World of Tanks

This game’s playerbase has lost its value. Battles are no longer won by one team being better than the other.

Content of the article: "This game’s playerbase has lost its value. Battles are no longer won by one team being better than the other."

Player Quality Has Dropped

I think we all know this and have all seen this for ourselves. Players yoloing, camping, suiciding, not shooting their guns, not helping teammates, not paying any attention to the map or flow of the battle, no situational awareness, not moving, excessive toxicity towards teammates, extreme selfishness, and an overall unwillingness to learn. These are no longer an occasional annoyance, but rather an expectation. When you finish a battle without these you're actually surprised. Think about that. If your team actually moves and shoots, it's surprising.

Battles Are Won Based On Which Team Is More Idiotic, Not By Who Played Better

Here are examples from my last ten games:

  1. Mountain Pass: All of the paper tanks go to the ice road and the armored tanks go to the left brawling corner. The enemy has barely left their base by the time my team takes both skdes of the map. The right side holds off for a while but ultimately loses. The left side gaining the advantage decides to move, but not in the right direction. The full health heavy tanks fall back and sit to snipe at a hull down heavy they can barely see. This of course puts the left side at a massive disadvantage. I manage to leave in time to retreat to the hill at base and pick off what I could while the sniping heavies get surrounded and rushed. The enemy wins 5-0.

  2. Malinovka: I go to the top of the hill to spot and get early damage. The three tanks that came with me stop half way up. Seven tanks go to the field while the other four sit on the red line, too far away to do anything. Having no support I fall back and reposition to spot from the middle of the map as the enemy pushes into our base. My team at that point in time then decided to drive from our base to the enemy's. My team gets on cap while another tank and I defend and reset ours. We win with an early base cap 11-5.

  3. El Halluf: The majority of the team actually went to the corner to brawl. However, there were only a couple enemies. The enemy team then popped up in force at our base. Instead of turning around to defend our cap which they were closest to, the team push into the enemy base were there were no enemies. By that time I had already gone back, reset base, and gotten a few kills to which I was then called a "bitch piece of shit base camping clown" by someone who actually was camping base in a super heavy. When we finished cleaning up the enemy I drove across to the other side to engage the three remaining enemies. One of which single-handedly held off/farmed ten of my teammates in his bottom tier medium. My team capped early 8-2.

  4. Kasserine Encounter: Half of the team goes to the middle and start capping. With no opposition the nearly cap. They then get surrounded on three sides and all die inside the circle as I do my best to defend them. The other half of the team is still in spawn on the north side behind rocks even though there was no artillery. They had absolutely no threats or lines of sight on any enemies since they were literally hiding behind the large rock walls in spawn. The enemy pushed in but before they finish off my team they cap early 5-1.

  5. Berlin: Both teams camp hard but eventually half of both yolo into each other. My team had better armor, finished pushing through, and won 10-0.

  6. Sand River: 10 tanks go north and camp in the mountains, 3 camp in the south near base, and 2 go south. Almost the entire enemy team camped near their base. One teammate took out 7 enemies then the rest of the tanks in the north came down and started picking off what was left. Some got on cap though and capped early 7-3.

  7. Steppes: Most of the team goes right and gets held up by four tanks. They continue to do nothing and watch as the enemy push right through the middle of the map. The four tanks on the left take out eight enemies before all dying from getting rushed. The eastern tanks finally pushed through and got some more kills before capping 5-1.

  8. El Halluf: 12 tank push and shove each other into the sniping perch. Some fall back to the town area by the base and camp there. The three tanks that were heading to the brawling corner noticed and try to retreat. I and another get one shotted by arty. 11 of the 12 campers do less than one shot of damage after meeting the 13 enemies that rushed the corner. The enemy won 11-0.

  9. Live Oaks: Team waited a minute to move. One third went to town and two third went right to the bridge. My team somehow got there first, but with superior numbers still lost. Tanks in the town won but all split up. The enemy capped 8-6.

  10. Malinovka Encounter: Immediately upon entering someone in a fast medium says "I'm not going up that hill" while a bunch of others start pinging the field. Four super heavies manage to somehow get to the hill before the enemy by a minute. By that time the enemies that were base camping at the start had won the field and the ones that camped at the church started their way up to the cap. The tanks on the hill were then surrounded, pummeled 9-0, and berated by two people who did 0 damage in the field.

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These games and many others like them were not shaped by good gameplay and teamwork. They were random and had no victors. The teams that won, won by chance. Battles are now based on which team just so happened to be slightly more idiotic than the other and when that line becomes too thin it comes down to circumstance, not skill.

Skillful play has diminished.

Remember when games lasted longer than 4 or 5 minutes because most players would use some level of strategy and tactics. Remember when a blowout meant that one team played so well that they couldn't be stopped. Remember when victories had to be fought for. Remember when the leaderboard would be full of numbers down to the bottom. Remember when the challenge of this game used to be playing better than your teammates. Remember when the top 5 was reserved for the players that played exceptionally well.

Now a long game is 5 minutes. Now it's 50/50 whether a game will be a blowout. Now the fight is figuring out how you'll survive the inevitable decimation of your team. Now there is just a void at the bottom of the leaderboard. Now simply firing your gun a few time gets you half way up the list. Now the top 5 just means that you played the game.

There was a time when nearly everyone would contribute and affect a battle. Each teammate was a valuable asset. The skill of each player and the team as a whole would determine the events and opportunities of a battle. Often times the advantage and power would shift between teams and positions multiple times a battle. These no longer hold true and now we have degraded to a playerbase that is devoted to willful ignorance.

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While not every game is like I have described, it is now common place. There is a level of certainty in each battle the that it's going to be an absolute mess and that you know you'll have to work around the failures of your team. Idiocy and chance determine the "victor" now, not skill.

I'm not asking everyone to become unicums. I'm just asking that everyone plays the game when they play this game. If you're not that good but you at least try to play, that's fine. The problem is all the people that make no attempt to do anything like move, shoot, pay attention, or learn. They are ruining this game for everyone, new players and veterans alike.


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