Markarth Entrance Overhaul Fixed
Compatibility fix for City Entrances Overhaul – Markarth. Serves as an exterior expansion of Markarth's entrance by adding structures and roads.
- Renewed Exterior of Markarth
Another exterior overhaul/expansion for Markarth's exterior. Changes surrounding farms and area by polishing the landscape and adding structures. Incompatible with Markarth Entrance Overhaul Fixed.
- Blood and Silver – Cidhna Mine Expanded
Expands and turns Cidhna Mine into a maze as well as adding 20 new NPCs which includes 2 possible followers.
- Riften Docks Overhaul
Expands Riften docks by adding more pathways, docks, boats, and a fish market.
- Riften Fishing Shack
Adds a fishing shack behind the Riften stables that serves as a player home.
- Opulent Thieves Guild
Overhauls the visual progression of the Ragged Flagon and tThieves Guild HQ as the guild questline progresses.
Would add "Riften – Guild City of Thieves" if not for its large incompatibility with other inner Riften mods. Riften also needs more love.
- Winterhold Restored
Replaces ruined buildings with walls, 18+ new buildings and structures, multiple area landmarks, 2 player homes and more. Compatible with other Winterhold Overhaul mods thru patches.
- Winterhold – Expanded Ruins
Adds walls, ruins, and dungeons and maze around and within Winterhold based on the Great Collapse. Incompatible with other Winterhold mods though mod author stated that they may return to modding soon.
- The Great City of Winterhold SSE Edition
Expands by adding more ruins and walls of Winterhold to visualize the effects of the Great Collapse. Changes the layout of the city to make it seem more dense. Incompatible with other Winterhold mods although patches exist.
- Immersive College of Winterhold
Overhauls and expands the College of Winterhold by adding structures and facilities in existing areas. Allows leadership of the college to be transferred after the questline.
- Obscure's College of Winterhold
Expands on the College through a more vanilla approach by adding entirely areas and the expanding the scope of each part of the college. College leadership may also be transferred using another mod by the same author. Choose between ICW and this mod.
- Skyrim Sewers 4
- Skyrim Radioactive
Expands and overhauls buildings and areas from Riften, Whiterun, Riverwood, Solitude, Windhelm, and their respective docks.
- Hidden Hideouts of Skyrim City Edition
- Outlaws Refuges
- Vactrol's Deadly Shadows for Cities mods
Feel free to comment other related mods not listed above.
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