Update 29.10.0: Corpus Proxima & The New Railjack


Update 29.10.0: Corpus Proxima & The New Railjack


Corpus Railjack has arrived, Tenno. As we continue down our “ship what we’ve shown” path, we’ve finally arrived at Corpus Proxima! While reviewing the current state of Railjack as we worked on Corpus Proxima, we knew we needed to rework what we had in addition to adding new content. Introducing: Railjack Retrofit! Our initial 2019 Empyrean venture was a daring leap into space, but as we aimed for Lua there were some missteps. Our initial vision to provide a fresh new gameplay experience progressed into being overly complicated with an unnecessarily high barrier to entry. This Corpus Proxima & The New Railjack Update aims to simplify the Railjack experience for new and returning players. We encourage you to take your time as you dive back in – a lot has changed! And if you’re new to Railjack, welcome. It’s the perfect time to start.

As you’ve probably guessed, Corpus Proxima & The New Railjack is a Mainline Update! In usual Mainline fashion, some unreleased things may slip through the cracks and potentially cause some bumps. Please let us know if you spot anything by reporting in our threads!

You’ll be able to report feedback (or bugs) here:


Or, take a birds-eye-view look in our new Update board: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking


The Corpus Railjack Update is here! This Update brings you a full Corpus Railjack experience with brand new regions and Points of Interest to explore.

New Corpus Proxima Regions

Robots and Crewmen are taking to the skies and have greatly expanded the Proxima Star Chart – three new planets (Venus, Neptune and Pluto Proxima) will introduce new enemies, new Points of Interest and more. There will also be the most difficult missions for Corpus Railjack added to the Veil Proxima.


The types of missions available are now more diversified, in our efforts to further combine the Railjack experience with regular Warframe gameplay.

Some of these new mission types will already be familiar – classic Defense and Exterminate modes will occasionally be the main objective of a Railjack mission. Fight your way into the capital ship as a team, and extract back to Railjack upon completion.

If it’s loot you’re after, those greedy Corpus in the Corpus Proxima have many secrets to explore! Leave no container unopened, no vessel untouched, no enemy unbothered!

Each Corpus Proxima mission has structures for keen Tenno to explore and loot. Happy hunting!

Ice Mines: Neptune Proxima

Derelict Freightlinker: Pluto Proxima and Veil Proxima

Orokin Shield Derelict: Venus Proxima

We have also added two new mission types!

The first, known as Orphix , will be familiar to anyone who played the Orphix Venom event – take down the Sentient invaders, making use of Operators and Necramechs to circumvent the nullifier pulse fields. Similar to the Operation, if you do not own a Necramech of your own there are downed Necramechs available in mission for you to use. Instead of earning event currency, these missions can reward Arcanes , offering an alternative to Eidolon capturing squads. Orphix nodes will be locked if you have not completed the Second Dream due to heavy spoilers!

The second is known as Volatile! This completely new Mission type will offer the means to sabotage a Capital ship. Help Cephalon Cy from the inside by making use of the environment to cause a Reactor failure, while fighting off Engineers who can stop you!

A full list of rewards can be found on our public PC droptable site: warframe.com/droptables

Here is a list of other rewards found within Corpus Railjack:

  • Carmine Penta

    • A special variant of the Penta grenade launcher, featuring a higher fire rate and doubled magazine size.
      • Find the Carmine Penta Blueprint and Components on new Corpus Railjack Derelict Freightlinkers!
  • Athodai

    • Reverse-engineered from propulsion tech to pack a serious kick. Headshot kills trigger Overdrive, locking off secondary functions while maximizing your fire rate and ammo efficiency for a short time.
      • Find the Athodai Blueprint and its respective parts on new Corpus Railjack Orokin Shield Derelicts!
  • New Rifle Mod: Internal Bleeding

    • Impact Status Effects have a 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5).
      • Find the Internal Bleeding Mod on new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts!
  • New Pistol Mod: Hemorrhage

    • Impact Status Effects have a 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5)
      • Find the Hemorrhage Mod on new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts!
  • New Warfan Stance: Votive Onslaught

