The Sims

My #1 complaint about Sims 4 is that it’s too easy to earn and too hard to spend money SO this is what I do about that

Content of the article: "My #1 complaint about Sims 4 is that it’s too easy to earn and too hard to spend money SO this is what I do about that"

I think this is a thing that a lot of players struggle with, so I'd really love to know how you handle it, but it's insanely easy to never have to worry about money again in this game. And that bothers me.

  • Spend it (duh, but it's way harder than it sounds)
    • I adjust prices higher on CC almost all of the time. Particularly, I download a lot of art and I always mark the prices higher than the catalog in Sims 4 Studio. My houses usually end up being entirely CC, not because it's better assets (it is though), but because I can make it the most expensive stuff very easily.
    • Sometimes my sims have two children for the sole purpose of moving one out and splitting the household funds in half super quickly, while still being explainable.
    • I use Get to Work in every game, every day. Running stores is stupid and boring, but building stores and shopping at them is easy and fun. All my sims start with one outfit in each category, and if I want to change them I either have to make a new outfit from the separates they already have across all outfits, or go to a store and have my sim buy one that I've picked out and put on a mannequin.
    • When I want more of a challenge I don't use the catalog for anything after the starter money. It's all bought at Get to Work retail lots. I don't always put the effort into the store, like sometimes it's just a room that has an oven to buy, but my sims go to the store so everything can be marked up and cost more.
    • Get to Work is also great for making vacation homes. Obviously this is a well-known thing, and Little Ms Sam has a mod for it but I personally don't use that because it doesn't bother me to hide a register somewhere and have the lot referred to as a retail property.
    • Philanthropy is always great, even for Sims I guess. I have the More Donate mod and sometimes I do that just to rid of some simoleons and it just sort of disappears into the ether and you don't get to see any impact of the donation but at least I'm not just burning it.
      • TANGENT: It is actually very frustrating that Sims can literally throw away money. There are those "make it rain" animations that cost money and all they do is throw it around. Or burn it. You can burn money in the vanilla game but I have to go through all of this and use the work of so many independent, mostly volunteer creators, to spend it. Like actually I hate that so much.
    • Anyway, philanthropy is always great. I will often renovate a community lot like the University dorms or a library, museum, park, etc, and then rename it for my sims and cheat off the amount of simoleons put into the renovation (plus more for an "endowment" because my sims still have too much money).
    • Entrance Fee on Community Lot Just trying to spend money. In reality, things like going to museums and pools cost money. So this helps.
    • University Costs More Self explanatory. The EA pricing system was a joke.
    • Fixed bills after Eco Lifestyle: . For some reason all lots were only $300 in taxes following Eco Lifestyle, so this makes it go back to being semi-based on lot value. Helpful.
  • Make less money
Read:  Parties really need an overhaul

Despite all of this, my sims still have too much money. And like it's fun to renovate libraries and build museums and retail stores, so ultimately it's fine. It just sucks to lay out all of the work that has been done by mod creators and players to address how imbalanced and frustrating the game is.


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