Warframe

Blacksteel’s Guide To Warframe Passive/Archwing Interactions In Space Combat

Hi all! I was doing some theorycrafting for Archwing builds because I'm a huge nerd like that and I couldn't find any solid resources for which Warframe passives affect Archwings, so I decided to make one. Without further ado, here is Blacksteel's Guide To Warframe Passives In Archwing Space Combat:

Please note that this is a guide for space combat only and playtesting was done primarily on regular Archwing missions as well as some Railjack. For each frame I will list whether it was tested on Archwing missions (AW), Railjack missions (RJ), or both (AW+RJ). Some of these frames may function differently in open world or aquatic zones.

General Notes:

-In space combat, all functional Warframe passives with ranges appear to have their ranges quadrupled. The passive effects listed below take this into account.

-Some Warframes have passives with multiple effects, only some of which apply in space combat. The passive effects listed below for each Warframe are the entirety of the benefit in Archwing mode.

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Warframes With Passives That Apply In All Space Combat:

Ash

  • Tested In: AW
  • Effect: Slash procs from weapons and abilities do 25% more damage and last 50% longer
  • Notes: None

Atlas

  • Tested In: AW
  • Effect: Immune to knockdowns
  • Notes:
    • This appears to apply to all terrain collisions
    • This passive does NOT negate collision damage. It is very easy to accidentally kill yourself through repeated collisions

Banshee

  • Tested In: AW
  • Effect: All weapons are silent
  • Notes: None

Ember

  • Tested In: AW
  • Effect: Gain 5% Ability Strength for each enemy within 200m with an active Heat status
  • Notes: None

Equinox

  • Tested In: AW
  • Effect: Health Orbs also restore 10% of the refill amount as Energy and Energy Orbs also restore 10% of the refill amount as Health
  • Notes:
    • Restoration amount is based on the refill value of the orb, not the amount of health/energy actually restored. E.g. if Equinox's Archwing picks up a Large Energy Orb, which restores 50 Energy, but was only 10 Energy away from being full, her passive will still restore 5 Health.
    • Cannot collect Health Orbs while Health is full or Energy Orbs when Energy is full

Gara

  • Tested In: AW
  • Effect: While in light, chance to blind enemies within 48 meters for 10 seconds
  • Notes:
    • It is not always clear what counts as being in light

Gauss

  • Tested In: AW+RJ
  • Effect: Bonus Shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 120% for recharge rate and 80% for recharge delay when the battery is full.
  • Notes:
    • In Archwing missions Gauss's battery will always count as being at 80%, granting 96% Shield Recharge Rate and 64% reduced Shield Recharge Delay
    • In Railjack missions the effect uses Gauss's current Battery charge
    • Movement while in Archwing generates Battery charge
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Harrow

  • Tested In: AW
  • Effect: 200% maximum Overshield capacity (i.e. 2400 maximum Overshield)
  • Notes:
    • AFAIK the only way to gain Overshield in Archwing is using Squad Shield Restores

Hildryn

  • Tested In: AW
  • Effect: Energy Orbs restore 25 Shield and reset Shield Recharge Delay (i.e. Shield immediately starts regenerating). Shield Gating damage immunity lasts for 3s
  • Notes:
    • Shield does not block Toxin damage
    • Overshield does not have pseudo-gating
    • Cannot collect Energy Orbs when Energy is full

Ivara

  • Tested In: AW
  • Effect: 80m radius Enemy Radar
  • Notes:
    • Stacks with other sources of Enemy Radar

Mesa

  • Tested In: AW
  • Effect: +50 health when no melee weapon is equipped
  • Notes:
    • Requires no equipped melee weapon, not no equipped Arch-Melee weapon
    • Bonus is additive (i.e. it does not scale with +% Health mods)

Mirage

  • Tested In: AW
  • Effect: 50% faster maneuver speed
  • Notes: None

Nekros

  • Tested In: AW
  • Effect: Gain 5 health whenever an enemy dies within 40m
  • Notes: None

Nova

  • Tested In: AW
  • Effect: When knocked down, create an explosion that deals 250 Blast damage and knocks down enemies within 24m
  • Notes:
    • Knockdowns from terrain collision trigger this effect

Nyx

  • Tested In: AW
  • Effect: Enemies targeting Nyx are 20% less accurate
  • Notes: None

Protea

  • Tested In: AW
  • Effect: After casting 3 abilities, the next ability gains +100% Ability Strength
  • Notes:
    • The UI element that tracks this is not visible while in Archwing

Revenant

  • Tested In: AW
  • Effect: When Shield is depleted, releases a radial blast that knocks down nearby enemies
  • Notes: None

Saryn

  • Tested In: AW
  • Effect: Status effects from weapons and abilities last 25% longer
  • Notes: None

Trinity

  • Tested In: AW
  • Effect: Commences revival of allies in bleedout 25% faster and from 50% further away.
  • Notes: None

Valkyr

  • Tested In: AW
  • Effect: Recover from knockdowns 50% faster
  • Notes:
    • This includes knockdowns from terrain collisions

Xaku

  • Tested In: AW+RJ
  • Effect: 25% chance to ignore weapon attacks and 25% reduced AoE damage taken
  • Notes:
    • Does not affect Toxin damage and procs
    • The Vast Untime is removed when Xaku enters Archwing mode, so he cannot gain the increased effect of his passive while in Archwing

