Tom Clancy's The Division 2

IDEAS and / or SUGGESTIONS for new content the division 2

First of all I wish you a good day, this post is about some ideas that I have had, whether the developers may take them into account for this new content that is coming, or they may use them for later deliveries of the division. In this publication I will talk about some skills, exotic equipment, named objects, grenades and equipment lot.

I will try to make this publication as comfortable as possible for those who will be reading this publication, I would like to know what you think of these ideas.

The images that you will see have been modified in pain, the truth is I am not a good editor and I do not have a program to edit it to my liking or as I want, some images are taken from the Internet and others are taken from the game Ghost Recon Breakpoint, since The equipment that we have helped me to better modify the images.

By the way, some things may have already been seen in another publication, because I decided to include them here, therefore, those things that you see from another publication, the credits will go to that person

With nothing more to say I will leave the publication

Documento en Español: https://drive.google.com/file/d/1aamMB7TJc5eFBFlBFKi7honx03IXUKFr/view?usp=sharing

SKILLS

In this hunt you need to improve your equipment to face the threat that is approaching, so we have made some skills that can help you to fulfill your objective agent

Sticky Bomb Smart Cover

Description: Strengthens cover, increasing weapon handling and damage reduction for allies behind the applied cover

Requirement: Use Sniper Specialization

Statistics:

Cooldown: 36.5s

Damage Resistance 5%

Weapon Handling: 8%

Effect Distance: 5M

Duration: 25S

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+15% Skill Haste +10% Damage Resistance +10% Skill Duration +15% Weapon Handling +30% Skill Haste +20% Damage Resistance +20% Skill Duration +30% Weapon Handling +45% Skill Haste +30% Damage Resistance +30% Skill Duration +45% Weapon Handling +60% Skill Haste +40% Damage Resistance +40% Skill Duration +60% Weapon Handling +75% Skill Haste +50% Damage Resistance +50% Skill Duration +75% Weapon Handling +90% Skill Haste +60% Damage Resistance +60% Skill Duration +90% Weapon Handling +150% Skill Haste +90% Damage Resistance +100% Skill Duration +120% Weapon Handling

Sticky Bomb Bleeding

Description: The blast damage is less than a regular sticky bomb, but it can bleed enemies hit within the blast radius.

Requirement: Use Demolition Expert Specialization

Statistics:

Cooldown: 36.5s

Bleed Duration: 5s

Explosion Damage: 600,000

Bleed Damage: 150,000

PvP Explosion Damage: 350,000

PvP Bleed Damage: 40,000

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+10% Bleed Duration +15% Bleeding Damage +15% Skill Haste +20% Bleed Duration +30% Bleeding Damage +30% Skill Haste +30% Bleed Duration +45% Bleeding Damage +45% Skill Haste +40% Bleed Duration +60% Bleeding Damage +60% Skill Haste +50% Bleed Duration +75% Bleeding Damage +75% Skill Haste +60% Bleed Duration +90% Bleeding Damage +90% Skill Haste +100% Bleed Duration +120% Bleeding Damage +150% Skill Haste

Sticky Bomb Overdose

Description: The device is responsible for providing armor bonus, unlike other cases, this bonus does not disappear until it is destroyed, the bonus does not accumulate. (if the effect gives 20% of the armor, and it remains 10% of that bonus it will only complete the 20% protection bonus)

Requirement: Use Survivor Specialization

Statistics:

Cooldown: 60s

Armor Bonus: 5%

Effect radius: 3M

Distance: 50m

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+10% Armor Bonus +10 Effect Radius +15% Skill Haste +20% Armor Bonus +20 Effect Radius +30% Skill Haste +35% Armor Bonus +30 Effect Radius +45% Skill Haste +50% Armor Bonus +40 Effect Radius +60% Skill Haste +65% Armor Bonus +50 Effect Radius +75% Skill Haste +80% Armor Bonus +60 Effect Radius +90% Skill Haste +100% Armor Bonus +100 Effect Radius +150% Skill Haste

Foam Mines

Description: A mine that deploys smaller mines, these mines do no damage, however they can apply foam to enemies that have been tracked.