    • Precise, focused arcs and cuts not hampered by pity.
      • Find the Warfan Stance on new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts!
  • New Nautilus Sentinel

    • With ‘Auto Omni’ and ‘Cordon’ as default Precepts, this Sentinel is the ideal companion for long voyages aboard a Railjack.
      • Find the new Nautilus Sentinel Blueprint and Components in new Corpus Railjack Ice Mines!
  • Nyx Prime, Hikou Prime, and Scindo Prime Relics

  • Valkyr Prime, Venka Prime, and Cernos Prime Relics

    • We’ve permanently Unvaulted Nyx/Valkyr Prime and their accompanying Prime weapons in Corpus Railjack! Find their Relics in new Corpus Railjack Derelict Freightlinkers, Ice Mines, and Orokin Shield Derelicts! As well as in Grineer Point of Interest rewards!
  • Warframe Arcanes in Rotation C (i.e every 12 Orphix) of Orphix gamemode in Corpus Railjack (max 36 Orphix).

  • Ash and Oberon have been added to Railjack rewards! Oberon Component Blueprints can be found in Grineer Railjack Point of Interest and Skirmish Bonus reward tables, and Ash Component Blueprints can be found in Corpus Railjack Defense mission rewards.

    • We’ve permanently removed Ash and Oberon Blueprints from Eximus and Manic drop tables respectively. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes.

Corpus Missions & Points of Interest Feedback Megathread: https://forums.warframe.com/topic/1253291-update-29100-corpus-missions-points-of-interest-feedback-megathread-read-first-post/




With new Proxima regions unveiled come new Railjack enemies of the Corpus variety! Corpus Proximas are loaded with special units engineered to withstand the outer limits of the Star Chart, and also bring you down.

Each Corpus Proxima has identifiable units:

Venus Proxima: TARO

Neptune Proxima: AXIO

Pluto Proxima: VORAC

Veil Proxima (Corpus nodes): ORM

Arm your Railjack to fend off HARPI attack fighters armed with rapid-fire plasma cannons, WEAVER fighters who spin and launch target-seeking globes of highly-charged plasma, BASILISK fighters with tracking turrets that deliver focused bursts from its energy beam, and many more!

Storm Capital Stanchion ships to battle ATLOC RAKNOIDS upgraded with a thorax-mounted missile launcher, VAMBAC special units equipped with proximity-grenade launcher, CULVERI MOAS armed with a high-intensity thermal beam, the Corpus Proxima Elite AURAX units, and many more!

Hijack enemy Corpus Crewships to take control of not only flight, but also their Missile Swarm firepower!


Ticor Plate

High-density alloy armor plating used in the construction of offensive spacecraft.

This resource is a catch-all essential Forge Resource for Tenno! Ticor Plate can be fed to Helminth for Bile.


We are removing 6 Railjack Resources from drop tables:

  • Pustrels

  • Copernics

  • Trachons

  • Kesslers

  • Bracoid

  • Fresnels

We wanted to reduce the number of Resources we introduced in our original Railjack launch. They'll remain in your Inventory as we’ll be looking at possibly reintroducing them at a later date. All Blueprints that required these items have been updated to reflect viable Resources, and respective drops have been swapped to Ticor Plate where appropriate. These Resources have also been removed from Helminths Bile Feeding menu. If you spot any mentions of these Resources that we might have missed please let us know!

For Tenno who have partially contributed these Resources to Wreckage, the percentage of your contribution will be honoured for the Resource that replaces it. Ex: If you contributed 60% of the needed Copernics for a Carcinnox, that 60% contribution will be carried over when the Blueprints are updated.

Additionally, we are taking this opportunity to simplify Forge recipes to reduce the variety of resources needed. All forgeable items will require some combination of:

  • Ticor Plate

  • Titanium

  • Cubic Diodes (Corpus Proximas)

  • Carbides (Grineer Proximas)




  • With ‘Auto Omni’ and ‘Cordon’ as default Precepts, this Sentinel is the ideal companion for long voyages aboard a Railjack.

Find Nautilus in the Market for Platinum or its Blueprint/Components in Corpus Railjack Ice Mines!

