The Elder Scrolls

Nemesis and stacking scripts

Content of the article: "Nemesis and stacking scripts"

Wondering if anyone can offer any ideas on what Nemesis is doing below, please?

Recently I moved to Nemesis. I no longer use FNIS in my game. Assembling a new play-through (totally FNIS free), I'm getting Fallrim Tools Resaver reporting stacked script problems. So I checked the Papyrus Log and sure enough, the Nemesis-spawned FNIS.esp is failing somewhere, leaving stack after stack.

Weirdly, this happens only outdoors! In case the game was too busy, I checked my outdoor script latency (Elephant Script Latency) is pretty much averaging 83 all through, which is fine. Easing the papyrus time slices upwards for script handling makes no difference. Indoors these stacks don't happen. I accept a busy game outdoors might cause this, but I've run out of ideas given my latency tests and the persistence of the FNIS element being the source of the problem. The game is not overburdened with animations, either.

I've left a query on the Nemesis GitHub page but there are no replies to issues posted there of late.

Has anyone else experienced this?

Here's a tiny sample of the spam. In this one it is generating XPMSEWeaponsStyleScaleEffect errors though just about any other mod will come up in different samples. There are hundreds of lines of it!

<09/12/2020 - 08:38:25PM> Error: (0B01DE4F): cannot fetch variable named FNISaa_sprint of type int, returning 0.

stack:

< (0B01DE4F)>.Actor.GetAnimationVariableInt() - "<native>" Line ? .XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622 .XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628 .XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1259 .XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255 .XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? .XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222 

<09/12/2020 - 08:38:25PM> Error: (4E02E18C): cannot fetch variable named FNISaa_2hweqp of type int, returning 0.

stack:

< (4E02E18C)>.Actor.GetAnimationVariableInt() - "<native>" Line ? .XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622 .XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628 .XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1014 .XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255 .XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? .XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222 

Source: reddit.com

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