Content of the article: "I went back and played TD1 this weekend – Massive got so much right. Fixing TD2 is a no-brainer."
I redownloaded The Division in a fit of nostalgia, and it's an AMAZING experience. I would play this every night if I had people to run Legendaries, Heroics, and Landmarks with. There's a whole bunch of little things that make it such a blast to play:
- Enemy AI is properly balanced, maintaining firing lines instead of bumrushing your cover.
- Loot drops in a clearly-defined power bracket, with Gear Score letting you quickly assess quality.
- The playerbase all play and matchmake in the same pools, without being broken up by DLC.
- Optimisation means that even low-roll drops have worth.
- The crafting table makes weapons on par with world drops, providing mild RNG protection.
- The lack of drone and robot spam means that enemies can more reliably be affected by status effects.
- Now that the DZ is totally deserted, it's tons of fun to roam around and clear Landmarks without being interrupted by a gank squad.
TD2 has many quality-of-life improvements (being able to scrap drops in particular), but they're bandaids on larger problems. I want to love this game so much I keep spending money, but time and time again mismanagment of developer effort sets the game back and makes me take another break.
Massive already knows how to do it right, only to fuck up TD2 and then leave it broken. Why is the AI so mindlessly aggressive? Why is the playerbase DLC-segregated? Why is the crafting table so useless? I can't buy WONY if the game isn't going forward.
- It’s like this game is trying to make me stop playing
- Paladins in 2020… How is it?
- I don’t think I can go back
© Post "I went back and played TD1 this weekend – Massive got so much right. Fixing TD2 is a no-brainer." for game Tom Clancy's The Division 2.
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