War Thunder

1.101.1.40 → 2.0.0.8 changes Part 5

Content of the article: "1.101.1.40 → 2.0.0.8 changes Part 5"



Previous one: https://www.reddit.com/r/Warthunder/comments/jp9ve3/1101140_2008_changes_part_4/


1.101.1.40 → 2.0.0.8 changes: Part 5

  • New AI ships for EC.
  • All cruisers, destroyers, K-Boot Typ 1937 , Peacock (P 239) – now has an anchor.
  • All cruisers – compartment HPs lowered
  • Admiral Graf Spee, Admiral Hipper, Emden, Köln (Königsberg c.), Bartolomeo Colleoni, Attilio Regolo – engine room HP slightly increased.
  • Leipzig, Zara, Kako, Tama , Mogami, Mikuma, Sendai, Arethusa (26), Belfast (C 35), Enterprise (D 52), Hawkins (D 86), London (69), York (90), Atlanta (CL-51), Brooklyn (CL-40), Helena (CL-50), Cleveland (CL-55), Northampton (CA-26), Raleigh (CL-7), Trenton (CL-11), Portland (CA-33), Krasnyy Kavkaz – engine room HP slightly increased.
  • Admiral Graf Spee, Mogami, Tone, Northampton (CA-26) – auxiliary ammo storage HP increased.
  • All heavy cruisers, Mikuma, Suzuya – hull damage threshold: 90000 → 60000.
  • Wolf (WL) , Leopard (LP) , Turbine (TB), Destroyer No. 19 , Churchill (I 45) , Barker (DD-213) , Litchfield (DD-336) , Frunze – can now spawn 3 times.
  • Köln (F 220) – first-stage ammo storage HP lowered.
  • Admiral Hipper – crew: 1400 → 1403.
  • Köln (Königsberg c.) – crew: 820 → 824.
  • Nürnberg – crew: 935 → 937.
  • Attilio Regolo – crew: 420 → 424.
  • Kako – crew: 616 → 619.
  • Tone – crew: 877 → 882.
  • Tama – crew: 438 → 442, mine HPs lowered.
  • Destroyer No. 19 – received Type 1 SAP as Tier III mod.
  • Hatsukari – received Type 1 SAP as Tier IV mod.
  • Yūgumo – Type 96 25mm Anti-Aircraft Machine Gun: yaw speed: 50 °/s → 12 °/s, pitch speed: 55 °/s → 10 °/s, ammo: 1950 → 1500.
  • Arethusa (26) – crew: 623 → 624.
  • Belfast (C 35) – crew: 956 → 957.
  • Leander (75) – crew: 767 → 771.
  • London (69) – crew: 793 → 796.
  • Peacock (P 239) – received shell ejection.
  • Tiger (C 20), Northampton (CA-26) – charge storage HP lowered.
  • Atlanta (CL-51) – crew: 623 → 625.
  • Pensacola (CA-24) – crew: 653 → 654.
  • Brooklyn (CL-40) – crew: 868 → 869, main calibre turret HPs lowered.
  • Cleveland (CL-55) – crew: 1255 → 1256.
  • Chapayev – crew: 1184 → 1186.
  • Kirov – crew: 692 → 695.
  • Krasnyy Krym – crew: 852 → 854.
  • New bombs – FAB-50x, FAB-100x, FAB-250x, FAB-500x, FAB-1000x. (Only their model differs, but that can't be viewed as CDK is broken due to the Dagor 6.0 update.)
  • 40mm akan m/70B, Bofors 57mm Gun L/70 Mk. 1 – they now use the new Begleitpanzer reload sound.
  • 163mm Roland 1 SAM – reload time: 10 sec → 5 sec.
  • All ground HE now have the same fuse delay of 0 m.
  • All ground HESH and HEAT now have the same fuse delay of 0.05 m.
  • All ground HE and HEAT now have the same fuse sensitivity of 0.1 mm.
  • Reworked every weapon's FX.
  • Mistral SATCP – fuse sensitivity: 10 mm → 0.1 mm.
  • HOT (all):
    • maxAxisValues: 0.5 → 0.35
    • new line: ' "maxLaunchAngle": 20 '.
  • 9M114 Kokon:
    • maxAxisValues: 0.5 → 0.2
