Tom Clancy's The Division 2

The Division 1 Gear Sets revisited for The Division 2 – Part 2

Content of the article: "The Division 1 Gear Sets revisited for The Division 2 – Part 2"


Predator’s Mark

  • 2pc – +15% Bleed Status Effect
  • 3pc – +20% Reload Speed
  • 4pc – Talent: Predator’s Mark
    • Hit 10 shots without switching the target to make the target bleed for 50% of the damage (15% for PvP) already done by those bullets. Each enemy killed by the Predator’s Mark bleed will increase your rate of fire and reload speed by 10% for 15 seconds, a maximum of 50%.
  • Chest Talent: Predator's Claw
    • Bleed damage and duration from Predator’s Mark is increased by 20% (5% for PvP) for every red core attribute.
    • The Predator's Mark ignores the Status Effect Immunity of NPCs.
  • Backpack Talent: Predator's Speed
    • An enemy killed by the Predator’s Mark will apply the bleed to all targets within 10 meters of him.


Final Measure

  • 2pc – +30% Explosive Resistance
  • 3pc – +15% Hazard Protection
  • 4pc – Talent: Final Measure
    • Any hostile grenades, explosive drones, or mortars within 10 meters of you will be deactivated and add grenades to your inventory. Can only happen once every 15 seconds (30 for PvP).
    • When this happens, the player and all group members within 30 meters gain a buff based on the grenade/explosion type that was deactivated:
      • Incendiary / Tear Gas / Toxic: +1 Skill Tier for 10 seconds.
      • Fragmentation / Nail / Incendiary / EMP: +15% Total Weapon Damage (10% for PvP) for 10 seconds.
      • Flashbang / Concussion / Shock / Riot: +20% Bonus Armor (10% for PvP) for 10 seconds.
  • Chest Talent: Advanced Defuse
    • Increases the Final Measure's buffs strength:
      • Deactivation radius: from 10 meters to 15 meters.
      • Incendiary / Tear Gas / Toxic: +2 Skill Tier for 10 seconds.
      • Fragmentation / Nail / Incendiary / EMP: +30% Total Weapon Damage (20% for PvP) for 10 seconds.
      • Flashbang / Concussion / Shock / Riot: +30% Bonus Armor (20% for PvP) for 10 seconds.
  • Backpack Talent: Rapid Defuse
    • Decrease Final Measure’s cooldown from 15 seconds (30 for PvP) to 10 seconds (20 for PvP).
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Lone Star

  • 2pc – +100% Ammo Capacity
  • 3pc – +20% Weapon Handling
  • 4pc – Talent: Lone Star
    • When the weapon is holstered it is instantly reloaded.
    • When a weapon has 25% of its magazine remaining, there is a 50% chance to receive a bonus that activates when the final bullet is fired from the current magazine.
    • Once activated, the magazine is instantly refilled and the rate of fire is increased by 30%.
    • The bonus is canceled by reloading, swapping weapons, or exiting combat.
  • Chest Talent: Berserker
    • Each enemy killed increases by 10% the chance of activating the Lone Star bonus.
    • When the bonus is active, receive +30% Total Weapon Damage and +30% Weapon Handling.
  • Backpack Talent: Fast Change
    • Weapon swap speed is increased by 100%.


Hunter's Faith

  • 2pc – +100% Optimal Range
  • 3pc – +30% Marksman Rifle Weapon Handling
  • 4pc – Talent: Hunter's Faith
    • Hitting an enemy with a bolt action marksman rifle grants you and your group 1% – 25% (1% – 10% for PvP) of your Total Armor for 5 seconds. The further your shot (1 m – 25 m), the more bonus armor you and your group receive. Headshots double the bonus armor from Hunter's Faith.
    • Each consecutive shot with a bolt action marksman rifle that hits an enemy applies a debuff that slows him down by 10% (2% for PvP). After 5 consecutive hits, paralyze the enemy for 10 seconds (2 for PvP), amplifying all damage taken by 15% (5% for PvP). The debuff is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.
  • Chest Talent: Hunter's Calm
    • Increase Hunter's Faith bonus armor duration from 5 seconds to 10 seconds.
  • Backpack Talent: Hunter's Leniency
    • 2 consecutive missed shots are needed to lose Hunter's Faith debuff.
Read:  The Division 2 Weekly Vendor Reset 18/08/2020

Source: reddit.com

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