Requirement: Use Gunner Specialization

Statistics:

Foam radius: 3M

Number of mines: 4

Foam Health: 500,000

Tangle Duration 5s

Cooldown: 55s

PvP Tangle Duration: 2s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+1 Mine +40% Health from Tangle +15% Tangle Duration +10% Radius +2 Mine +60% Health from Tangle +30% Tangle Duration +20% Radius +3 Mine +80% Health from Tangle +45% Tangle Duration +30% Radius +4 Mine +100% Health from Tangle +60% Tangle Duration +40% Radius +5 Mine +120% Health from Tangle +75% Tangle Duration +50% Radius +6 Mine +140% Health from Tangle +90% Tangle Duration +60% Radius +10 Mine +200% Health from Tangle +150% Tangle Duration +100% Radius

Shock Turret

Description: He shoots small darts at enemies in his sights and applies the altered state of shock.

Requirement: Use the Technician Specialization

Statistics:

Health: 350,000

Shock Duration: 10s

Distance: 10M

PvP Shock Duration: 1.5s

Darts: 4

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+1 Dart +20% Health +15% Shock Duration +2 Dart +40% Health +30% Shock Duration +3 Dart +60% Health +45% Shock Duration +4 Dart +80% Health +60% Shock Duration +5 Dart +100% Health +75% Shock Duration +6 Dart +120% Health +90% Shock Duration +10 Dart +150% Health +120% Shock Duration

Sticky Oil Bomb

Description: It is a sticky bomb that ensures that whoever is in its explosion radius will be trapped by a mountain of oil that is highly flammable, so that this oil ignites, the enemy must be shot, in addition to being able to adhere to the ground, whoever passes over will also be trapped, you can even light the oil bundle while it is on the ground, and whoever passes over this burning oil will apply 2 altered states.

Symbol

Requirement: Use the Fireproof Specialization

Statistics:

Blast radius: 3M

Oil Health: 700,000

Tangle Duration 5s

Cooldown: 55s

Burn Duration: 10s

Tangle Duration: 6s

PvP Tangle Duration: 3s

PvP Burn Damage: 35,000

PvP burn duration: 5s

Burn Duration: 10s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+15% Burn Duration +40% Health from Tangle +15% Tangle Duration +10% Radius +30% Burn Duration +60% Health from Tangle +30% Tangle Duration +20% Radius +45% Burn Duration +80% Health from Tangle +45% Tangle Duration +30% Radio +60% Burn Duration +100% Health from Tangle +60% Tangle Duration +40% Radius +75% Burn Duration +120% Health from Tangle +75% Tangle Duration +50% Radius +90% Burn Duration +140% Health from Tangle +90% Tangle Duration +60% Radius +120% Burn Duration +200% Health from Tangle +150% Tangle Duration +100% Radius

The priority objectives will leave you abilities that they have obtained and modified for their own benefits, they have even created their own abilities, defeat the lieutenants and the priority objective, and the new leaders that bring a great threat to The Division

Shock Pulse

Description: This pulse is responsible for applying shock to enemies within its radius of effect.

(It will be obtained automatically those agents who have already passed the main hunt of warlords of new york, those who do not have this ability, it will be obtained once Aaron kenner is defeated, he will release it before escaping)

Statistics:

Shock Duration: 10s

PvP Shock Duration: 1s

Shock effect radius: 3M

Pulse charge time: 5s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+15 Effect Duration +10% Radio +30 Effect Duration +20% Radio +45 Effect Duration +30% Radio +60 Effect Duration +40% Radio +75 Effect Duration +50% Radio +90 Effect Duration +60% Radio +120 Effect Duration +90% Radio

Incendiary Dragonfly

Description: It spreads a flammable fuel and at the same time ignites a spark that allows to burn the enemies that were selected

Statistics:

Cooldown: 50s

Health: 670.00

Speed: 1.15

Objectives Max: 4

Burn Duration: 5s

PvP Burn Duration: 2s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+1 Objective +15% Burn Duration +15% Skill Haste +2 Objective +30% Burn Duration +30% Skill Haste +3 Objective +45% Burn Duration +45% Skill Haste +4 Objective +60% Burn Duration +60% Skill Haste +5 Objective +75% Burn Duration +75% Skill Haste +6 Objective +90% Burn Duration +90% Skill Haste +8 Objective +120% Burn Duration +120% Skill Haste

Blinding Sticky Bomb

Description: This bomb is not lethal, however, it applies the altered state of blindness to enemies within its blast radius.