Auto Omni Precept Mod

  • Nautilus has 100% chance to repair nearby Railjack Hull damages and extinguishes fires on Railjack. Cooldown: 20s

Cordon Precept Mod

  • Nautilus forces enemies within 30m of the target into clusters for easier targeting. Cooldown: 15s

Both the Auto Omni Precept and Cordon Precept Mod are automatically given when Crafting or purchasing the Nautilus Sentinel!

THE NEW RAILJACK: Railjack Retrofit!

What’s Changed:

Warframe has several key strengths that have helped it stand the test of time in the world of video games. One of these strengths is a sense of “ flow ”; blade and gun blend together, and mission objectives are clear, challenging reflexes and awareness. From your first foray into the Star Chart, mission progress flows into Junction progress, leading to Questlines and other systems opening up naturally.

Read more:  Bonewidow changes

Enter Railjack. Technology from the Old War that when wielded today, could take all of Warframe’s combat to Orbit. We tried many things that were different from the norm. While some elements did offer a unique spin on the existing formula, it was not for everybody, and many complaints cited the amount of separation from the main game as a negative. And we agree. To quote the venerable Cephalon Cy: We have work to do.

As we revisit Railjack in 2021, our overall goal is to simplify these points of friction, better integrating Warframe’s signature “flow”. This flow has evolved over the years for core Warframe, thanks in no small part to our continuous overhauls and revisits. From ‘Bullet Jumping’ to ‘The Sword Alone’, our path is rarely straight forward. If any Tenno out there chose to customize their Railjack Ship and name it ‘Theseus’, you may be onto something.

What is ‘The New Railjack’? The name is deceivingly simple. The depth will be explored in this workshop below, indexed by the way you will interact with it.

Here is a list of scripts / account changes happening on Login, with further information below:

List of Player Account scripts and revisions:

1) Give player the new Plexus if they own an Archwing, otherwise this is given out on Archwing Quest completion!

2) Give player an 'Early Adopter' bundle based on one of 3 criteria outlined below!

3) Give Clan a commemorative Statue if they have a Dry Dock!

4) Turn all Dirac into Endo

5) Turn all Dirac invested in Avionics Grid into Endo

6) Turn all Avionics into Mods

7) Remove all obsolete Mods and turn into their Replacement new ‘Plexus Aura’ Mods, and other retired mods into Endo

8) Turn all player’s Tier I, II, and III Reactors into Reactors with new attributes as per new designs

Tier 1 – 20-40% manufacturer specialty

Vidar: Range

Lavan: Duration

Zetki: Strength

Tier 2 – 50-80% manufacturer specialty

Vidar: Range

Lavan: Duration

Zetki: Strength

Tier 3 – 40-60% manufacturer specialty and 20-40% secondary property

Vidar: Range, Duration

Lavan: Duration, Strength

Zetki: Strength, Range

9) Turn all mentions of ‘Flux’ related Subroutines into new Subroutines.

10) Reset all Intrinsics to 0, players must Re-Spec!

  1. What will happen on login?

More Accessible
Avionics to Mods

Meet The ‘PLEXUS’
Dirac to Endo
Intrinsics 2.0 – Re-spec your Intrinsics!
Command Intrinsic

New Railjack Component: Plating

Wreckage Cost Changes

Early Adopters

Streamlined Matchmaking (obey normal rules!)

  1. What’s different in missions?
    New Railjack Layout (smaller interior).
    Stamina is gone!

Forge and Individual resource pools


_Battle Mods
Malfunctions and Hazards _

Unified Damage Types

Node changes

  1. What Comes Next?

Void Storms and Relics!
Update 30: Call of the Tempestarii

  1. What will happen on login?

More Accessible:

First thing’s first: if you have yet to build your Railjack as part of the Rising Tide Quest, the cost of ship components and the time it takes for each one to build has been dramatically reduced (the difference in cost will be part of our early adopter compensation below). Simply put: less Grind.

