Content of the article: "Trouble running ESF companions"
So, I had to port the thing over to the SE, and, for some reason, after Kodlak makes his request, Aela doesn't confront me about the request, something that she did do in the old-rim version. Did I do something wrong? Everything seems to be working, though I swear in Old-rim, the companions had you spare one of their own or something before accepting you into their ranks (after Dustman's Cairn, I mean), and Kodlas request conversation was a bit longer. Maybe I'm just remembering things wrong. I did refuse the beast blood this time around, though.
Is there anyway to force this using console commands, or do I have to (gasp) go back to a previous save?
A Better Gauldur Amulet
A lovely Letter Alternative routes
Alternate start- Live another life
Anise's Cabin Unowned.
Apocalypse (patches included)
Atlas Map markers
Better Staff of Magnus
Better Wedding Guests
Book Covers Skyrim
Books of SKyrim
Breezehome by Lupus
Bury the Dead
Carriage and Ferry Travel Overhaul (with Patches)
Character creation Overhaul
Cloaks of SKyrim
Complet Crafting Overhaul (With patches)
Cooking in Skyrim (with Patches)
Derkeethus Improved SE
Duel Combat Realism
ESF Companions (ported)
Expanded Starting equipment
Guard Dialogue Overhaul
Hearthfire Extended (plus patchers)
IAFT (plus Patches)
Immersive College of Winterhold
improved Closefaced Halmet
Innocence Lost Alternative
Jaxonz Positioner Converted (plus updated Script)
Better shaped weapons
Legendary Standing stones
Lillemiir's vanilla followers – Sylgja
Loot and degradation
Lore Friendly Spells
To have and to Hold
My home is your Home
Open Civil War
Ordinator (plus 'perks points at level 50, 75, 100', 'thief skills rebalance', and J'zargo Fix')
Papyrus (plus Scripting Utility functions)
Populated Series H*ll Edition
Prince and the Pauper (plus patch)
RDO (patches included)
Revenge of the Enemies
Rotmulaag (Improved dragon shouts patch)
RSSe children overhaul
Run for your Lives
Skyforge weapons and Wolf armor
Skylovers compatibility Patches
Skyrim Alchemy fixed (plus ordinator and summermyst patches)
Smelters for Riften and SOlitide
Smithing Perks overhaul
SPO and ordinator Mash up
Starting spells choice
Survival mod patches
Takes notes- Journal of the Dragonborn
Taxes of the nine holds
The Choice is yours (plus patch)
Dragon Priest Journals
Timing is everything
Trade and Barter
Training Dummies and Targets
Translocate – Mark and Recall spells
WACCF – Summermyst patch
Weapons, armor, Clothing, and clutter Fixes
Wearable Lanterns (plus fix)
Wendigo's Faction Skill requirements
Wet and Cold
Zim's Immersive Artifacts
- help on framerate
- Can someone please take a look at my load order and tell me if it’s all right? Because i’m geting some invisible monsters from the Immersiver Creatures mod.
- Projectile Spells will not move when cast.
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