Statistics:

Cooldown: 45s

Effect radius: 3M

Distance: 50m

Blind Duration: 5s

PvP Blind Duration: 2s

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skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+10% Blind Duration +15% Skill Haste +10% Radius of Effect +20% Blind Duration +30% Skill Haste +20% Radius of Effect +30% Blind Duration +45% Skill Haste +30% Radius of Effect +40% Blind Duration +60% Skill Haste +40% Radius of Effect +50% Blind Duration +75% Skill Haste +50% Radius of Effect +60% Blind Duration +90% Skill Haste +60% Radius of Effect +100% Blind Duration +150% Skill Haste +80% Radius of Effect

Stimulating Swarm

Description: This swarm launches a stimulant at nearby allies that increases weapon damage and weapon handling.

Statistics:

Charges: 8

weapon damage: + 10%

Effect radius: 7M

Duration: 120s

Stimulant Duration: 10s

PvP Boost Duration 3s

Health: 835,000

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+4 Stimulator Charges +35% Stimulant Efficiency +5% Range +5% Charge speed +60% Health +8 Stimulator Charges +70% Stimulant Efficiency +10% Range +10% Charge speed +120% Health +12 Stimulator Charges +105% Stimulant Efficiency +15% Range +15% Charge speed +180% Health +16 Stimulator Charges +145% Stimulant Efficiency +20% Range +20% Charge speed +240% Health +20 Stimulator Charges +175% Stimulant Efficiency +25% Range +25% Charge speed +300% Health +24 Stimulator Charges +210% Stimulant Efficiency +30% Range +30% Charge speed +360% Health +30 Stimulator Charges +300% Stimulant Efficiency +50% Range +50% Charge speed +450% Health

Anti-Tracking Pulse

Description: This pulse does not mark enemies, however, it is responsible for avoiding being marked by the pulses of other enemies.

Statistics:

Cooldown: 25s

Duration: 12s

Effect radius 100 M

conflict cooldown: 120s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+15 Pulse duration +30 Pulse duration +45 Pulse duration +60 Pulse duration +75 Pulse duration +90 Pulse duration +120 Pulse duration

Mina de Gas lacrimógeno:

Descripción: Es una mina que hace zic zac entre los enemigos y se encarga de soltar un gas que hace que los enemigos tangan el estado alterado de Confusión.

Estadisticas:

Enemigos marcados: 1
Radio de detección: 30 M
Radio de humo: 3 M
Duracion de confucion: 10s
Duracion de confucion JcJ: 4s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+15% Effect Duration +1 enemies marked +30% Effect Duration +2 enemies marked +45% Effect Duration +3 enemies marked +60% Effect Duration +4 enemies marked +75% Effect Duration +5 enemies marked +90% Effect Duration +6 enemies marked +120% Effect Duration +8 enemies marked

Support Station

Description: This station is responsible for regenerating the protection and health of allies that are within its regeneration radius.

Warning: in PvE it can be used together with the repairing swarm, in the case of PvP only one player can only use the regeneration station or the repairing swarm NEVER both together, the 2 can be used in the group, as long as they are members of the different team.

Statistics:

Protection Regeneration: 1%

Health: 600,000

Effect radius: 5m

Cooldown: 90s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+10% Radius +2% Armor Regen+30% Health +10% Health Regen +20% Radius +4% Armor Regen+60% Health +10% Health Regen +30% Radius +6% Armor Regen+90% Health +10% Health Regen +40% Radius +8% Armor Regen+120% Health +10% Health Regen +50% Radius +10% Armor Regen+150% Health +10% Health Regen +60% Radius +12% Armor Regen+180% Health +10% Health Regen +100% Radius +20% Armor Regene+250% Health +10% Health Regen

Smoke Traps

Description:

PvE

This smoke trap ensures that the ally who steps on it removes a smoke screen and this makes the enemies stop focusing on the player and try to find you again

PvP

This trap ensures that whoever steps on this trap, their Nickname is invisible against other players and gains movement speed.