If you’d rather just jump straight into the action, a fully built Railjack will also be available through the in-game Market for Platinum in the new Railjack category (must have an Archwing to purchase). The Rising Tide Quest will automatically be completed if a Railjack is purchased from the in-game Market – you can replay the Quest at any time in the Codex! Maybe you’ve noticed a pattern – when we released Necramechs, we didn’t sell them for Platinum at launch either. Their Market appearance came many months later with Orphix Venom. It’s almost paradoxical that as a Free to Play game we don’t put these new items in the Market. There really isn’t a good reason, either, and players really have made it clear they’d like the option to buy new items with Platinum — whether bought or traded. And now the option is there.

For those who prefer the free path, they can enjoy a shorter wait and less Resources to build their own Railjack!

Avionics to Mods:

Now let’s talk AVIONICS. Before you even think of departing, you’ll want to revisit your Railjack’s Avionics, which have been redone as… Railjack MODS!

That’s right, Avionics are no more. This entire system has been completely overhauled, including Avionics being turned into regular Mods, so everything has been unequipped and reset. Gone are the days of upgradeable Grid slots, and praying that your Host’s Railjack has the Avionics you want to use. In fact, you aren’t even equipping things on the Railjack itself anymore…

Meet the ‘PLEXUS’

Instead, Tenno will have a “ PLEXUS ” that they bring with them into every Railjack mission, carrying the three types of Avionics you are familiar with. Battle/Tactical Mods remain the same, but are personal to you, being available on any Railjack you board. Integrated Mods will be separated much like Warframe mods: Personal Mod slots that only benefit you, and Aura Mods that benefit the Railjack and your entire squad. Aura Mods for the Plexus will simply go in the designated Aura slot, similar to how Modding your Warframe works!

The Plexus comes pre-installed, no player Orokin Reactors required!

You will also gain Mastery with your Plexus from Affinity gained in your Railjack missions, which will let you Forma the Plexus to its maximum potential!

Railjack Integrated Mod Screen:


Railjack Battle Mod Screen:


Railjack Tactical Mod Screen:


Railjack Mod drains have been rebalanced with respect to the new PLEXUS Modding system.


Old Max Drain: 13

New Max Drain: 15


Old Max Drain: 8

New Max Drain: 11

Section Density

Old Max Drain: 10

New Max Drain: 15

Forward Artillery

Old Max Drain: 9

New Max Drain: 16

We hope that reverting back to the familiar Modding screen will help lessen the learning curve for new players. The shift to personal Mod loadouts should also allow for a more consistent gameplay experience, including public matchmaking.

For added convenience, the Plexus can be Modded in several locations : in your Dry Dock terminal (like before), in the new Dry Docks found in various Relays (accessible via Fast Travel), and even in your own Orbiter!


Dirac to Endo

Since Avionics are now treated like regular Mods, Dirac (the upgrade Resource for Avionics) is being converted into Endo , for a more cohesive upgrading experience. All Dirac spent on your Grid will be reimbursed (i.e up to 39,000 Dirac to Endo if you maxed out your Grid), and all existing Dirac stockpiles will turn into Endo on login of Update 29.10.0 at a rate of 1:1.

Intrinsics 2.0

Now, onto Intrinsics! Firstly, you’ll need to re-spec ALL your Intrinsics when you login! Because we changed so much, we want to make sure everyone gets a fresh start on where to spend their Intrinsics. This gives us the opportunity to overhaul the various progression trees, rewarding players’ investment in progression.

It’s worth noting that no Mastery has been lost with this re-spec!

Here is a full table of the current Intrinsic Ranks for each category from Ranks 1 – 10:

Tactical Piloting Gunnery Engineering
1 Tactical System: Deploy Tactical Mods and access Crew tracking system via Tactical Menu . Boost: Hold to boost Engine Speed. Firing pilot guns interrupts boosting. Target Sync: Target lead indicators and ordnance lock-on.
2 Ability Kinesis and Overseer: Warframe abilities can be deployed as tactical support. Enables crew chase camera. Vector Maneuver: Tap to burst Directional Thrusters. Phantom Eye: Augmented reprojection and turret suspensors allows full 360 degree combat engagement.
3 Command Link: Fast Travel within vessel. Coordinate squad members with command interface. Vectored Evasion: Near-by enemy projectiles lose lock-on during Vector Maneuver. Archwing Slingshot: High velocity Archwing deployment into the combat zone. Slingshot Archwing damages fighters and penetrates enemy crewship Hulls.
4 Recall Warp: Omni gear can be used to warp aboard the ship from anywhere. Drift Maneuver: During Vector, press & hold to drift. Archwing Fury: Increase Archwing Attraction Range by 25m and Melee Range by 0.75m and Damage by 20%.
5 Deploy Necramechs: Deploy Necramechs in all RAILJACK missions. Boosted Scavenger: Increase loot pickup radius by 3x while boosting, drifting or dodging. Hidden derelicts are marked. Necramech Fury: Increase Necramech Gun damage by 20%.
6 Tactical Efficiency: Reduces Energy Consumption for Battle Mods by 25%. Ram Jammer: A 25% chance of jamming an incoming Ramsled’s targeting systems, causing them to overshoot and explode. Cold Trigger: Reduce Turret Heat Accretion by 20%.
7 Tactical Response: Reduces Tactical Mod cooldown by 20%. Necramech Haste: Necramech Movement Speed increased by 10%. Advanced Gunnery: Reduce overheat recovery time by 50%. Extends Slingshot range by 50%.
8 Archwing Tactical Blink and Necramech Cooldown: Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%. Aeronaut: Archwing Speed increased by 20%. Vengeful Archwing: Increases Archwing power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%.
9 Swift Tactics: Further reduces Tactical Mod cooldown by 20%. Ramming Speed: Reduce Incoming Damage by 25% while Boosting. Ramming into enemies while Boosting will deal 2000 Impact Damage. Flush Heat Sinks: Reloading when weapons are overheated will cool weapons to 0 in 0.5 secs.
10 Join Warp: Warp from ship to crew member. Railjack Blink: Double tap Jump to instantly translate the Railjack forward (Blink), leaving a trail of turbulence that slows nearby enemies. Reflex Aim: Turret aim will snap to lead indicator for 3s but the Turret overheats 20% faster.

Railjack Intrinsics 2.0 Feedback Megathread: https://forums.warframe.com/topic/1253290-update-29100-railjack-intrinsics-20-feedback-megathread-read-first-post/

We removed the Pilot Drift Maneuver Charge/Launch because it could often lead to unintended collisions. Pilots can now impeccably maneuver their craft at high speeds once they learn the new system without risk of accidents!

Command Intrinsic

The newest and long awaited Command Intrinsic makes its debut! Command brings a whole new gameplay choice to Railjack by giving you the option to Hire your own Crew to operate familiar Railjack tasks: Piloting, Gunnery, Repair, and Combat! For those that want to Solo venture out in space, Hiring a Crew member can help you manage all the aspects of surviving and thriving out in the Proximas.

With the Intrinsic re-spec in this Update you can now spend your Intrinsics towards Command if it’s up your gameplay alley:

Rank Command
1 1st Crew Member: Unlocks the first Crew member and the ability to hire them from Ticker.
2 Competency Gain: Allows you to give 1 Competency point to your Crew members.
3 2nd Crew Member: Unlocks the second Crew member.
4 Competency Gain: Allows you to give 1 Competency point to your Crew members.
5 3rd Crew Member: Unlocks the third Crew member.
6 Competency Gain: Allows you to give 1 Competency point to your Crew members.
7 Competency Retraining: Allows you to redistribute previously assigned Competency points.
8 Unusual Crewmates: Converted Liches become available as Crew members. (Liches can only Defend the Railjack from enemies)
9 On Call: One of your Crew members can be designated as being On Call and can be summoned to aid you in non-Railjack missions. Your ‘Second in Command’ will join you on missions to help for a limited time – they can't be away from their Railjack post for too long!

Once you’ve unlocked your Command Intrinsic and have Crew Member Slots for Crewmates, it’s time to visit Ticker in Fortuna. She can put you in touch with a wide variety of people from all across the Star Chart for the right Hire price! Their price may be determined by your alignment with certain Syndicates – some Crew will join you at a discount, and others double the price! Your Syndicate alignments determine all.

Each Crew for Hire will have their own set of competencies: Piloting, Gunnery, Repair, Combat, and Endurance.

