For those unaware, a leaker posted screenshots and details about Warhammer 3 on /twg/ on 4chan that were rather swiftly deleted. Since it might be a pain to scroll through the comments, I thought it would be easier just to compile what leaker anon wrote here in one spot. If you wish to see one of the screenshots, please check this thread.
Mighty thanks to /u/lemonsofliberty for finding most of these. Please give them a mighty pat on the back for scrounging around for these. I'm just a dummy who copy and pasted it to one thread for everyone's convenience.
The battle was called Assault on the Brass Citadel and the map is said citadel.
It was a battle with Kislev vs. Khorne Daemons. It was apparently part of the campaign, but the formula was a bit different than in other TW titles.
Basically, you had to go through the map with your forces and secure capture points, while being assaulted by waves upon waves of chaos. Kinda reminded me of some historical battles from other games, like Teutoburg in Rome 2, but with actual mission objectives. Battle was wild af, by the time my first units got to the last objective, I was still skirmishing near the first one.
I didn't play all of WH1&2, so not sure how these work, but the mission reminded me of Dawn of War for some reason, with the map being structured very similarly. It was more of a "siege" since each of the capture points was also part of a bigger fortress, which you could reinforce by spending supplies/points. You could also use them to buy new units mid-battle, upgrade units you already have and build shit like towers etc. They literally use words tower defence in the PR. Also, enemies were coming in waves with the clock showing you how much time you have until next attack.
In general it's supposed to be something entirely new, for boss battles in the campaign.
There wasn't a "LL" for Chaos, just a boss at the end which I think was a random bloodthirster (similar to the one from the trailer, called Exalted Greater Champion). For Kislev it was Katarina (she's literally surfing on ice she's creating like iceman from xmen and she cute). There was also lower-level lord, Vitali Slekta or sth like that – a guy riding big bear with tusks/horns. Bear Cav is op as fuck and they have a lot more type of bears in general, including big one that pukes ice. .
Katarin has thick accent "The Peoples Rrrruler!"
In regards to questions on if the survival mode was a "MOBA".
None of these has anything to do with moba genre though. It's bretty gud, by buildings I meant defensive structures, like barricades, so no basebuilding. Also, keep in mind that it's not a competitive mode, it's for campaign. You're the one taking the VPs and the progression is rather linear (because of how map is constructed) so it's not like you'll be running around the map constantly retaking shit.
Oh and one more thing I never mentioned – most enemy units are nerfed in this mode, but there's also much more or them so that you can have this "survival" feel to the gameplay without getting obliterated right away, because enemies are endless.
let me just say that survival battles still play like TW battles, just far longer and micro-intense. I didn't see how they interact with the campaign, but I doubt you end them with your spawned units still in your army.
It reminded me of stuff like capital battles in Dawn of War: Dark Crusade tbh.
On Katarin's "ice-skating" animations
She was randomly using it while running, it's not permanent.
On whether or not there were any dueling animations.
It think there were some animations when my elemental bear fought a bloodthirster, but then again a wasn't paying close attention to individual animations as my time was limited. I may now more when CA sends me my footage. I definitely didn't get any custom death animation, as the demon was killed by ranged attack.
Oh, and Khornates did use some ranged units, though it was arty (skull cannon)
In regards to difficulty of the mission.
Definitely micro-intensive. I had to use my lighter units to redirect chunks of each waves of enemies, because some of my defences might've crumbled if I just took on all enemies at once. It was also rather long, so I had some issues to fix from time to time, though by the end my army was pretty op and I managed the Bloodthirster fairly well.
Keep in mind that enemy units are constantly spawning in waves and are weaker than normal, so you're focuses on not getting swarmed, rather than breaking the enemy, like you would in normal battle. I also suspect it will be much more tricky on VH
On performance and graphics
Framedrops mostly when new waves were spawned, though not much. Battlemap looks phenomenal, but that's kinda standard at this point.
On whether Kislev has rifle units
Streltsi is the main ranged unit I think. They have rifles, there's a separate unit with bows
If there's anything I've missed please inform me and I'll edit the OP as quickly as I can.
EDIT I found some more details from the archived threads
As for magic, it focuses on slowing down enemies, and buffing your own.
Crystal Sanctuary: better dmg resistance, but unit can't move.
Frost Blades: buff for attack and AP.
ice Maiden’s Kiss:frosty breath that slows enemies and damage them Death Frost: dmg over time
Ice sheet: speed and charge reduction
Heart of Winter: evolving AOE that does more dmg with each stage.
On Khorne units
For Khorne it was mostly Bloodletters, Skullcrushers, Bloodthirster (1), Skull Cannons, these Warriors that leaked – the usual, nothing really eye catching.
no mention, in general it was only a showcase of a new type of battle, supposedly
- So I went back and played Total War Empire after many many years, my thoughts:
- Devs, can you please just make a Horde/Survival mode
- CMV: The best difficulty setting for TWW2 is Very Hard / Normal
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