Warframe

The Deadlock Protocol: Hotfix 28.0.6

Content of the article: "The Deadlock Protocol: Hotfix 28.0.6"


The Deadlock Protocol: Hotfix 28.0.6

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Accessibility & Visibility Improvements:

On-Screen Keyboard Functionality

On-Screen Keyboard functionality has been fixed to properly function for Warframe!

The issue we found was Warframe thinking you have alt+tabbed off the screen, thus instantly losing focus.

Color Blind Compensation

Under the Display Options tab, you'll find a 'Color Blind Compensation' option that modifies game and interface colors to increase visibility for common forms of color blindness.

This setting will allow you to pick between the following options:

  • Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.

  • Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.

  • Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.

Please let us know of any issues or feedback you may have:

https://forums.warframe.com/topic/1202836-the-deadlock-protocol-color-blind-compensation-megathread-2806/


Protea Changes & Fixes:

General Changes:

  • Increased Protea's sprint speed to 1.2.

  • Removed the increased animation speed for Protea's custom Roll animation to bring it back to what was originally showcased.

  • Slightly increased the impulse of Protea's custom Roll when moving forward.

Grenade Fan

  • Increased Duration of both Offensive and Defensive grenades by 3 seconds.

  • Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.

For Shield Satellite, this applies to the grenade pickup Range.

  • Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.

  • Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.

  • Doubled the Damage of the Shrapnel Vortex grenade.

  • Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.

Our goal here is to improve efficacy, usability, and logic of Grenade Fan!

Blaze Artillery

  • Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.

  • Protea's Blaze Artillery will now shoot through Volt's Shield, but won't benefit from its buffs.

  • Fixed Protea's Blaze Artillery not targeting ragdolled enemies.

*Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well. *

Dispensary

  • Protea's Dispensary location is now displayed on the minimap in the form of the Ability icon.

    • *Similar to Wisp's Reservoirs! *

Temporal Anchor

  • Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).

  • Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.

  • Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.

This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far – that key survivability reaction should include invulnerability.


Granum Void Changes & Fixes:

!!Contains Spoilers for The Deadlock Protol Quest!!**

  • More Lotus VO has been added to the Granum Void upon intro, success, partial/fail.

  • A waypoint marker will now dynamically appear for the nearest Golden Hand Shrine when the Granum Void opens to help players find them.

  • Fixed ‘Abilities In Use’ persisting after entering the portal to the Granum Void.

  • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.

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Changes:

  • Shield Gating now applies to Companions the same way it does to Warframes!

Blocks 100% of Damage for 1000ms on first break, reduced to 300ms if Shields break again without fully recharging.

  • Protea's Blueprint has been added to Simaris' Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.

Let it be known that the Xoris Blueprint/Parts are also available here for players who have completed The Deadlock Protocol Quest and unintentionally sold the Xoris.

  • The Friend 'Batch Remove' feature minimum has been changed to '1 week' to allow for more list purging.
  • Doubled the Decoration Capacity for the "Open Space" Dojo room, from 800 to 1600 (for comparison the Inspiration Hall is 1400).

  • Updated a few occurrences of "Resist a Damage effect" to more accurate "Resist a Status effect" for some descriptions of Arcanes.

  • Platinum bonuses given from Referral links are now non tradable/non giftable, similar to Platinum that you don't purchase (win on a Livestream, etc).


Optimizations:

  • Made a micro-optimization to RAM footprint.

Stropha Changes & Fixes:

  • Increased Stropha projectile lifetime from .12 to .14.

  • Fixed Stropha Heavy Attack not increasing in Damage from Melee Combo stacks.

  • Fixed the Stropha shot not gaining Combo hits against a ragdolling enemy.

  • Fixed Condition Overload not affecting its shots.


Corpus Ship Changes & Fixes:

  • Removed numerous door Lasers within the Corpus Ship tileset. Only connecting tile doors will have Lasers.

  • Fixed a rare case of having no objective during an Invasion Rescue mission in the Corpus Ship tileset.

  • Fixed the Golden Hand Shrine sometimes not spawning in the Jackal and Razorback boss missions. As reported here.

  • Fixed Solaris prisoners being invisible, but still freeable, if you aligned with Grineer on an Invasion mission that generates a Corpus Ship tile.

  • Fixed some Corpus Ship doors not opening until you're practically at the door, resulting in faceplanting. They'll now open when you're a few meters away.

  • Fixes towards an inability to get through side doors in the Corpus Ship Spy tileset if you're going back through the alternate direction of where you came in.

  • Fixed a lack of emissives when Lockers are open.

  • Fixed Locker emissive turning green instead of teal when a Locker is opened with the Thief's Wit Mod.