Your Crew will help keep your Railjack operational when flying in squads of less than 4 players. Which is to say – your Crew will help you out provided a Tenno cannot! Each Crewmate is available forever once Hired, but if you want to have more than 3 Crew members available to you, you’ll need to purchase more Crew Member Slots via the in-game Market or ‘End Contract’ with a Crewmate to release from service.

Crew Training & Management

Once you’ve Hired a Crew member from Ticker, head back to your Dry Dock management screen and visit the new Crew tab to ‘ASSIGN CREW’ for your Railjack.

If you don’t have access to a Clan Dry Dock, fear not! Publicly available Dry Docks can be found in the Second and Third tier Relays (Saturn – Kronia and Pluto – Orcus relays on PC) on each Platform.


Here you can also customize Appearance, Equip a Weapon, Train, and Assign Roles for each Hired Crew member.


Utilize your collection of Fashion Frame cosmetics and equip your Crew members with Armor and Syandanas. Fully customize the color channels of each Crew member to your liking!

Equip Primaries

Put your firepower in your Crew’s hands by sharing the wealth of your Arsenal with them! You can equip any Rifle, Shotgun, or Pistol Weapon (no Bows, Spears, etc), you own for your Crew member to use, including the Mods and Customization. Any changes you make to your crew’s weapons will also affect it in the Arsenal for your personal use as well. Weapons can only be equipped to one Crew Member at a time, no same Crew Member can use the same weapon from your Arsenal.


Earn ‘Competency Points’ via Command Intrinsic Ranks to increase aptitude in certain roles:

  • Piloting : Determines maximum Railjack speed when Crewmate is Piloting.

  • Gunnery : Determines accuracy and heat accretion when Crewmate mans the Railjack Swivel Turrets.

  • Repair : Determines Crewmate’s Railjack repair and self-healing times.

  • Combat : Determines Crewmate’s combat damage.

  • Endurance : Determines Crewmate’s Health and Shield ratings.

These Competency Points can be applied to any member of the Crew you Hire. For example, if you have unlocked 3 Competency Points, you can spend 3 Competency Points on each Crew member. If you then End Contract with that Crew Member and hire another, you will be able to apply 3 Competency Points to them immediately. Simply put, they are not consumed / exclusive per Crew member!

Additionally, once you reach Command Rank 8, Converted Kuva Liches are available for Crewing your Railjack as a Defensive powerhouse who are very difficult to take down thanks to their incredibly high Health stat. Their role is strictly to guard your Railjack from intruders while you and your Crew get the rest done! Kuva Lich Crew members come as they are and cannot be Trained or Customized. If you Trade your equipped Converted Kuva Lich Crew member it will be removed from your Crew.


Assign Role

Assign each Crew member to specific roles before taking off, or change their assignments on the fly with the Tactical Menu! You can choose from Pilot, Defender, Gunner, or Engineer.

And there you have it! You and your new Railjack Crew are ready for the Proximas!

Command Intrinsic Feedback Megathread: https://forums.warframe.com/topic/1253289-update-29100-command-intrinsic-feedback-megathread-read-first-post/

New Railjack Component: Plating

Even though Mods have been moved to a personal player level, the Components of your Railjack like Shields, Engines and Weapons (Armaments and Components) will still be dependent on the hosting player’s collection. This Update includes a number of new weapons to collect and upgrade (listed below), but also an entirely new component: Plating. Since Health and Armor Mods can no longer be applied to the Railjack itself, this component determines the Health and Armor values of your Railjack.


These new Plating Components can be found as Wreckage throughout Grineer & Corpus Railjack missions and can be Repaired and Valence Fusioned like all other Railjack Components in a Dry Dock.

Wreckage Cost Changes

Speaking of Shield, Engines, and Weapons (Armaments and Components), we have significantly reduced the Resources required to build options from the Wreckage you acquire. Simply put, yet again, less Grind.

Early Adopters

Now for the “ Early Adopters ” information. Whether you’re someone that’s already ‘finished’ Railjack or have just a couple of hours under your belt – we have a variety of bundles you may be eligible for!

Clans with a Dry Dock:


In recognition of the construction of a home for the Railjack, and Cephalon Cy.