——————————————————————————————————————-

Warframes With Passives That Apply Only In Railjack:
(These are passives that interact with mechanics only accessible while not in Archwing)

Baruuk

  • Tested In: RJ
  • Effect: Gain up to 50% damage reduction as Restraint meter decreases
  • Notes:
    • The strength of this effect is based on Baruuk's current Restraint while not in Archwing

Grendel

  • Tested In: RJ
  • Effect: Gain 50 Armor for each enemy swallowed with Feast that is currently being digested
  • Notes:
    • While in Archwing mode and digesting at least 1 enemy, Feast's Energy drain applies to the Archwing's Energy pool.
    • Bonus is additive (i.e. it does not scale with +% Armor mods)
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Nidus

  • Tested In: RJ
  • Effect: If dealt lethal damage while having at least 15 stacks of Mutation, sacrifice 15 stacks of Mutation to restore 50% of Health and gain 5s of invulnerability
  • Notes:
    • Nidus loses all stacks of Mutation without his passive triggering if he is dealt lethal damage with fewer than 15 stacks

Wukong

  • Tested In: AW+RJ
  • Effect: Special, see below
  • Notes:
    • Wukong's passive does not trigger in Archwing. If Wukong dies while in Archwing mode, he will not be revived and he will not consume one of his passive charges.
    • If Wukong receives lethal damage while not in Archwing and his passive is triggered, the buff granted by his passive will apply to Archwing mode.

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Warframes With Passives That Do Not Apply To Archwings:

Excalibur

  • Tested In: AW
  • Notes:
    • Does not apply to any Arch-Melee weapon, including the ones categorized as swords

Garuda

  • Tested In: AW+RJ
  • Notes:
    • Shows the icon for her ability, which appears to be based on the lower of Garuda's Health and the Archwing's Health, despite having no effect

Inaros

  • Tested In: AW
  • Notes: None

Lavos

  • Tested In: AW
  • Notes: None

Limbo

  • Tested In: AW
  • Notes: None

Octavia

  • Tested In: AW
  • Notes: None

Sevagoth

  • Tested In: AW
  • Notes: None

Titania

  • Tested In: AW
  • Notes: None

Vauban

  • Tested In: AW
  • Notes: None

Volt

  • Tested In: AW
  • Notes: None

Wisp

  • Tested In: AW
  • Notes:
    • In addition to not working, Wisp appears to cause a graphical glitch with Itzal's Penumbra – the skill will still work, but it does not show the Archwing as invisible.

Zephyr

  • Tested In: AW
  • Notes: None

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Warframes With Passives That Are Not Applicable To Archwing Gameplay:
(These are passives that interact with mechanics only accessible while not in Archwing that do not provide any benefit while in Archwing mode)

Chroma

Frost

Hydroid

Khora

Loki

Mag

Nezha

Oberon

Rhino

——————————————————————————————————————-

There you have it folks, a complete list of how Warframe passives affect Archwing space combat. Finally, after lots of playtesting here are my Top 5 Picks For Best Archwing Pilot:

5) Trinity
Her passive isn't as exciting as some of the other ones, but it is incredibly helpful in group play. Especially since precise maneuvering is not the Archwing's strong suit.

4) Nidus
His passive only works in Railjack and takes some setting up, but as the only functioning avoid death mechanic on the list it's hard to pass up.

3) Hildryn
While she didn't take the #1 spot, Hildryn has been the go-to Archwing pilot for a lot of people for a long time, and with good reason. More than double the standard invulnerability window from Shield Gating coupled with gaining flat Shield and immediately starting to regen on Energy Orb pickups (which are extremely common drops in AW missions) makes Hildryn virtually indestructible.

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2) Protea
I was floored when I found out that her passive works in Archwing mode. With a grand total of 20% increased Ability Strength available on Archwing mods (or 55% if you have the Prime version), a 100% increase to an Archwing ability's Ability Strength is insanely powerful. Personally I'm a fan of jumping in Itzal with her and summoning a cloud of 22 Fighter Drones, and that's just one of the possibilities!

1) Gauss
Not who I would have expected to top the list, but his passive is Just. So. Freaking. Good. He's not reliant on anything external to make Shield regen delay essentially negligible AND make Shield regen stupidly fast. Hands down my top pick for Railjack because combined with Superior Defenses if you can avoid taking damage for 0.3 seconds you will start regenerating 20% of your Shield per second, no gimmicks required. In a game mode full of enemy fighters and devoid of Archwing-accessible Energy Orbs no one holds a candle to Gauss on survivability.

Finally, I have one last honorable mention: Atlas. If you're like me and hate being constantly knocked down by collisions with terrain in cramped, winding Archwing maps, Atlas is your guy. Sure, you may die from repeatedly running into walls, floors, protruding beams, nuclear reactors, and whatever else they fill those missions with at supersonic speeds, but you'll do it standing up!

I personally play-tested every Warframe to make this list, but I do make mistakes and I only refuse to admit that offline. If you see anything in this guide you believe is incorrect, please post here or otherwise contact me so I can look into it. Thanks for reading!

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