Content of the article: "Exalted Blade’s energy waves are currently bugged in a way that majorly affects how much damage they deal"
Here's a quick bit of background information for anyone that doesn't know: Every attack within a melee combo has a different damage multiplier on it. For example, your forward + attack combo might do 300% damage on the first hit and 200% on the second hit, while the block + attack combo might have 3 hits that each do 100% damage. This damage multiplier stacks multiplicatively with every other damage boost in the game, and it's a huge part of why melee weapons do so much damage.
Now Exalted Blade creates a travelling energy wave after every single attack, and these waves copy your modded damage, elements, critical stats, and status. Basically it just copies everything from the blade and turns it into a slow moving projectile. The current bug with these waves is that the damage multipliers from your combos aren't applied to the waves in the way that you'd expect. Instead of the wave copying the damage multiplier of the attack that CREATED the wave, it uses the damage multiplier of the attack that you're CURRENTLY performing when the wave hits. If you're not currently performing any attacks when a wave hits, then the wave will always deal 100% damage.
So how does this affect normal gameplay? Well Exalted Blade has multiple combos with 200% or 300% damage hits. Because of the slow travel speed of the waves, you can often get cheated out of these damage multipliers in normal gameplay. For example, if there's a far away enemy that would die with a single 3x damage energy wave, you can't just use a 3x damage attack and kill it with that wave. That's because by the time the wave gets there, you'll be done with the swinging animation of your 3x damage attack, so the wave will only deal 100% damage. This actually enforces the stereotypical Excalibur gameplay of spamming the melee button for the entire mission, because that way you'll always be performing an attack whenever a wave hits, and hence you'll always get a damage multiplier on your waves.
TL;DR: Energy waves copy the damage multiplier of the attack that you're currently performing when the wave hits, and NOT the damage multiplier of the attack that actually created the wave. If you're not performing an attack when the wave hits, the wave will just deal 100% damage. So in order for your waves to get their intended bonus damage (2x or 3x damage on many of Exalted Blade's combos), you have to be constantly spamming attacks so that you always have a damage multiplier "active" when your waves hit.
- Since the attack speed stat in the arsenal tells you almost nothing, I calculated the true attack speed for every melee combo in the game
- Xoris Interactions With Warframe Abilities & Exalted Weapons
- Excalibur rework; Because I’ve been playing too much Devil May Cry.
© Post "Exalted Blade’s energy waves are currently bugged in a way that majorly affects how much damage they deal" for game Warframe.
Top 7 NEW Games of June 2020
Quite a few exciting games are releasing for PC, PS4, Xbox One, and Nintendo in June. Here's what to keep an eye on.
Top 10 NEW Open World Games of 2020
Video games with open worlds continue to roll out in 2020 on PC, PS4, Xbox One, Nintendo Switch, and beyond. Here are some to look forward to!
Top 10 Best New Upcoming Games 2020-2021
The best selection of games which will be released in 2020 and 2021 for PS4, PS5, Xbox One, Xbox Series X, Google Stadia and PC - and you can watch in amazing UHD 4K and 60FPS with latest updates about all of the games in this list!