    • new line: ' "spinOffset": 0.4 '
    • new line: ' "spinFreq": 1.5 '
  • 9M120 Ataka – maxAxisValues: 0.5 → 0.2. (Probably affects manoeuvrability.)
  • 9M120M Ataka-M:
    • maxAxisValues: 0.5 → 0.2
    • new line: ' "maxLaunchAngle": 20 '
    • new line: ' "spinOffset": 0.4 '
    • new line: ' "spinFreq": 1.6 '
  • 9M127 Vikhr:
    • maxAxisValues: 0.5 → 0.2
    • autoAimingMaxAngle: 10 → 5
    • new line: ' "maxLaunchAngle": 3 '
    • new line: ' "spinOffset": 0.4 '
    • new line: ' "spinFreq": 1.7 '
  • 9M14-2 Malyutka-2, 9M17P Falanga-PV:
    • new line: ' "maxLaunchAngle": 20 '
    • new line: ' "spinOffset": 0.4 '
    • new line: ' "spinFreq": 1.3 '
  • 9M14M Malyutka-M, 9M17M Falanga-M:
    • maxAxisValues: 0.5 → 0.2
    • new line: ' "maxLaunchAngle": 20 '
    • new line: ' "spinOffset": 0.4 '
    • new line: ' "spinFreq": 1.3 '
  • BGM-71 TOW, BGM-71 TOW-2:
    • maxAxisValues: 0.5 → 0.3
    • new line: ' "maxLaunchAngle": 20 '
    • new line: ' "spinOffset": 0.4 '
    • new line: ' "spinFreq": 1.7 '
  • R530E, R550, Shafrir, PL-2, R-13M, R-3R, R-3S, R-60, R-60M, Rb.24, Rb.24J, Fireflash, AIM-9 (all) – now has a fire delay of 0.15 sec.
  • R530, AIM-7C, AIM-7D, AIM-7E – now has a fire delay of 0.25 sec.
  • Fireflash – explosive weight: 20 kg → 7 kg, new line: ' "rotationRocketX": 15 '.
  • 102mm ROBL Mk. IX, 4-inch/45 Mk. XVI, 102mm ROQF 4-inch Mk. V, 4-inch/50 Mk. 9, 4.5-inch ROQF Mk. IV, 4.5-inch ROQF Mk. V – aimMaxDist: 20000 m → 12000 m, attackMaxDist: 15000 m → 10000 m.
  • 45 Caliber Type 10 12cm Naval Gun – new shell: Type 1 SAP.
  • 45 Caliber Type 10 12cm Naval Gun, Cannone OTO da 120/45 Mod. 26, 45 Caliber 10th Year Type 12cm Naval Gun, 45 Caliber Type 3 12cm Naval Gun, Cannone Ansaldo da 120/50 Mod. 26, Cannone OTO da 120/50 Mod. 36, 12,7cm S.K. C/34 – all shells max distance: 50000 m → 20000 m.
  • 130mm/50 obr. 1913g. – new shells: 130 mm pat.1911 HE, 130 mm pat.1911 SAP.
  • Honolulu, Iwo Jima, Palau Islands, Saipan – the playable area has been doubled.
  • F-4E – stock RB rep cost: 11190 SL → 12980 SL.
  • F-4EJ – stock RB rep cost: 11490 SL → 13370 SL.
  • Phantom FGR. 2 – stock RB rep cost: 8730 SL → 10060 SL.
  • T 18B-2:
    • Wings repair, Fuselage repair, Engine, Radiator, Offensive 20 mm, Turret 13 mm, Offensive 13 mm, Offensive 57 mm, m/51: 3900 RP → 2400 RP, 5100 SL → 5200 SL, 220 GE → 230 GE.
    • New cover: 5100 RP → 3100 RP, 6600 → 6700, rep cost slightly increased.
    • Airframe, Compressor, New 20 mm cannons, New 13 mm MGs, m/49A: 3500 → 2100 RP.
    • Engine injection, New 13 mm MGs (turret), New 57 mm cannons, m/49: 5100 RP → 3100 RP, 6600 SL → 6700 SL.
  • Almost all aircraft – rep cost of New Cover mod slightly increased, at the same time their stock repair cost was slightly lowered.
  • T-72B (1989) – stock AB / SB rep cost: 5840 / 10950 SL → 5170 / 9840 SL.
  • T-72B3:
    • Parts: 7500 RP → 4500 RP.
    • FPE: 5700 RP → 3300 RP, 17000 SL → 16000 SL, 300 GE → 290 GE.
    • Tracks, Filters, Horizontal drive, Vertical drive, Crew replenishment, Smoke grenade, 3BM22, 9M119M1: 25000 RP → 15000 RP.