Statistics:

Traps: 4

Cooldown: 50s

Explosion radius: 2M

Smoke Duration: 15s

Agent Speed: + 10%

Effect Duration: 5s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+1 Trap +3% Radius +20% Duration of effect +2 Trap +6% Radius +40% Duration of effect +3 Trap +9% Radius +60% Duration of effect +4 Trap +12% Radius +80% Duration of effect +5 Trap +15% Radius +100% Duration of effect +6 Trap +18% Radius +120% Duration of effect +8 Trap +25% Radius +160% Duration of effect

Oxidizer Traps

Description: Whoever steps on or destroys one of these traps will automatically detonate the other traps, making a large oxidant curtain.

Statistics:

Traps: 7

Cooldown: 55s

Explosion radius: 2M

Cloud Duration: 70s

Damage 560,000

PvP Damage: 120,000

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+1 Traps +3% Radius +10% Damage +30% Duration +2 Traps +6% Radius +20% Damage +60% Duration +3 Traps +9% Radius +30% Damage +90% Duration +4 Traps +12% Radius +40% Damage +120% Duration +5 Traps +15% Radius +50% Damage +150% Duration +6 Traps +18% Radius +60% Damage +180% Duration +8 Traps +25% Radius +100% Damage +250% Duration

Foam Traps

Description: Whoever activates these traps, will be trapped with the entanglement effect

Statistics:

Traps: 6

Cooldown: 60s

Blast radius: 2M

Tangle Duration: 10s

PvP Tangle Duration: 2s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+1 Traps +3% Radius +15% Tangle Duration +2 Traps +6% Radius +30% Tangle Duration +3 Traps +9% Radius +45% Tangle Duration +4 Traps +12% Radius +60% Tangle Duration +5 Traps +15% Radius +75% Tangle Duration +6 Traps +18% Radius +90% Tangle Duration +8 Traps +25% Radius +120% Tangle Duration

After obtaining the 8 obsidian keys, 1 skill will be unlocked along with a named object

Sticky Bomb Concussion

Description: This bomb is not lethal, however, it applies the altered state of shock to enemies within its blast radius

Statistics:

Cooldown: 45s

Effect radius: 3M

Distance: 50m

Shock Duration: 10s

PvP Concussion Duration: 3s

skill category 1 skill category 2 skill category 3 skill category 4 skill category 5 skill category 6 Overload
+10% Shock Duration +15% Skill Haste +15% Radius of Effect +20% Shock Duration +30% Skill Haste +30% Radius of Effect +30% Shock Duration +45% Skill Haste +45% Radius of Effect +40% Shock Duration +60% Skill Haste +60% Radius of Effect +50% Shock Duration +75% Skill Haste +75% Radius of Effect +60% Shock Duration +90% Skill Haste +90% Radius of Effect +100% Shock Duration +150% Skill Haste +120% Radius of Effect

EXOTIC EQUIPMENT

These exotic equipment and weapons belong to the agent of the second wave NY who helped faye lau in the first installment, as many know, it is not known what happened to this agent, and it is not known where he is, and everything they say that he really happened to him are mere speculations.

However, some notes we have obtained show that this agent has become an agent hunter.

To obtain the notes, the missions must be passed in a group of 4 agents without any agent being killed. If you wonder, if I have already done them, can they be obtained automatically? The answer is yes, if you have the decorations where no agent should die in the missions, these collectibles will be given to you automatically.

What do these notes have?

They will be encrypted messages, in which they will tell you what you must do to obtain the 8 exotic objects of the hunter

Once these messages are encrypted, you must do the missions or game modes that are asked of you and you must meet the requirements, once these requirements are met, 4 hunters will appear in the missions or game modes, once these hunters are defeated you will be given a obsidian key, the hunters' masks and a new hunter will appear, this hunter once defeated will drop an exotic at least 1 to any member of the squad

At the moment we do not know his name, however, I will use my nickname as an example in the inscriptions of exotic objects.

VEST

Watch collector

Inscription: "if you want a good vest, you should always wear a category 4 bulletproof vest, it is very resistant, the plate is easy to change and you can customize it to your liking"

-Alone Wolf Ex-Agent The Division

https://preview.redd.it/ojiztni2jlw61.png?width=1356&format=png&auto=webp&s=5b079a1c5aa9a7398439c90abcef2003bb51ce64

Attributes:

170,000 Protection

15% Weapon Damage

+1 Skill Category

Talents:

Hide….