  • Fixed Treasurers dropping a 'Granum Crown Cache' when killed inside of Limbo's Cataclysm, instead of the intended Granum Crown.

  • Fixed Rescue/Spy Vault door lasers not matching the intensity of doors throughout the Corpus Ship.

  • Numerous fixes towards missing collision throughout the Corpus Ship tileset.

  • Numerous fixes towards poor lighting and AI pathfinding in the Corpus Ship tileset.

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Nightwave Fixes:

  • Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.

This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well. – Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.

  • Fixed the Explorer Nightwave Act text not updating progress by always saying 'Complete 3 Railjack Missions'.

Jackal Changes & Fixes:

  • Pets & Sentinels no longer take damage from Jackal's Grid Wall attack.

  • Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.

  • Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.


Fixes:

  • Fixed a crash that could occur when exiting Warframe while on the Void Fissure Relic selection screen with 1 second left on the timer.

  • Fixed a number of different ways you could crash the launcher by having the Settings panel open when the Optimize prompt came up in the background.

  • Fixed the launcher 'PLAY' button disappearing when changing languages.

  • Fixed Shield-Gating not functioning properly after Reviving when becoming downed.

  • Fixed ability to keep your Melee Combo for Gunblade Heavy Attacks by timing a Transference activation at the right time. Gunblade Heavy Attacks will now expel Melee Combo as intended.

  • Fixed Arsenal not listing Gunblades stats for their projectile behavior.

  • Fixed Condition Overload not affecting the damage of a thrown Glaive.

  • Fixed Saryn's Contagion Clouds becoming hostile to players if you die and Revive.

  • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet.

  • Fixed Vasca Kavat babies having broken textures when previewing in the Arsenal.

  • Fixed Pets spazzing out for one frame when swapping Companions in Arsenal.

  • Fixed the camera needlessly moving back and forth between Sentinel/Pet positions when swapping Companions in Arsenal.

  • Fixed receiving a weird error when attempting to equip a Pet while another one is being Imprinted.

    You'll now receive a less confusing error message indicating "Cannot switch to a new Pet while imprinting".

  • Fixed Arcane Bodyguard not healing Venari.

  • Fixed Precision Strike buff granting buffs to explosive Secondary weapons (Kuva Seer, Tombfinger Secondary, etc).

  • Fixed Dizzying Rounds leaving an enemy open to Melee Finishers forever (now closed to Finishers after the Finisher is performed).

  • Fixed Atlas 'Rubble Heap' Augment for Client players insisting that you needed energy to cast Landslide even though it was free.

  • Fixed your Moa Companion not gaining weapon Affinity if Hard Engage was the last thing the moa activated before extracting from the mission.

  • Fixed Djinn automatically Reviving after exiting Titania's Razorwing if Reawaken is equipped.

  • Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.

The Combo Counter UI will now display '0' when appropriate – otherwise it will say infinite.

  • Fixed clicking Dojo when in the Liset from the Railjack Star Chart not functioning.

  • Fixed an issue in the Grineer's genetic code where dying while frozen resulted in their face floating a meter away from their head.

  • Fixed Mag's "Magnetize" ability displaying the chosen Energy primary/secondary colors differently depending on what rank Magnetize is.

  • Fixed Status Effects on the Melee weapons of Mirage's Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.

  • Fixed saving the default Mandachord song to your customization causing it to reset back to what it was previously the next time you return to the Orbiter.

  • Fixed Octavia's Mallet ability causing many audio issues for Clients.

  • More fixes towards various missing audio/visual effects for the Javlok's throw attack explosions.

  • Fixed the 'Bloom' setting slider not being available when enabling the setting.

  • Fixed Helminth Cyst being on the wrong side of Protea's neck.

  • Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.

  • Fixed Corrosive having no tooltip on hover in the Arsenal.

  • Fixed switching from 'Incomplete' tab to 'Riven' tab in the Foundry resulting in non-existent Mods showing at the end of your Riven list.

  • Fixed "waiting for other players 1/1" message displaying in Solo mode Transferring in/out of Operator mode when at the mission objective.

  • Fixed opening any kind of Chat link while on the Railjack Configure screen causing UI overlaps.

  • Fixed Prisma Veritux being hidden within your Profile Equipment list until at least 1 XP is gained.

  • Fixed Lotus VO indicating an 'Assassination Target' when a Lynx is spawned in a Grineer Galleon Spy mission.

  • Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.

  • Fixed a script error when accessing the Arsenal while standing near the Helminth Infirmary.

  • Fixed a script error when casting Chroma's Effigy ability.

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Source: reddit.com

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