Content of the article: "Why is C’Thun still bugged and nobody cares?"
So remember when the first gates opened on Chinese servers and people realized immediately that there is something wrong with the way C'Thun aggroes and casts his Eye Beam?
Just as a reminder:
And after a short time they "fixed" it:
So what Blizzard seemingly did was copy the base ability "Eye Beam" (ID: 26134) and add that copy to C'Thuns abilites as a new ability to fire in the first ~17 Seconds. That new ability is also called "Eye Beam" with ID: 341722. I get that they tried to find a quick and dirty solution back then in order to fix it as soon as possible. But this solution stands till today and has several issues:
- The Eye Beam (ID:341722) sticks to the first target that enters the room for the first 10 to 25 seconds.
- The Eye Beam (ID:341722) sometimes is delayed between two casts for unknown reasons.
- Between Eye Beam (ID:341722) and Eye Beam (ID:26134) C'thun stops casting up to 13 Seconds.
Here is a bunch of screenshots of my guilds logs to demonstrate what I mean (Note: This is only P1):
Red (ID:341722) – Blue (ID:26134)
Here is our kill from the 16th of August:
There is a delay of two seconds between beam N°1 and N°2. The first 3 beams have hit our main tank who entered first. Between the copy of Eye Beam(Red) and Eye Beam(Blue) there is an 11 second delay. The first damage done to C'Thun was at 9 seconds by a rogue.
Here is our kill from the 23rd of August:
Delay between red and blue is here 12 seconds. First four beams went to main tank. First damage at 9 seconds by a fury.
Here is our kill from the 30th of August:
Delay between red and blue is 12 seconds. First four beams went to main tank. First damage at 8 seconds by MT, after that at 10.5 seconds a fury.
And our kill this from this sunday:
There is a delay of two seconds between beam N°1 and N°2. Delay between red and blue is 11 seconds. First 3 beams went to MT. First damage done by MT at 8 seconds, followed by a fury at 11 seconds.
Just to make sure that this is not our logging that is bugged I opened up the recent speedrun by Salad Bakers, which shows the same picture:
First three beams went to Latty (Which seems to be their MT or designated scapegoat). then 12 seconds delay, between red and blue. First damage done by a hunter at 6 seconds.
Why is this important?
The boss literally brainfarts for 12 seconds after the first 3-4 beams until he decides that fighting is possibly a good idea. The first few beams stick to the first person who runs in, this makes the fight A LOT easier than it is intended to be.
A fix would be nice. Thanks.
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