PvE

When your protection is destroyed by the enemy, it will automatically release a smoke of a radius of 5 meters, the smoke will cause the enemy to try to find you, these enemies will have a question mark that means that they will be looking for you.

The change of the protection instead of taking 3 seconds, it will take 1.5 seconds, if the protection is destroyed and the new protection plate is applied within the next 5 seconds, this plate will not be consumed

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Cooldown 60s

PvP

When your protection is destroyed it will automatically release a smoke with a radius of 5 meters, the smoke will make your Nickname invisible to other players.

The change of the protection instead of taking 3 seconds, it will take 1.5 seconds, if the protection is destroyed and the new protection plate is applied within the next 5 seconds, this plate will not be consumed

Cooldown 90s

Disappear

Option 1

When your protection is destroyed for 15s your weapon damage increases by 30% if you did not apply the new plate, if you put on the new plate your weapon damage increases by 15%

Option 2

The second slot will be free to recalibrate it with a talent that the user wants, once the talent of the vest is recalibrated, it can never be modified again, so if you want another vest you will have to get it again.

MASK

Howl

Inscription: “Do you remember the first time you saw a ballistic mask? Not? I did and it was in a snowstorm in New York, in the Dark Zone "

-Alone Wolf Ex-Agent of The Division

https://preview.redd.it/f5hlzpfijlw61.jpg?width=476&format=pjpg&auto=webp&s=ae6579446f3480e1e7fa660f27ce56370a191166

Attributes:

170,000 Protection

15% Weapon Damage

+1 Skill Category

TALENT:

One for all

When you use this mask you will give bonuses to the team members, depending on your main attributes you will give them a certain advantage, these bonuses will NOT be applied to you

PvE:

For each primary protection attribute you will give 2% armor regeneration

For each main attribute of weapon damage you will give 25% damage per headshot

For each Tech attribute, you will give your teammates + 10% Skill Acceleration

PvP:

For each main protection attribute you will give 5% Protection Against Dangers

For each main attribute of weapon damage you will give + 3% weapon damage

For each Tech attribute, you will give your teammates + 5% skill health

KNEEPADS:

Hunter's Protector

Inscription: “You know something, agent, many agents tend to depend on their SHD skills 100%, without these skills they are completely useless, it is even usually fun to put these skills against them, and see how they can do nothing to save themselves. does it look like an agent? "

-Alone Wolf Ex-Agent of The Division

https://preview.redd.it/qgwok0qyjlw61.jpg?width=3180&format=pjpg&auto=webp&s=5dc6cf2a2440168ad3a56777b7a66b7a939e1cb4

Attributes:

170,000 Protection

15% Weapon Damage

+1 Skill Category

TALENT:

Altered System:

When moving from one coverage to another in a minimum of 8 M you will launch a pulse in a radius of 10 M, which will depend on your main attributes will be different modified pulses

REQUIREMENT: carry the 6 main attributes of the same type

PvE:

6 Weapon Attributes: Enemies that are in the radius will be under the burn state which lasts 15s

6 Protection Attributes: Enemies in radius will be in entanglement for 15 seconds

6 Electronics Attributes: Enemies in radius will be under the effect of Blinding for 15s

PvP:

6 Weapon Attributes: Will Cause an Explosion in a radius of 10 M, enemies that are hit by this explosion will have bleeding after being affected by the explosion which will last 10s

6 Protection Attributes: Will cause shock in a radius of 10 M, which will last 5 seconds, enemies that are hit, after losing the altered state of shock will lose 30% Protection against dangers

6 Attributes of Electronics: It will launch a special EMP pulse, which will ensure that those players who have lower skill category 6 will be hacked and will be put against them, they can be used by whoever issued the pulse or will be disabled for 30s, those players that are category 6, only their abilities will be destroyed, in case they are not equipped, they will be under the interruption effect for 10s (this last effect also applies to shields, if it is category 6 with protection attribute)

Skills that will be put against him: Drones (Attacker, Bomber) Turrets, Traps (if placed and depending on the trap) Stinger Swarm, Seeker Mines (If used), decoy (if used)

