Tom Clancy's The Division 2

Title Update 11 PTS Phase 2 Patch Notes – September 11, 2020

Content of the article: "Title Update 11 PTS Phase 2 Patch Notes – September 11, 2020"


Welcome to the PTS Wave 2

We’re glad to see that you are participating in the Public Test Server for the upcoming Title Update 11. The PTS is a developer build meaning that some things you encounter will be a work in progress, bugs might be present and balance changes might not be final. We want you to be a part of the journey to make TU11 the best it can be, and we highly encourage you to leave your feedback and bug reports on the dedicated PTS forums.

Wave 2 focus is on improvements to The Summit and PvP balance changes. As always, feedback is appreciated in all areas but in particular the following areas are testing focuses:

 

  • The Summit PvE Game Mode
  • PvP Balance
  • Loot Quality (I.E., addressing the ‘rainbow loot’)

 


The Summit

  • Added greater variety and diversity in objective types as you progress through The Summit.
  • Changed the Hostage revive timer to be longer, giving more leeway to reach them before the objective fails.
  • Increased the radius of the hack zone for EMP objectives.
  • Increased the amount of loot caches scattered around the building, which contents scale with difficulty.
  • Reduced number of directives on Legendary Floors 91-100. Now has 3 random directives (previously had 4).

 


Gameplay Changes

Gear Mods

  • Reverted the increase to status effect resistance mod values from 20% back down to 10%
    Developer comment: After reviewing feedback and considering how the new generic gear mod slot system will impact the meta, we've decided to revert the changes to status effect resistance mods. The increase in flexibility towards achieving specific status effect immunity through generic gear mod slots will remain a net increase in player defense.
  • All "Improvised" crafted high-end gear now have generic mod slots, including gloves and knee-pads.
Read:  Build A twist on the average True Patriot build, The Debuffer.

 

Named Items

  • Deathgrips: Increased the armor on kill from +5% to +10%.
  • The Mop: Increased the armor on kill from +5% to +10%.

 

Exotics

  • Memento: Lowered the bonus armor gained on trophy pick up from +20% to +10% per armor core but the bonus armor gained now stacks

 

Gear Sets

  • Eclipse Protocol
    • Lowered Indirect Transmission on kill status effect spread from 15m to 10m.
    • Proliferation now increases the range of Indirect Transmission from 10m to 15m.
    • Increased Symptom Aggravator damage amplification from 15% to 30%.

 

Talents

  • Obliterate: Increased the number of maximum stacks of total weapon damage from 15 to 25

 

PvP

  • Reduced the global PvP damage modifier from 0.35 to 0.3
  • Reverted previous changes to the pistol, rifle, and MMR PvP damage modifiers to pre-10.1 values (buff)
  • Small increase to shotgun PvP damage modifier to match global damage reduction and retain pre-TU11 TTK
  • Slight reduction to overall SMG PvP damage.

 

Developer comment: The above changes should result in a small increase to TTK at medium/close range, while keeping rifles and MMRs deadly at long ranges.

  • Crusader, Reflector, and Striker shields now take 33% more damage in PvP
  • Riot Foam Chem Launcher base ensnare duration lowered from 3s to 2s in PvP
  • Firewall specialization talent Fiery Response no longer applies a 5m burn on armor break in PvP
  • Eclipse Protocol's Indirect Transmission on kill status effect spread lowered from 15m to 5m in PvP (7m with Proliferation chest talent)
  • Lady Death's Breathe Free weapon damage amplification effect lowered from 75% to 50% in PvP
  • Headhunter buff duration lowered from 30s to 5s in PvP
  • Headhunter damage bonus lowered from 40% to 20% in PvP (25% with Perfect Headhunter)
Read:  Manhunt Leagues should have multiple tiers of difficulty.

 


Bug Fixes

  • Fixed an issue which allowed players to finish the 100th floor in The Summit without actually killing the enemies.
  • Fixed an issue causing only one type of enemy to spawn in The Summit on Legendary difficulty.
  • Fixed an issue causing enemies to shoot through walls on the 100th floor in The Summit.
  • Fixed an issue that caused you to be matched with a The Summit group when matchmaking for main missions.
  • Fixed an issue causing the SHD crate disappear briefly after completing the “Hold SHD Crate” objective in The Summit.
  • Fixed missing Specialization Tutorial when boosting a new character to level 30.
  • Fixed an issue which caused all trap variants to become stuck in the ceiling.

 


=> Source

Source: reddit.com

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