Orphix Venom: Hotfix 29.6.6

Content of the article: "Orphix Venom: Hotfix 29.6.6"


Orphix Venom: Hotfix 29.6.6

Operation: Orphix Venom Changes & Fixes:

  • Fixed another Operation exploit related to slow connection Hosts.

  • Fixed losing Affinity for Necramech weapons if a Host migration occurred while piloting a Necramech with their ultimate Ability active. This also fixes a script error occurring when Reviving after the Host migration.


  • Fixed Pheromone Synthesizers being subtracted from your Inventory each time you equipped a Cutter/Drill or Fishing Spear.

  • Fixed being able to continue firing your weapon while casting Lavos’ Transmutation Probe.

  • Fixed equipping Unreal Skins to Kuva weapons overriding their stats to perform like their base version.

  • Fixed deselecting a Necramech Ability with ‘Next/Previous’ bindings interrupting/ turning off the Ability.

    • This could affect keyboard/mouse players who opt in to this style of ability selection, but would most commonly affect players using Controllers
  • Fixed Grandma’s head floating at all Cambion Drift K-Drive locations during the Heart of Deimos Quest.

  • Fixed the Day of The Dead Voidrig Helmet Skin and Snake Voidrig Helmet Skin not being compatible with Bonewidow.

  • Fixed Necramech Arsenal ordering Arch-Guns into 2 groups: weapons with Gravimag adapters, and those without. There's no need to move no-Gravimag weapons into their own subgroup here, because Gravimag Adapters are no longer required to equip a weapon to the Necramech.

  • Fixed Emblems being offset when equipped on the Bruntspar Necramech Skin.

  • Fixed inconsistent extend/collapse Speargun states when equipped with the Carcinus Speargun Skin.

  • Fixed Wisp twitching when sprinting while holding Dual Pistols.

  • Fixed another case of Teralyst spawn sound being audible in Cetus.

  • Fixed charging sounds not working when using Pax Charge with certain Kitgun Skins.

  • Fixed the description of the Prisma Dual Decurions being the same as the regular one.

  • Fixing potential script error when killing a Jugulus enemy while it's using one of its abilities.

This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

Source: reddit.com

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