Skills that benefit the user: Swarms (except the stinger), Drones (Defender, Repairman and Tactician), Traps (That benefit the user), Support Station

Disabled Skills (Inactive): All in case of not being used or activity

Disabled Skills (Active): Shields and Chemical Lance

GLOVES:

Tusk

Inscription: “They say you can't beat the system, however you can break it, even the ISAC system of SHD agents and the ARNA system of Rogue agents is very easy to break or even deceive. "

-Alone Wolf Ex-Agent of The Division

https://preview.redd.it/3w38o9biklw61.jpg?width=2404&format=pjpg&auto=webp&s=5dcbb5db0dfd003fc3ed25a64b205ac879d95f06

Attributes:

170,000 Protection

15% Weapon Damage

+1 Skill Category

Talents

Hacking:

When equipping this piece you will be granted the following equipment bonus, both from the Supreme equipment and Equipment Lot, it will only activate the following bonuses of the horsemanship that you have, this piece will NOT increase the talents of the equipment lots.

Corruption:

PvE:

Having this piece will allow you to equip 2 exotic weapons instead of 1

PvP:

When equipping this piece, depending on the equipment you have, a secondary attribute bonus will be added to you.

  1. If the horsemanship is from a team lot, only 1 secondary attribute will be added to you, this attribute will depend on the majority of secondary attributes that are in the team

  2. If the equipment is of supreme equipment, 2 secondary attributes will be added to you, these secondary attributes will depend on the majority of secondary attributes that you have

  3. If the kit is a combination of equipment lot and supreme equipment, the secondary attribute (s) will depend on the riding category that is owned. (If it carries more pieces of equipment batch, 1 secondary attribute will be added, if it carries more pieces of supreme equipment, 2 secondary attributes will be added), likewise this attribute or attributes will depend on the majority that is in the equipment.

It will NOT apply with the perfect attributes of named objects (in case there is a perfect attribute and it matches the majority of secondary attributes, only the maximum of a normal attribute will be added)

EXAMPLES:

1.

Mask: Hunter's Fury +15% Weapon Damage +12% Critical damage Backpack: Hunter's Fury +15% Weapon Damage +12% Critical damage
Vest: Hunter's Fury +15% Weapon Damage +12% Damage Critical Gloves: Tusk +170,000 Armor +15% Weapon Damage +1 Skill Category
Holster: Open Direction +170,000 Armor +6% Critical Hit Chance Knee Pads: Open Directive +15% Weapon Damage +6% Critical Hit Chance

In this case, + 12% Critical Damage will be added as a secondary attribute

2.

Mask: DH whit Name +15 Weapon Damage +20% Headshot Damage +10% Hazard Protection Backpack: Beltstone Armory +170,000 Armor +10% Headshot Damage +10% Hazard Protection
Vest: Golan Whit Name +170,000 Armor +10% Headshot Damage +10% Hazard Protection Gloves: Tusk +170,000 Armor +15% Weapon Damage +1 Skill Category
Holster: Yahl Gear +170,000 Armor +10% Headshot Damage +10% Hazard Protection Knee Pads: Murakami Whit Name +170,000 Armor +1% Armor Regeneration +10% Hazard Protection

In this case, the secondary attributes that will be added would be +10 Damage to the head and + 10% Protection against dangers

3.

Mask: Aces and Eights +15% Weapon Damage +10% Headshot Damage Backpack: Aces and Eights +15% Weapon Damage +10% Headshot Damage
Vest: Airaldi Whit Name +15% Weapon Damage +10% Headshot Damage +8% weapon handling Gloves: Tusk +170,000 Armor +15% Weapon Damage +1 Skill Category
Holster: Aces and Eights +15% Weapon Damage +10% Headshot Damage Knee Pads: Providence +15% Weapon Damage +10% Headshot Damage +8% weapon handling

In this case, 2 bonus secondary attributes will be added, which would be + 8% Weapon handling and + 10% Damage to the head

3.