The Exclusive Clan Railjack Monument is available to any Clan that has either built a Dry Dock, or has started research on any of the Railjack Clan Tech to catch Clans who might have removed their Dry Dock at some point.

Tier 1:

-4 Avionic Grid Slots Maxed

+ 1 Wreckage Built

1x Rush Repair Drone

2x Armament Slots

10 x Riven Slivers

Bonus Railjack Mods

  • Munitions Vortex

  • Battle Forge

  • Particle Ram

  • Void Hole

  • Railjack Resource Bundle

Bundle of Common + Uncommon RJ Resources

  • 1000 Ticor Plate

  • 2500 Cubic Diodes

  • 3500 Carbides

  • 3500 Titanium

  • 75 Isos

  • 75 Gallos Rods

  • 75 Asterite

Tier 2:

-7 Avionic Grid Slots Maxed

+ 3 Wreckage Built

Everything in Tier 1

2x Rush Repair Drones

15 Riven Slivers

10,000 Endo

7 Day Resource and Affinity Booster

Railjack Resource Bundle #2

Bundle of Uncommon + Rare RJ resources

  • 125 Isos

  • 125 Gallos Rods

  • 125 Asterite

  • 10 Aucrux Capacitors

  • 10 Komms

  • 10 Nullstones

Tier 3:

-Full Avionic Grid Maxed

+ 6 Wreckage Built (i.e all Slots have something you’ve made).

Everything in Tier 1 AND Tier 2

3x Rush Repair Drones

Legendary Core

Umbra Forma

Railjack Resource Bundle #3

  • 15 Aucrux Capacitors

  • 15 Komms

  • 15 Nullstones

IN ADDITION: Any Repair Drones you have used will be given back, even if you don’t meet any of these Tiers.

Matchmaking Changes

Once your Railjack and Plexus are all set up, it’s time to find a mission. We’ve taken this opportunity to streamline Railjack Matchmaking , better following the rules set out in the main game. Playing as a Host used to require starting the mission from your own Railjack (Liset or Dry Dock). Now, clicking a node with no open squads in the regular Star Chart will start your own hosted mission, instead of giving you an error about no open squads and asking you to go to the Dry Dock (or the back of your Ship).

  1. What’s different in missions?

New Railjack Layout

When you first step onto your Railjack, you may notice a few key differences…

The left and right turrets behind the cockpit are no more; instead you’ll find entrances to a “dorsal” turret on top of the ship, and a “ventral” turret on the bottom. This makes 360 degree turning much more sensible, and will improve the sensation of aiming while in motion, as you now look in the direction of ship flight by default.

Going further back in your Railjack, there used to be a large open area with several floors, connecting to the Archwing Slingshot at the top, and the cargo hold at the back. This area is essentially no more – all of the ship’s vital functions have been compressed into a single smaller space , to reduce traversal time between stations. The Arsenal has also been removed from this space as a result. When fast traveling to the ‘Arsenal’ from the pause menu while your Railjack is docked in the Dojo, you will now simply be teleported to your Dojo’s Arsenal.

Stamina is Gone!
Back in the cockpit, you choose a mission node and launch from the Dry Dock. Upon warping into the sector, your Railjack feels lighter and more mobile than ever before… Not only has the base speed of the Railjack been increased , but also the Railjack sprint bar is no more! Making it much easier to reach mission objectives quickly.

Pilots CAN fire their gun while Boosting at the cost of the Railjack slowing down, as opposed to a hard stop previously mentioned in our Dev Workshop, at which Boosting will resume once firing is over. We’ve added a small cooldown to the Dodge maneuver to compensate for the sprint bar removal, but it can still be used much more frequently than before!

Opening the Tactical menu, you’ll see that the map perspective is now static, a common player request. Crewmates will also appear at the bottom, allowing you to observe their position or issue new orders.


Forge and Individual Resource Pools

So now bullets, missiles and fighters are flying fast and hectic in the heat of battle. You aim at a swarm of Corpus fighters, deploy your personal avionic ability and… oh no! Someone already used all the Flux Energy!