    • Suspension, Brakes, Adjustment of fire, Laser rangefinder, Thermals: 19000 RP → 11000 RP, 17000 SL → 16000 SL, 300 → 290 GE.
    • Transmission, Engine, Artillery, ESS, T-72B3 UBH, 3BM42: 27000 RP → 16000 RP, 430 GE → 420 GE.
  • Pz.Kpfw. III E – RP, SL and rep cost set to 0 as it'll be a reserve vehicle.
  • Fla.Rak.Pz. 1:
    • Parts: 9900 RP → 6000 RP, 29000 SL → 30000 SL, 420 GE → 430 GE.
    • FPE: 6600 RP → 3900 RP.
    • Tracks, Horizontal drive: 33000 RP → 20000 RP, 29000 SL → 30000 SL, 420 GE → 430 GE.
    • Suspension, Brakes, Roland 3, Airstrike: 22000 RP → 13000 RP.
    • Filters, Vertical drive, Crew replenishment, Smoke grenades: 31000 RP → 19000 RP, 27000 SL → 28000 SL.
    • Transmission, Engine, Artillery, Rangefinder, Improved optics: 32000 RP → 19000 RP, 410 GE → 400 GE.
  • Leclerc S1:
    • Parts: 7500 RP → 4500 RP.
    • FPE: 8400 RP → 5100 RP.
    • Tracks, Filters, Horizontal drive, Vertical drive, Crew replenishment, OFL 120 G1, Laser rangefinder, Smoke grenade: 25000 RP → 15000 RP.
    • Suspension, Brakes, Adjustment of fire: 28000 RP → 17000 RP.
    • Transmission, Engine, Artillery, OFL 120 F1, Thermals: 32000 RP → 19000 RP.
  • Stuart III – AB BR: 1.7 → 2.0.
  • Maus, E 100:
    • Parts: 6000 RP → 3600 RP, 14000 SL → 8300 SL, 270 GE → 170 GE.
    • FPE: 3400 RP → 4000 RP, 7900 SL → 9400 SL, 150 GE → 190 GE.
    • Tracks, Horizontal drive: 9200 RP → 5500 RP, 14000 SL → 8300 SL, 270 GE → 170 GE.
    • Suspension, Brakes, Adjustment of fire: 5200 RP → 6200 RP, 7900 SL → 9400 SL, 150 GE → 190 GE.
    • Filters, Vertical drive, Crew replenishment: 350 GE → 370 GE.
    • Transmission, Engine, Smoke grenades: 320 GE → 340 GE.
    • Pz.Gr. 43: Tier II → Tier I, 5200 RP → 5500 RP, 7900 SL → 8300 SL, 150 GE → 170 GE.
    • Pz.Gr. 43: 150 SL → 110 SL. (per shot)
    • 12,8/8,8 Pz.Gr. TS: Tier IV, 11000 RP, 17000 SL, 340 GE, 220 SL per shot.
    • Hl.Gr. 38C: 5200 RP → 6200 RP, 7900 SL → 9400 SL, 320 GE → 190 GE.
    • K.Gr.Rot Nb.: Tier IV → I, 11000 RP → 5500 RP, 17000 SL → 8300 SL, 320 GE → 170 GE.
  • M60A2:
    • Parts: 5400 RP → 3300 RP, 420 GE → 430 GE.
    • FPE: 3600 RP → 2200 RP.
    • Tracks, Horizontal drive: 18000 RP → 11000 RP, 420 GE → 430 GE.
    • Suspension, Brakes, Adjustment of fire, MGM-51B: 12000 RP → 7300 RP.
    • Filters, Vertical drive, Crew replenishment, Smoke grenade: 17000 RP → 10000 RP, 16000 SL → 15000 SL, 400 GE → 390 GE.
    • Transmission, Engine, Artillery, Laser rangefinder, NVD: 18000 RP → 10000 RP, 17000 SL → 15000 SL, 420 GE → 390 GE.
  • Leopard 2 A5:
    • Parts: 7500 RP → 4500 RP.
    • FPE: 8400 RP → 5100 RP.
    • Tracks, Filters, Horizontal drive, Vertical drive, Crew replenishment, DM23, Smoke grenade, Thermals: 25000 RP → 15000 RP.
    • Suspension, Brakes, Adjustment of fire: 28000 RP → 17000 RP.
    • Transmission, Engine, Artillery, DM33, Laser rangefinder: 32000 RP → 19000 RP.
  • Strv 122:
    • Parts: 9900 RP → 6000 RP, 29000 SL → 30000 SL.
    • FPE: 6600 RP → 3900 RP, 300 GE → 290 GE.
    • Tracks, Horizontal drive: 33000 RP → 20000 RP, 29000 SL → 30000 SL.