Mask: Airaldi +15% Weapon Damage +10% Headshot Damage +8% weapon handling Backpack: Providence +15% Weapon Damage +10% Headshot Damage +8% weapon handling
Vest: Airaldi Whit Name +15% Weapon Damage +10% Headshot Damage +8% weapon handling Gloves: Tusk +170,000 Armor +15% Weapon Damage +1 Skill Category
Holster: Aces and Eights +15% Weapon Damage +10% Headshot Damage Knee Pads: Aces and Eights +15% Weapon Damage +10% Headshot Damage

Holster

Edge of the Acha

Inscription: Have you ever felt cut by the edge of an Acha agent? I do and believe me that if I had not moved I would have died, however, my colleagues are not here to tell about it and as a memory of that day, I have this scar in my eye.

-Alone Wolf Ex-Agent of The Divisio

https://preview.redd.it/lbqrt9enplw61.png?width=1728&format=png&auto=webp&s=f19a61dc4e5ea0c4d2cd33b98b5c8c9ae04283d7

Attributes:

170,000 Protection

15% Weapon Damage

+1 Skill Category

TALENT:

The art of the hunter

When you shoot an enemy with your handgun you will have an armor bonus for each successful shot to the enemy's body, this protection will last 5s, for each shot you will get a 5% (2% in PvP) armor bonus up to a maximum of 10 stacks.

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SHOTGUN (M590A1)

Loneliness

Inscription: Have you ever thought about putting yourself in the shoes of the person who has a shotgun barrel in front of her eyes? I do not do it to avoid not shooting

-Alone Wolf Ex-Agent of The Division

https://preview.redd.it/ht2fl71wplw61.png?width=1262&format=png&auto=webp&s=971f6fda10a34d09c158234158f57bbd2ac9129f

Statistics:

Reload Time: 2.7s

Damage: 925.5K

Ammo: 7

Effective range: 20M

RPS: 95

Attributes:

15% Shotgun Damage

12% Health Damage

10% Armor Damage

Modifiers

Look: + 10% Critical Damage Chance

Magazine: +2 Shotgun Shells

Grip: + 10% Reload Speed

TALENT:

Strategy

When reloading the shotgun, the entire magazine will have a different ammunition that will benefit the user. The box showing the bullets that the weapon has will change color, which depending on the color will give some benefits, if you want to change the type of ammunition you can reload the shotgun even if it has all the bullets in the magazine.

PvE

Yellow: The pellets will be able to pierce the enemy, if there is an enemy behind this first, the pellets will hurt them too

Crimson: Ammo will take double damage at the cost of -15% cadence

Orange: Ammo will cause the altered burn state

Brown: The ammo will mark the enemy that has been hit, this enemy will take + 20% damage

Celeste: the ammunition will be a single projectile. when shooting the enemy's abilities they will be against him for 10s

Light Blue: This ammo will cause the altered state of blinding

PvP

Target: The ammunition will be a single projectile, which will change the sight of the weapon to that of a sniper

Purple: The ammunition will not cause damage, however the enemies that are hit by these projectiles will lose 20% Protection against dangers for 5s (the loss of protection against dangers will depend on the shot hit, each shot hit will be -2.5

protection against hazards)

Black: The pellets will be more centered, the pellet expansion will be 50% smaller

Strong Blue: Ammo will increase weapon cadence by 40%

Red: Headshot damage will increase by + 50%

Green: The ammunition will not cause damage, however the enemies that are hit with this ammunition will NOT receive healing from any source for 8s (depending on the shot hit, for each shot hit it will last 1s)

Pistol (M92F)

Inscription: When you have to survive with the only thing you have, even your pistol is usually your best survival tool, even more so in the middle of a storm in the city of NY.

-Alone Wolf Ex-Agent The Division

https://preview.redd.it/q2u89sl6qlw61.jpg?width=898&format=pjpg&auto=webp&s=80ba1a6c6516bbdfe0927e854712e491f86237af

Statistics:

Reload Time: 1.9s

Damage: 165.5K

Ammo: 25

Effective range: 50M

RPS: 370

Attributes:

15% Pistol Damage

10% Armor Damage

Modifiers

Look: + 15% Marksmanship

Magazine: 10 rounds

Grip: + 10% Reload Speed

Talent:

Survival instinct:

When shooting an enemy to the head it repairs your armor by 5% (2% in PvP) if it is shot to the body it will repair your armor by 2% (0.5% in PvP)

Assault Rifle (Rec 7)