If this has ever happened to you before, worry not. As of this update, all Railjack ammo stockpiles are tracked separately per player, but ammo crafted in the Forge replenishes the stockpiles for all Tenno. From Revolite to Dome Charges, you’ll only have to keep track of your own ammo consumption, but dedicated Engineers can still make a huge impact on gameplay if you call out what you need. These consumables will also replenish slowly on their own over time, so Railjacks will always be fully stocked before leaving the Dry Dock and there’s no need to ‘Refine’ the Forge at the end of your mission.

As part of the transition from Railjack-based Avionics to player-based PLEXUS, Battle/Tactical abilities will now be fueled by Warframe energy , and Flux Energy will be completely removed from the game (any Avionics that relate to it will be converted to Endo). This allows players with existing tools for Energy generation to better integrate those tools into regular Railjack gameplay, further intertwining the two sides of the game. For non-Energy consuming Warframes like Lavos and Hildryn, cool downs and Shield-as-energy on Railjack will apply, respectively.

Additionally, the Battle Forge can make Warframe Energy! This means that in addition to existing player strategies, the Forge itself will be regularly outputting large pools of Warframe Energy with Player use. As with Ammo, any Energy made in the Forge will be shared across the Squad, so remember to thank your Engineers!

Finally, we are adding a new craftable: Hull Restore! Forging these instantly restores Health to your Hull in real-time. In this new item and all other Forge craftables, the new resource Ticor Plate (that drops in all Railjack missions) will be essential in keeping your Railjack running smoothly!

Battle Mods

When it comes to casting the Battle Mods you have on your Plexus, be tactical. We’ve added a mechanic to balance against potential Battle Mod overuse – Battle Mods have a gauge that increases the Energy cost if you use duplicate Abilities in quick succession! Simply balance your casting against the meter on each Battle Mod, and you’ll get the most efficient and deadly use out of your strategies!

We have also done a balance pass on various Railjack Mods, some Battle Mods included. Please refer to the specific “RAILJACK BATTLE MOD CHANGES” section of the notes for more details!


Now – let’s talk about Reactors. They existed to give you Avionics Capacity, and Flux Energy. Both of those things are now removed, so the new role of Reactors is to provide Power Strength, Range, or Duration buffs to Railjack Battle Avionics being used aboard the ship!

If you had Reactors prior to this update, you can see how yours changed to fit this new role in the “List of Player Account scripts and revisions” section near the top of these notes!

Malfunctions and Hazards

Railjack Malfunctions/Hazards have also received a refresher to no longer directly affect the Railjacks Health or Shields!

  • Electrical Hazards now scramble your Mini Map and disable use of the Tactical Menu.

  • Catastrophic Hull Breaches now deals damage to all players on board until it has been sealed.

  • Ice Hazards can now freeze interactive elements of the Railjack: Pilot seat, Forges, Archwing Slingshot, Doors, and Turrets.

  • Fire Hazards now cause weapons to overheat quicker and cool down more slowly.

  • Hull Ruptures have been removed all together.

Unified Damage Types

Railjack combat inherited a lot of the familiar Warframe damage types, but with a twist. Impact became Ballistic, Cold became Frost, and so on. We are removing the second layer of ‘Railjack’ Damage types to unify and have the system be based on what Players already spend time learning: core Warframe elements. This means that:

Ballistic = Impact
Plasma = Puncture
Particle = Slash
Frost = Cold
Ionic = Electricity
Incendiary = Heat
Chem = Toxin

Node Changes

The Nodes in the Railjack you know are split across Earth, Saturn, and the Veil Proxima. There’s choice, sure, but there’s no real meaningful choice with the only option being ‘Skirmish’ – or at least it seems that way until you memorize what Points of Interest live on what nodes. Then what?

It comes down to too much repetition of a small set of nodes, and a lot of Railjack just being ignored. For what we believe to be the healthier new direction for Railjack, we are making some changes by removing some existing Grineer nodes.

This includes the removal of the Gian Point node. A decision that was not made lightly, but in the interest of improving the variety of missions played we felt it was a necessary step. We’ve essentially taken what was good about Gian Point (a quick turnaround mission with a high Affinity reward) and put it into the objectives of Railjack itself, so that the diversity of content gets played in more than just one node over and over (and over) again.

Source: reddit.com

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