    • Suspension, Brakes, Adjustment of fire, slsgr m/95: 22000 RP → 13000 RP, 300 GE → 290 GE.
    • Filters, Vertical drive, Crew replenishment, Smoke grenade: 25000 RP → 15000 RP.
    • Transmission, Engine, Artillery, DM33, Laser rangefinder: 32000 RP → 19000 RP.
  • Rooikat Mk. 1D:
    • Parts: 7500 RP → 4500 RP.
    • FPE: 6600 RP → 3900 RP, 20000 SL → 19000 SL, 320 GE → 310 GE.
    • Wheels, Horizontal drive, NVD: 25000 RP → 15000 RP.
    • Suspension, Brakes, Adjustment of fire, Airstrike: 22000 RP → 13000 RP, 20000 SL → 19000 SL, 320 GE → 310 GE.
    • Filters, Vertical drive, Crew replenishment, Improved optics: 31000 RP → 18000 RP, 28000 SL → 27000 SL, 450 GE → 430 GE.
    • Transmission, Engine, Artillery, Laser rangefinder, ESS, Smoke grenades: 27000 RP → 16000 RP, 390 GE → 380 GE.
  • Falcon – stock SB rep cost: 4760 SL → 5130 SL.
  • AMX 50 Surbaissé – stock SB rep cost: 7960 SL → 7170 SL.
  • CM-25:
    • Parts: 5400 RP → 3300 RP.
    • FPE: 4500 RP → 2700 RP.
    • Tracks, Horizontal drive, TOW-2B: 18000 RP → 11000 RP.
    • Suspension, Brakes: 15000 RP → 9100 RP.
    • Filters, Transmission, Engine, Vertical drive, Crew replenishment, NVD, Smoke grenade: 22000 RP → 13000 RP.
  • Basically every ship's every RP, SL and GE cost changed due to the splitting of the tree.
  • Every air mission had its time limit set to 25 minutes.
  • On the following maps some of the AI targets were ten times faster than others, this has been fixed – : Desert Coast, African Island Crater, Pacific Hidden Base, Fjords, Ireland, Korsun, Normandy,Poland, Port Moresby, Ruhr, Spain, Guiana Highlands, Wake Island.
  • The following maps had their score limit increased from 2400 to 7000, and their death penalty multiplier from 0 to 0.2 (now one's death counts toward the ticket bleed) – : Iron Range, Fjords, Ireland, Greece, Moscow, Green Ridge, Poland, Rice Terraces, Top of the World.
  • The following maps had their score limit increased from 2800 to 7000, and their death penalty multiplier from 0 to 0.2 (now one's death counts toward the ticket bleed) – Normandy.
  • The following maps had their score limit increased from 2400 to 7600, and their death penalty multiplier from 0 to 0.2 (now one's death counts toward the ticket bleed) – Spain, Guiana Highlands.
  • The following maps had their score limit increased from 2400 to 7600, and their death penalty multiplier from 0 to 0.4 (now one's death counts toward the ticket bleed) – Normandy.
  • Berlin – the number of T-34-85s reduced.
  • Iwo Jima – added more cargo ships.
  • Container Port – spawn points moved on the briefing map.
  • Container Port – spawn and capture points moved on the briefing map.
  • Tunisia – there will now be two spawns for each team instead of one.
  • Mozdok heli test flight – T-90A added.
  • That should be all.

Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/1.101.1.40..2.0.0.8



Current dev version – 2.0.0.8

Current live version – 1.101.1.40



Source: reddit.com

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