Yesterday

Inscription: Yesterday money was a symbol of power, today it is a symbol of destruction, and all those who used to protect us, suddenly were overwhelmed, but that was yesterday, it was before deciding that where yesterday we could play, today we should fight, where This city that was just a place to live, today is the place where we are going to survive, because yesterday you were a simple citizen, today you are an agent, an agent of The Division, and because yesterday it was just like you, today I am the one who hunt

-Alone Wolf Ex-Agent of The Division

https://preview.redd.it/uns7uyghrlw61.png?width=1354&format=png&auto=webp&s=c2106d98a66d9b58b76ffa3fdbccde2795c71310

Statistics:

Reload Time: 3.5s

Damage: 75.5K

Ammo: 50

Effectiveness Range: 70M

RPS: 750

Attributes:

15% Assault Rifle Damage

12% Critical Damage

10% Armor Damage

Modifiers

Look: + 8% Critical Hit Chance

Magazine: +20 Bullets (40.0mm)

Grip: + 10% Weapon Handling

Talents:

To sting

When hitting a certain amount of bullets in the enemy, you and the members of the squad will have certain bonuses, When the 5 bonuses are completed the Predator Hunter talent will be activated

Hit 20: + 15% Critical Hit Chance

Hit 40: + 30% Armor Bonus (15% PvP)

60 hits: + 35% Skill Acceleration

Hit 80: 5% Protection Regeneration (2% in PvP)

100 hits: Overload

Predator Hunter

When all 5 bonuses are filled, you will gain immunity for 10s (5s in PvP)

GRENADES

Now new grenades will be added so that you can fulfill your objective in this hunt

In the open world these grenades can be used by any Player, regardless of the specialization they have, however, within the Dark Zone only 3 Grenades can be used and depending on the state they are within the Dark Zone

Concussion Grenade: Will apply the state of shock

Tear Gas Grenade: Will apply the altered state of confusion

Grenade DC-62: It will begin to lower the health of the enemies (Except elite enemies)

Eclipse Grenade: Will increase damage to enemies crossing this smoke by 15%

Smoke Grenade: It will lose the attention of the enemies towards the agent

Zarro Grenade: Deploy a zarro radius which will deal damage to enemies

Dark zone

Commotion: can be used by SHD agents (because agents in invaded dark areas can wait, agents at the door will not be available, agents in rogue or hunting status will not be able to use it

Eclipse: This grenade can be used by Rogue agents (however its effect drops to + 7.5% damage to agents that pass in the red smoke)

Smoke: Can be used by Hunt agents (in PvP it will hide the player's nickname for 10s when passing through the smoke)

Equipment with name:

New attributes and new talents will be added to upcoming named items

Backpack: Memento Replacement (This will be the named object when you open the box with the 8 obsidian keys)

Inscription: Have you seen my backpack Agent?

Perfect camouflage: When your armor is destroyed it will cast an EMP in a 5M radius, EMP duration 10s cooldown 15s

Vest: Anonymous

Inscription: Did you see the hit come agent?

Perfect Observer

Increases weapon and skill damage by 25% against enemies that have been marked by the scanner pulse

Holsters: + 20% Protection Against Hazards

Knee Pads: +30 Critical Damage

Gloves: + 12% Critical Hit Chance

Mask: + 25% Skill Damage

New Equipment Bundle

The Last Resort set will return since with the addition of grenades it will be useful to carry a player with this set

As I told you, I hope I have been able to make this publication the most comfortable for users who read this topic, and I would like to know your opinions and perhaps what you would like to change in these exotic outfits, I will add an extra image of some hunter masks that I have had mind.

I also want to leave you 2 messages that I want you to define, these messages are to be able to obtain some of the exotic objects, I will leave you 1 of exotic weapon and one of exotic equipment

MASKS:

MASKS

BASES

Pistol:
Show me your survival instinct in this destroyed society, here life is a risk, you could say that it is extreme survival, surprise me by completing your goal and in your stash you will have a reward

Vest:
To get my vest you must betray yours, betray 21 of yours where fear and greed rule, and whose rules do not exist, become a high risk target and we will have a battle, do not worry that no one will interfere, assassin my 4 hunters and I will face you, but that will be the least of your problems when you manage to defeat me

Source

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